不过这之前,我们必须介绍一个如何定制,Hint的父类为THintWindow,在Controls单元中定义。我们看看几个虚拟方法,CreateParams设定窗口的风格,我们要覆盖掉它,使其没有边框。NCPaint画窗口的边框,我们也要覆盖它,因为我们不需要边框吗。Paint比较重要,为画Hint窗口客户区内容,当然要覆盖。不过最重要的当属ActivateHint,它会设定好窗口的大小,并显示它,我们就在这里定制一个类玻璃的窗口效果。下面给出该类的实现:
unit wdHintWnd;
interface
uses
Windows, Classes, Controls, Graphics, Forms, SysUtils, ExtCtrls;
type
TwdHintWnd = class(THintWindow)
PRivate
FWndBmp: TBitmap; //窗口位图
FHintBmp: TBitmap; //提示信息位图
protected
procedure CreateParams(var Params: TCreateParams); override;
procedure Paint; override;
procedure NCPaint(DC: HDC); override;
{画提示的图象}
procedure DrawHintImg(Bmp:TBitmap; AHint: string);
{取得提示窗口对应的桌面区域的图象}
procedure GetDesktopImg(Bmp: TBitmap; R: TRect);
{对桌面区域图象作处理,使其看起来像一块玻璃且带有一点阴影}
procedure EffectHandle(WndBmp, HintBmp: TBitmap);
public
constructor Create(Aowner: TComponent); override;
destructor Destroy; override;
procedure ActivateHint(Rect: TRect; const AHint: string); override;
end;
implementation
{ TwdHintWnd }
procedure TwdHintWnd.ActivateHint(Rect: TRect; const AHint: string);
var
P: TPoint;
begin
//在这里取得一个适当的尺寸显示文字
FHintBmp.Width := Rect.Right - Rect.Left;
FHintBmp.Height := Rect.Bottom - Rect.Top + 4;
DrawHintImg(FHintBmp, AHint);
FWndBmp.Width := Rect.Right - Rect.Left + 23;
FWndBmp.Height := Rect.Bottom - Rect.Top + 27;
Inc(Rect.Right, 23);
Inc(Rect.Bottom, 27);
BoundsRect := Rect;
if Left < Screen.DesktopLeft then
Left := Screen.DesktopLeft;
if Top < Screen.DesktopTop then
Top := Screen.DesktopTop;
if Left + Width > Screen.DesktopWidth then
Left := Screen.DesktopWidth - Width;
if Top + Height > Screen.DesktopHeight then
Top := Screen.DesktopHeight - Height;
GetDesktopImg(FWndBmp, BoundsRect);
EffectHandle(FWndBmp, FHintBmp);
P := ClientToScreen(Point(0, 0));
SetWindowPos(Handle, HWND_TOPMOST, P.X, P.Y, 0, 0,
SWP_SHOWWINDOW or SWP_NOACTIVATE or SWP_NOSIZE);
end;
constructor TwdHintWnd.Create(Aowner: TComponent);
begin
inherited;
FWndBmp := TBitmap.Create;
FWndBmp.PixelFormat := pf24bit;
FHintBmp := TBitmap.Create;
end;
procedure TwdHintWnd.CreateParams(var Params: TCreateParams);
begin
inherited;
//去掉窗口边框
Params.Style := Params.Style and not WS_BORDER;
end;
destructor TwdHintWnd.Destroy;
begin
FWndBmp.Free;
FHintBmp.Free;
inherited;
end;
procedure TwdHintWnd.GetDesktopImg(Bmp: TBitmap; R: TRect);
var
C: TCanvas;
begin
C:= TCanvas.Create;
try
C.Handle := GetDC(0);
Bmp.Canvas.CopyRect(Rect(0, 0, Bmp.Width, Bmp.Height), C, R);
finally
C.Free;
end;
end;
procedure TwdHintWnd.EffectHandle(WndBmp, HintBmp: TBitmap);
var
R: TRect;
i, j: Integer;
P: PByteArray;
Transt, TranstAngle: Integer;
begin
R := Rect(0, 0, WndBmp.Width - 4, WndBmp.Height - 4);
Frame3D(WndBmp.Canvas, R, clMedGray, clBtnShadow, 1);
