1.下载并应用LitJson,DLL文件
2.建两个类;
public class JsonData { public string result { get; set; } public List<GameData> info { get; set; } }
public GameData() { } #region Model PRivate int _id; private string _dept; private string _sid; private string _oldsid; private string _userid; private string _roleid; private string _rolename; private string _rolelevel; private string _gold; private string _money; private string _inittime; private string _lastlogin; private string _querytime; /// <summary> /// /// </summary> public int ID { set { _id = value; } get { return _id; } } /// <summary> /// 平台编号 /// </summary> public string dept { set { _dept = value; } get { return _dept; } } /// <summary> /// 服务器编号 /// </summary> public string sid { set { _sid = value; } get { return _sid; } } /// <summary> /// 原始服务器编号 /// </summary> public string oldsid { set { _oldsid = value; } get { return _oldsid; } } /// <summary> /// 用户平台ID /// </summary> public string userid { set { _userid = value; } get { return _userid; } } /// <summary> /// /// </summary> public string roleid { set { _roleid = value; } get { return _roleid; } } /// <summary> /// 角色名 /// </summary> public string rolename { set { _rolename = value; } get { return _rolename; } } /// <summary> /// 角色等级 /// </summary> public string rolelevel { set { _rolelevel = value; } get { return _rolelevel; } } /// <summary> /// 金子 /// </summary> public string gold { set { _gold = value; } get { return _gold; } } /// <summary> /// 银子 /// </summary> public string money { set { _money = value; } get { return _money; } } /// <summary> /// 角色创建时间 /// </summary> public string inittime { set { _inittime = value; } get { return _inittime; } } /// <summary> /// 最后登录时间 /// </summary> public string lastlogin { set { _lastlogin = value; } get { return _lastlogin; } } /// <summary> /// 查询时间 /// </summary> public string querytime { set { _querytime = value; } get { return _querytime; } } #endregion Model
3.读取数据
string json_str = @"{""result"":""1"",""info"":[{""sid"":""2"",""rolename"":""蒲翠柏"",""roleid"":""900001"",""lastlogin"":""2014-01-08 10:54:52"",""inittime"":""2013-11-15 12:01:05.0"",""money"":""867"",""rolelevel"":""55"",""userid"":""athena"",""oldsid"":""1"",""gold"":""9992837"",""dept"":""67"",""querytime"":""2014-01-08 11:56:38""},{""sid"":""2"",""rolename"":""噗"",""roleid"":""5700001"",""lastlogin"":""2013-11-16 18:38:54"",""inittime"":""2013-11-16 18:25:45.0"",""money"":""0"",""rolelevel"":""27"",""userid"":""athena"",""oldsid"":""1"",""gold"":""0"",""dept"":""67"",""querytime"":""2014-01-08 11:56:38""},{""sid"":""2"",""rolename"":""惠光赫"",""roleid"":""2800001"",""lastlogin"":""2013-11-15 15:00:07"",""inittime"":""2013-11-15 14:59:25.0"",""money"":""0"",""rolelevel"":""1"",""userid"":""athena"",""oldsid"":""1"",""gold"":""0"",""dept"":""67"",""querytime"":""2014-01-08 11:56:38""}]}"; GameWindowsService.Common.JsonData jsonData = LitJson.JsonMapper.ToObject<GameWindowsService.Common.JsonData>(json_str); List<GameData> gameDataList = jsonData.info; foreach (var gameData in gameDataList) { Common.Common.WriteFile(gameData.Add().ToString()); }
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