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iOS-TwitterCover小效果

2019-11-14 20:32:24
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For What?

Twitter客户端在个人Tab有这样的一个效果:

         

向下拖动ScrollView(TableView)时,ScrollView上方的图片会随着手指的拖动而放大并且变模糊。松开手指之后,图片随着ScrollView的回复原来位置而恢复原样,如上图。

 

What I Do?

So,我们可以怎么实现一个类似的效果呢?

下面是我刚写的一个Demo截图,非常简单,而且也是用了网上开源的毛玻璃代码。

      

 

咱来个高端的工具,看看,这里面是怎么的一个架构?!

通过树状的视图效果,我们可以看出,背景图片backgroundImageView(放大,毛玻璃效果)是一个UIImageView的子类,TableView会占据真个Window的bounds。其中TableView的tableHeaderView正好覆盖在backgroundImageView的上方,并且背景是透明色,才能看到下层backgroundImageView的变化情况。

 

依赖开源代码

毛玻璃图片开源代码:https://github.com/CoCrash/DKLiveBlur

 1 // 2 //  DKLiveBlurView.h 3 //  LiveBlur 4 // 5 //  Created by Dmitry Klimkin on 16/6/13. 6 //  Copyright (c) 2013 Dmitry Klimkin. All rights reserved. 7 // 8  9 #import <UIKit/UIKit.h>10 11 #define kDKBlurredBackgroundDefaultLevel 0.9f12 #define kDKBlurredBackgroundDefaultGlassLevel 0.2f13 #define kDKBlurredBackgroundDefaultGlassColor [UIColor whiteColor]14 15 @interface DKLiveBlurView : UIImageView16 17 @PRoperty (nonatomic, strong) UIImage *originalImage;18 @property (nonatomic, weak) UIScrollView *scrollView;19 @property (nonatomic, assign) float initialBlurLevel;20 @property (nonatomic, assign) float initialGlassLevel;21 @property (nonatomic, assign) BOOL isGlassEffectOn;22 @property (nonatomic, strong) UIColor *glassColor;23 24 - (void)setBlurLevel:(float)blurLevel;25 26 @end
DKLiveBlurView.h
  1 //  2 //  DKLiveBlurView.m  3 //  LiveBlur  4 //  5 //  Created by Dmitry Klimkin on 16/6/13.  6 //  Copyright (c) 2013 Dmitry Klimkin. All rights reserved.  7 //  8   9 #import "DKLiveBlurView.h" 10 #import <Accelerate/Accelerate.h> 11  12 @interface DKLiveBlurView () 13  14 @property (nonatomic, strong) UIImageView *backgroundImageView; 15 @property (nonatomic, strong) UIView *backgroundGlassView; 16  17 @end 18  19 @implementation DKLiveBlurView 20  21 @synthesize originalImage = _originalImage; 22 @synthesize backgroundImageView = _backgroundImageView; 23 @synthesize scrollView = _scrollView; 24 @synthesize initialBlurLevel = _initialBlurLevel; 25 @synthesize backgroundGlassView = _backgroundGlassView; 26 @synthesize initialGlassLevel = _initialGlassLevel; 27 @synthesize isGlassEffectOn = _isGlassEffectOn; 28 @synthesize glassColor = _glassColor; 29  30 - (id)initWithFrame:(CGRect)frame { 31     self = [super initWithFrame:frame]; 32     if (self) { 33         // Initialization code 34          35         _initialBlurLevel = kDKBlurredBackgroundDefaultLevel; 36         _initialGlassLevel = kDKBlurredBackgroundDefaultGlassLevel; 37         _glassColor = kDKBlurredBackgroundDefaultGlassColor; 38  39         _backgroundImageView = [[UIImageView alloc] initWithFrame: self.bounds]; 40          41         _backgroundImageView.alpha = 0.0; 42         _backgroundImageView.contentMode = UIViewContentModeScaleToFill; 43         _backgroundImageView.backgroundColor = [UIColor clearColor]; 44          45         _backgroundImageView.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight; 46  47         [self addSubview: _backgroundImageView]; 48          49         _backgroundGlassView = [[UIView alloc] initWithFrame: self.bounds]; 50          51         _backgroundGlassView.alpha = 0.0; 52         _backgroundGlassView.backgroundColor = kDKBlurredBackgroundDefaultGlassColor; 53          54         _backgroundGlassView.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight; 55                  56         [self addSubview: _backgroundGlassView]; 57     } 58     return self; 59 } 60  61 - (void)setGlassColor:(UIColor *)glassColor { 62     _glassColor = glassColor; 63     _backgroundGlassView.backgroundColor = glassColor; 64 } 65  66 - (void)setScrollView:(UIScrollView *)scrollView { 67     [_scrollView removeObserver: self forKeyPath: @"contentOffset"]; 68      69     _scrollView = scrollView; 70      71     [_scrollView addObserver: self forKeyPath: @"contentOffset" options: 0 context: nil]; 72 } 73  74 - (UIImage *)blurryImage:(UIImage *)image withBlurLevel:(CGFloat)blur { 75     if ((blur < 0.0f) || (blur > 1.0f)) { 76         blur = 0.5f; 77     } 78      79     int boxSize = (int)(blur * 100); 80     boxSize -= (boxSize % 2) + 1; 81      82     CGImageRef img = image.CGImage; 83      84     vImage_Buffer inBuffer, outBuffer; 85     vImage_Error error; 86     void *pixelBuffer; 87      88     CGDataProviderRef inProvider = CGImageGetDataProvider(img); 89     CFDataRef inBitmapData = CGDataProviderCopyData(inProvider); 90      91     inBuffer.width = CGImageGetWidth(img); 92     inBuffer.height = CGImageGetHeight(img); 93     inBuffer.rowBytes = CGImageGetBytesPerRow(img); 94     inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData); 95      96     pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img)); 97          98     outBuffer.data = pixelBuffer; 99     outBuffer.width = CGImageGetWidth(img);100     outBuffer.height = CGImageGetHeight(img);101     outBuffer.rowBytes = CGImageGetBytesPerRow(img);102     103     error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL,104                                        0, 0, boxSize, boxSize, NULL,105                                        kvImageEdgeExtend);106     107     108     if (error) {109         NSLog(@"error from convolution %ld", error);110     }111     112     CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();113     CGContextRef ctx = CGBitmapContextCreate(114                                              outBuffer.data,115                                              outBuffer.width,116                                              outBuffer.height,117                                              8,118                                              outBuffer.rowBytes,119                                              colorSpace,120                                              CGImageGetBitmapInfo(image.CGImage));121     122     CGImageRef imageRef = CGBitmapContextCreateImage (ctx);123     UIImage *returnImage = [UIImage imageWithCGImage:imageRef];124     125     //clean up126     CGContextRelease(ctx);127     CGColorSpaceRelease(colorSpace);128     129     free(pixelBuffer);130     CFRelease(inBitmapData);131     132     CGColorSpaceRelease(colorSpace);133     CGImageRelease(imageRef);134     135     return returnImage;136 }137 138 - (void)setOriginalImage:(UIImage *)originalImage {139     _originalImage = originalImage;140     141     self.image = originalImage;142     143     dispatch_queue_t queue = dispatch_queue_create("Blur queue", NULL);144     145     dispatch_async(queue, ^ {146         147         UIImage *blurredImage = [self blurryImage: self.originalImage withBlurLevel: self.initialBlurLevel];148         149         dispatch_async(dispatch_get_main_queue(), ^{150             151             self.backgroundImageView.alpha = 0.0;152             self.backgroundImageView.image = blurredImage;153         });154     });155     156     dispatch_release(queue);157 }158 159 - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object160                         change:(NSDictionary *)change context:(void *)context {161     162     // closer to zero, less blur applied163     [self setBlurLevel:(self.scrollView.contentInset.top - self.scrollView.contentOffset.y) / (3* CGRectGetHeight(self.bounds) / 5)];164 }165 166 - (void)setBlurLevel:(float)blurLevel {167     self.backgroundImageView.alpha = blurLevel;168     169     if (self.isGlassEffectOn) {170         self.backgroundGlassView.alpha = MAX(0.0, MIN(self.backgroundImageView.alpha - self.initialGlassLevel, self.initialGlassLevel));171     }172 }173 174 @end
DKLiveBlurView.m

