一般我们定义委托都是有如下两步:
public delegate void MyDelegate(string name);//定义委托
public MyDelegate myDelegate; //使用委托
但.Net也提供了定义好的委托,我们可以直接使用。
System.Action 无返回值
Action:public delegate void Action ();Action< T >:public delegate void Action< T > (T obj);Action< T1, T2 >:public delegate void Action< T1, T2 > (T1 arg1, T2 arg2);
* delegate void Action<T1,T2,T3,T4>T1 arg1, T2 arg2, T3 arg3, T4 arg4);
System.Func 有返回值
Func< TResult >public delegate TResult Func< TResult > ();Func< T,TResult >public delegate TResult Func< T, TResult > (T arg);Func< T1,T2,TResult >public delegate TResult Func< T1, T2, TResult > (T1 arg1, T2 arg2);
*delegate TResult Func<T1,T2,T3,T4,TResult>T1 arg1, T2 arg2, T3 arg3, T4 arg4);
例子1:Action
using UnityEngine;using System.Collections;using System;public class ActionTest : MonoBehaviour { void Start () { Action action = XXX; action(); } void XXX() { Debug.Log("100"); }}
例子2:Action<T>using UnityEngine;using System.Collections;using System;public class ActionTest : MonoBehaviour { void Start () { Action<string> action = XXX; action("unity C#"); } void XXX(string name) { Debug.Log(name); }}
例子3:Action<T1,T2>using UnityEngine;using System.Collections;using System;public class ActionTest : MonoBehaviour { void Start () { Action<string,int> action = XXX; action("unity C#",100); } void XXX(string name,int score) { Debug.Log(string.Format("{0} {1}",name,score); }}
#region Action的用法 ///Action<T>的用法 ///这里的T为代理函数的传入类型,无返回值 Action<string[]> action = delegate(string[] x) { var result = from p in x where p.Contains("s") select p; foreach (string s in result.ToList()) { Console.WriteLine(s); } }; string[] str={ "charlies","nancy","alex","jimmy
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