type TForm1 = class(TForm) procedure FormCreate(Sender: TObject); procedure FormPaint(Sender: TObject); private procedure Draw; //Draws an OpenGL scene on request public end;
var Form1: TForm1;
implementation
{$R *.DFM}
procedure setupPixelFormat(DC:HDC); const pfd:TPIXELFORMATDESCRIPTOR = ( nSize:sizeof(TPIXELFORMATDESCRIPTOR); // size nVersion:1; // version dwFlags:PFD_SUPPORT_OPENGL or PFD_DRAW_TO_WINDOW or PFD_DOUBLEBUFFER; // support double-buffering iPixelType:PFD_TYPE_RGBA; // color type cColorBits:24; // preferred color depth cRedBits:0; cRedShift:0; // color bits (ignored) cGreenBits:0; cGreenShift:0; cBlueBits:0; cBlueShift:0; cAlphaBits:0; cAlphaShift:0; // no alpha buffer cAccumBits: 0; cAccumRedBits: 0; // no accumulation buffer, cAccumGreenBits: 0; // accum bits (ignored) cAccumBlueBits: 0; cAccumAlphaBits: 0; cDepthBits:16; // depth buffer cStencilBits:0; // no stencil buffer cAuxBuffers:0; // no auxiliary buffers iLayerType:PFD_MAIN_PLANE; // main layer bReserved: 0; dwLayerMask: 0; dwVisibleMask: 0; dwDamageMask: 0; // no layer, visible, damage masks ); var pixelFormat:integer; begin pixelFormat := ChoosePixelFormat(DC, @pfd); if (pixelFormat = 0) then exit; if (SetPixelFormat(DC, pixelFormat, @pfd) <> TRUE) then exit; end;
procedure GLInit; begin // set viewing projection glMatrixMode(GL_PROJECTION); glFrustum(-0.1, 0.1, -0.1, 0.1, 0.3, 25.0); // position viewer glMatrixMode(GL_MODELVIEW); glEnable(GL_DEPTH_TEST); end;
procedure TForm1.FormCreate(Sender: TObject); var DC:HDC; RC:HGLRC; i:integer; begin DC:=GetDC(Handle); //Actually, you can use any windowed control here SetupPixelFormat(DC); RC:=wglCreateContext(DC); //makes OpenGL window out of DC wglMakeCurrent(DC, RC); //makes OpenGL window active GLInit; //initialize OpenGL end;
function getNormal(p1,p2,p3:TGLArrayf3):TGLArrayf3; var a,b:TGLArrayf3; begin //make two vectors a[0]:=p2[0]-p1[0]; a[1]:=p2[1]-p1[1]; a[2]:=p2[2]-p1[2]; b[0]:=p3[0]-p1[0]; b[1]:=p3[1]-p1[1]; b[2]:=p3[2]-p1[2]; //calculate cross-product result[0]:=a[1]*b[2]-a[2]*b[1]; result[1]:=a[2]*b[0]-a[0]*b[2]; result[2]:=a[0]*b[1]-a[1]*b[0]; end;