//作窗口底下的阴影效果
Transt := 60;
for j:= WndBmp.Height - 4 to WndBmp.Height - 1 do
begin
P := WndBmp.ScanLine[j];
TranstAngle := Transt;
for i:= 3 to WndBmp.Width - 1 do
begin
//如果正处于右下角
if i > WndBmp.Width - 5 then
begin
P[3*i] := P[3*i] * TranstAngle div 100;
P[3*i + 1] := P[3*i + 1] * TranstAngle div 100;
P[3*i + 2] := P[3*i + 2] * TranstAngle div 100;
TranstAngle := TranstAngle + 10;
if TranstAngle > 90 then TranstAngle := 90;
end
else begin
P[3*i] := P[3*i] * Transt div 100;
P[3*i + 1] := P[3*i + 1] * Transt div 100;
P[3*i + 2] := P[3*i + 2] * Transt div 100;
end;
end;
Transt := Transt + 10;
end;
//作窗口右边的阴影效果
for j := 3 to WndBmp.Height - 5 do
begin
P := WndBmp.ScanLine[j];
Transt := 60;
for i:= WndBmp.Width - 4 to WndBmp.Width -1 do
begin
P[3*i] := P[3*i] * Transt div 100;
P[3*i + 1] := P[3*i + 1] * Transt div 100;
P[3*i + 2] := P[3*i + 2] * Transt div 100;
Transt := Transt + 10;
end;
end;
WndBmp.Canvas.Draw(10, 10, HintBmp);
end;
procedure TwdHintWnd.NCPaint;
begin
//重载不让画边框
end;
procedure TwdHintWnd.Paint;
begin
Canvas.CopyRect(ClientRect, FWndBmp.Canvas, ClientRect);
end;
procedure TwdHintWnd.DrawHintImg(Bmp: TBitmap; AHint: string);
var
R: TRect;
begin
Bmp.Canvas.Brush.Color := application.HintColor;
Bmp.Canvas.Pen.Color := Application.HintColor;
Bmp.Canvas.Rectangle(0, 0, Bmp.Width, Bmp.Height);
Bmp.Canvas.Font.Color := Screen.HintFont.Color;
R := Rect(0, 0, Bmp.Width, Bmp.Height);
Inc(R.Left, 2);
Inc(R.Top, 2);
DrawText(Bmp.Canvas.Handle, PChar(AHint), -1, R, DT_LEFT or DT_NOPREFIX or
DT_WordBREAK or DrawTextBiDiModeFlagsReadingOnly);
end;
initialization
Application.ShowHint := False;
HintWindowClass := TwdHintWnd;
Application.ShowHint := True;
end.
只需将该单元加入你的工程当中,然后运行程序,便可看到效果了,试试看,漂亮吧。
程序中重要部分已经作了注释,这里只说明几个重要的地方,首先是initialization
部分,这里将Application的ShowHint设为False,看一下VCL源码,知道Application将一个HintWindow给消毁了,而HintWindowClass定义如下:
THintWindowClass = class of THintWindow;它是THintWindow的类引用,在Forms单元中它初始化为THintWindow:
HintWindowClass: THintWindowClass = THintWindow;
在这里我们将其替换为TwdHintWnd,最后将ShowHint设为True,Application便用HintWindowClass创建一个Hint窗口,此时创建的便是我们定制的类了,以后的提示窗口就将用我们上面的窗口来显示。
在ActivateHint方法,我们将作效果的处理,原理是取得提示窗口在桌面上的位置对应的位图,然后画到提示窗口上,再将提示信息的位置拷贝到提示窗口中间,这样就有了透明的效果了。其次画出玻璃的边,最后在窗口右边和下边作阴影效果。
关于阴影效果的实现,用到的是图像的Alpha技术,可以到网上找一找,这里就不多说了,只给出图像透明度的公式:
Dst.Red = Src.Red * alpha + (1-alpha) * Dst.Red;
Dst.Green = Src.Green * alpha + (1-alpha) * Dst.Green;
Dst.Blue = Src.Blue * alpha + (1-alpha) * Dst.Blue;
Alpha的值为0到1之间,为1时表示完全不透明,不过我们将用于混合的颜色为黑色,即0,所以上面代码看到的是如下的样子:
P[3*i] := P[3*i] * TranstAngle div 100;
玻璃提示窗口的原理大概如此,当然其透明效果是一个假象,遇到后有动的物体就暴露无疑了。不过作为一个提示窗口,我想已经足够了。
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