前言
本文已更新至http://www.VEVb.com/aehyok/p/3624579.html。本文主要学习记录以下内容:
建议10、创建对象时需要考虑是否实现比较器
建议11、区别对待==和Equals
建议12、重写Equals时也要重写GetHashCode
建议10、创建对象时需要考虑是否实现比较器
有对象的地方就会存在比较,就像小时候每次拿着考卷回家,妈妈都会问你隔壁的那谁谁谁考了多少分呀。下面我们也来举个简单的例子,就是有几个人的Salary列表。我们根据基本工资来进行罗列:
class PRogram { static void Main(string[] args) { ArrayList array = new ArrayList(); array.Add(1100); array.Add(1200); array.Add(1160); array.Sort(); foreach (var obj in array) { Console.WriteLine(obj.ToString()); } Console.ReadLine(); } }
可以发现通过ArrayList.Sort()方法即可完成排序的任务。不过ArrayList这里只能是一个字段的。假如有姓名、工资两个字段,然后根据工资进行排序那么按照现在的情况来看,ArrayList是无法实现的。所以接口IComparable现在可以派上用场了。现在先定义一个实体,并且实现接口IComparable。
public class Salary:IComparable { /// <summary> /// 姓名 /// </summary> public string Name { get; set; } /// <summary> /// 基本工资 /// </summary> public int BaseSalary { get; set; } /// <summary> /// 实现IComparable接口 /// </summary> /// <param name="obj"></param> /// <returns></returns> public int CompareTo(object obj) { Salary staff = obj as Salary; if (BaseSalary > staff.BaseSalary) { return 1; } else if (BaseSalary == staff.BaseSalary) { return 0; } else { return -1; } } }
进行排序
ArrayList array = new ArrayList(); array.Add(new Salary() { Name = "aehyok", BaseSalary = 12000 }); array.Add(new Salary() { Name = "Kris", BaseSalary = 11200 }); array.Add(new Salary() { Name = "Leo", BaseSalary = 18000 }); array.Add(new Salary() { Name = "Niki", BaseSalary = 20000 }); array.Sort(); foreach (Salary obj in array) { Console.WriteLine(string.Format("{0} BaseSalary:{1}", obj.Name, obj.BaseSalary)); } Console.ReadLine();
如果未继承Icomparable接口。那么会出现如下错误。
正确的进行排序,结果如下所示
假如现在在Salary类中添加了一个奖金的字段如下
public class Salary:IComparable { /// <summary> /// 姓名 /// </summary> public string Name { get; set; } /// <summary> /// 基本工资 /// </summary> public int BaseSalary { get; set; } /// <summary> /// 奖金 /// </summary> public int Bouns { get; set; } /// <summary> /// 实现IComparable接口 /// </summary> /// <param name="obj"></param> /// <returns></returns> public int CompareTo(object obj) { Salary staff = obj as Salary; if (BaseSalary > staff.BaseSalary) { return 1; } else if (BaseSalary == staff.BaseSalary) { return 0; } else { return -1; } } }
再继续假如,现在又要以Bouns奖金字段进行排序,那应该怎么处理呢?当然修改Salary实体类中继承的接口方法进行处理肯定是没问题了,但是比较麻烦。我们可以采用自定义比较接口IComparer来实现。
public class BounsComparer:IComparer { public int Compare(object x, object y) { Salary s1 = x as Salary; Salary s2 = y as Salary; return s1.Bouns.CompareTo(s2.Bouns); } }
然后重新进行排序
ArrayList array = new ArrayList(); array.Add(new Salary() { Name = "aehyok", BaseSalary = 12000,Bouns=500 }); array.Add(new Salary() { Name = "Kris", BaseSalary = 11200,Bouns=400 }); array.Add(new Salary() { Name = "Leo", BaseSalary = 18000,Bouns=300 }); array.Add(new Salary() { Name = "Niki", BaseSalary = 20000,Bouns=700 }); array.Sort(new BounsComparer()); foreach (Salary obj in array) { Console.WriteLine(string.Format("{0} /tBaseSalary:{1}/tBouns{2}", obj.Name, obj.BaseSalary,obj.Bouns)); } Console.ReadLine();
结果如下所示
注意,刚才实现接口名字叫IComparable,而自定义的比较器接口是IComparer
如果我们稍有经验,会发现如下函数中的问题
public int Compare(object x, object y) { Salary s1 = x as Salary; Salary s2 = y as Salary; return s1.Bouns.CompareTo(s2.Bouns); }
这个函数中进行了转型处理,这是会影响性能的。如果集合中有成千上万个复杂的实体对象,那么进行排序时耗费的时间是巨大的。所以泛型登场,很好的解决了这个问题。
因此以上代码中的ArrayList,可以替换为List<T>,对应的我们就应该实现IComparable<T>和IComparer<T>。
实现的代码如下:
1、实体类实现接口IComparable<T> 2、自定义比较器实现接口IComparer<T> 3、进行排序的调用
public class Salary:IComparable<Salary> { /// <summary> /// 姓名 /// </summary> public string Name { get; set; } /// <summary> /// 基本工资 /// </summary> public int BaseSalary { get; set; } /// <summary> /// 奖金 /// </summary> public int Bouns { get; set; } /// <summary> /// 实现IComparable接口 /// </summary> /// <param name="obj"></param> /// <returns></returns> public int CompareTo(Salary other) { return BaseSalary.CompareTo(other.BaseSalary); } }
public class BounsComparer : IComparer<Salary> { public int Compare(Salary x, Salary y) { return x.Bouns.CompareTo(y.Bouns); } }
List<Salary> array =new List<Salary>(); array.Add(new Salary() { Name = "aehyok", BaseSalary = 12000,Bouns=500 }); array.Add(new Salary() { Name = "Kris", BaseSalary = 11200,Bouns=400 }); array.Add(new Salary() { Name = "Leo", BaseSalary = 18000,Bouns=300 }); array.Add(new Salary() { Name = "Niki", BaseSalary = 20000,Bouns=700 }); array.Sort(new BounsComparer()); foreach (Salary obj in array) { Console.WriteLine(string.Format("{0} /tBaseSalary:{1}/tBouns{2}", obj.Name, obj.BaseSalary,obj.Bouns)); } Console.ReadLine();
最终结果
建议11、区别对待==和Equals
这里我之前有一篇博文针对==和Equals有过专门的介绍,在此就不再进行过多的阐述了http://www.VEVb.com/aehyok/p/3505000.html
建议12、重写Equals时也要重写GetHashCode
下面先来看一个简单的小例子,定义如下实体类:
public class Person { public string IDCode { get;private set; } public Person(string idCode) { this.IDCode = idCode; } public override bool Equals(object obj) { return IDCode == (obj as Person).IDCode; } }
针对上面实体类进行编译
这里会有一个提示暂时先不管
public class PersonMoreInfo { public string SomeThing { get; set; } }
通过这两个实体类,我们来使用以下Dictionary类型,代码如下:
class Program { static Dictionary<Person, PersonMoreInfo> PersonValues = new Dictionary<Person, PersonMoreInfo>(); static void Main(string[
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