vJine.Lua是Lua语言的C#封装库,可实现通过C#直接运行Lua脚本并与Lua脚本交互的功能。
MPL2.0
nuget:(https://www.nuget.org/packages?q=vjine)API文档:(http://git.oschina.net/vjine/vJine.Lua/attach_files)
Lua官网:(http://www.lua.org)Lua中国开发者:(http://www.luaer.cn)babelua(基于Visual Studio扩展的Lua编辑器):(https://babelua.codeplex.com/)
QQ群:115051701
1)vJine.Lua采用C++/CIL封装自Lua,当前Lua版本为(Lua 5.3.0)2)暂不支持方法重载,注入时同名方法将被覆盖。
//引用命名空间
using vJine.Lua;
//获取Lua版本
string V = LuaContext.Version;
//实例化LuaContext
LuaContext luaContext = new LuaContext();
string vars_name = "vJine.Lua.Vars.bool";
//设置与读取堆栈变量
bool v_bool = true;luaContext.set(true);luaContext.get(out v_bool);Debug.Assert(v_bool == true);luaContext.set(false);luaContext.get(out v_bool);Debug.Assert(v_bool == false);
//设置与读取全局变量
luaContext.set(vars_name, true);luaContext.get(vars_name, out v_bool);Debug.Assert(v_bool == true);luaContext.set(vars_name, false);luaContext.get(vars_name, out v_bool);Debug.Assert(v_bool == false);
//注册:匿名方法
luaContext.reg("vJine.Lua.funcs.anony", new Action<MyStatus>((MyStatus E) => { string msg = string.Format("result[anonymous]:{0}", E);}));
//注册:静态方法
luaContext.reg("vJine.Lua.funcs.M", new Action<MyStatus>(MyClass.M));
//注册:实例方法
MyClass xq = new MyClass();luaContext.reg("vJine.Lua.funcs.m", new Action<MyStatus>(x1.m));
//注册类:默认名称
luaContext.reg<MyClass>();
//注册类:自定义名称
luaContext.reg<MyClass>("vJine.Lua.YourClass");
//注入脚本:
object[] R = luaContext.inject( "function callback(my_arg) return my_arg .. ' on_the_fly' end return true, 1.234, callback('vJine.Lua')");
//调用脚本
object[] Obj = luaContext.exec("callback", "vJine.Lua");
//加载脚本:
R = luaContext.load("d:/vJine.Lua/start.lua");
//打印堆栈变量:
luaContext.PRint_vars();
//打印全局变量:
luaContext.print_var("vJine.Lua.UT.MyClass");
//类定义:
public class MyClass { public MyClass My { get; set; } public bool B { get; set; } public bool? b { get; set; } public byte[] B_ { get; set; } public double D { get; set; } public double d { get; set; } public Guid G { get; set; } public Guid? g { get; set; } public Guid[] G_ { get; set; } public string S { get; set; } public string s { get; set; } public string[] s_ { get; set; } public DateTime DT { get; set; } public DateTime? dt { get; set; } public DateTime[] DT_ { get; set; } public MyStatus E { get; set; } public MyStatus? e { get; set; } public MyStatus[] E_ { get; set; } publicstaticvoidM(MyStatusE){ string msg = string.Format("result[anonymous]:{0}", E); } publicvoidm(MyStatusE){ string msg = string.Format("result[anonymous]:{0}", E); } publicstaticstringSM(inta,stringb){ return string.Format("SM:Result:a,{0};b,{1}", a, b); } publicstringIM(inta,stringb){ return string.Format("IM:Result:a,{0};b,{1}", a, b); } publicstringshow_properties(){ return string.Format("Properties:b,{0};d,{1};s,{2}", this.B, this.D, this.s); }}
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