public class GreedSnake implements KeyListener{ JFrame mainFrame; Canvas paintCanvas; JLabel labelScore; SnakeModel snakeModel = null;
public static final int canvasWidth = 200; public static final int canvasHeight = 300;
public static final int nodeWidth = 10; public static final int nodeHeight = 10;
public GreedSnake() { mainFrame = new JFrame("GreedSnake");
Container cp = mainFrame.getContentPane();
labelScore = new JLabel("Score:"); cp.add(labelScore, BorderLayout.NORTH);
paintCanvas = new Canvas(); paintCanvas.setSize(canvasWidth+1,canvasHeight+1); paintCanvas.addKeyListener(this); cp.add(paintCanvas, BorderLayout.CENTER);
JPanel panelButtom = new JPanel(); panelButtom.setLayout(new BorderLayout()); JLabel labelHelp; labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER); panelButtom.add(labelHelp, BorderLayout.NORTH); labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER); panelButtom.add(labelHelp, BorderLayout.CENTER); labelHelp = new JLabel("SPACE or P for pause",JLabel.CENTER); panelButtom.add(labelHelp, BorderLayout.SOUTH); cp.add(panelButtom,BorderLayout.SOUTH);
public void keyPRessed(KeyEvent e){ int keyCode = e.getKeyCode(); if (snakeModel.running) switch(keyCode){ case KeyEvent.VK_UP: snakeModel.changeDirection(SnakeModel.UP); break; case KeyEvent.VK_DOWN: snakeModel.changeDirection(SnakeModel.DOWN); break; case KeyEvent.VK_LEFT: snakeModel.changeDirection(SnakeModel.LEFT); break; case KeyEvent.VK_RIGHT: snakeModel.changeDirection(SnakeModel.RIGHT); break; case KeyEvent.VK_ADD: case KeyEvent.VK_PAGE_UP: snakeModel.speedUp(); break; case KeyEvent.VK_SUBTRACT: case KeyEvent.VK_PAGE_DOWN: snakeModel.speedDown(); break; case KeyEvent.VK_SPACE: case KeyEvent.VK_P: snakeModel.changePauseState(); break; default: }
// draw the snake g.setColor(Color.BLACK); LinkedList na = snakeModel.nodeArray; Iterator it = na.iterator(); while(it.hasNext()){ Node n = (Node)it.next(); drawNode(g,n); }
// draw the food g.setColor(Color.RED); Node n = snakeModel.food; drawNode(g,n);
class SnakeModel implements Runnable{ GreedSnake gs; boolean[][] matrix; LinkedList nodeArray = new LinkedList(); Node food; int maxX; int maxY; int direction = 2; boolean running = false;
// UP and DOWN should be even // RIGHT and LEFT should be odd public static final int UP = 2; public static final int DOWN = 4; public static final int LEFT = 1; public static final int RIGHT = 3;
public SnakeModel(GreedSnake gs, int maxX, int maxY){ this.gs = gs; this.maxX = maxX; this.maxY = maxY;
// initial matirx matrix = new boolean[maxX][]; for(int i=0; i<maxX; ++i){ matrix[i] = new boolean[maxY]; Arrays.fill(matrix[i],false); }
// initial the snake int initArrayLength = maxX > 20 ? 10 : maxX/2; for(int i = 0; i < initArrayLength; ++i){ int x = maxX/2+i; int y = maxY/2; nodeArray.addLast(new Node(x, y)); matrix[x][y] = true; }