其实可以不用开DKLiveBlur的开源Demo,他主要实现了UIImageView的一个子类DKLiveBlurView,增加了毛玻璃效果。

- setBlurLevel:方法给我们有能力去设置毛玻璃的程度,这也是我们实现类似Twitter cover效果的主要效果,毛玻璃效果随着tableview的偏移程度,逐渐改变的过程。

 

我又写了几行代码?

为了实现这个效果,我又写了几行代码?

用户在拖动scrollView(tableView)导致content offset改变的时候就会调用-scrollViewDidScroll:方法,因此我们想在用户拖动scrollview的时候,改变背景图片的大小和毛玻璃程度,则需要实现-scrollViewDidScroll:方法,并计算scrollview的content offset在Y轴下的改变值,得到图片伸缩和毛玻璃效果的比例。

除了做这个界面的布局代码,实际有用的代码就这几行:

 1 - (void)scrollViewDidScroll:(UIScrollView *)scrollView{ 2     CGPoint offset1 = scrollView.contentOffset; 3     [backgroundView setBlurLevel:(- offset1.y/120)]; 4      5     CGRect baseFrame = backgroundView.frame; 6     float visable_height = 162 - offset1.y; 7     if (visable_height > 160) { 8         //放大的情况 9         baseFrame.origin.y = 0;10         baseFrame.size.height = visable_height;11     }else{12         //正常情况13         baseFrame.origin.y = (visable_height - 160)/2.0f;14         baseFrame.size.height = 160;15     }16     backgroundView.frame = baseFrame;17     18 }

 

国内还有哪些高端大气的APP用了类似的效果?

       

看到这个界面大家是不是很熟悉?哈哈,陌陌同学的个人资料页就有类似的一个效果,不过TA平凡点,没有毛玻璃效果。或者毛玻璃有点像打马赛克一样,让陌陌同学很是不适吧。

 

曾记否,TX的手Q小企鹅也有过一个小小界面是用了类似的效果的。我相信是个大家都未曾听说过的东东:公开群···

在TA的资料页也是用了类似偏移缩放的效果。现在公开群的入口貌似被老大们屏蔽了,那就算TA已经挂掉了吧,这里我们就没办法截取效果图给大家看了。

 

SO,你看,那么多人喜欢用到这个效果,行过路过,别忘了进来看看哈。哈哈。Daisy,我写博客了···

 


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