2.1.1.先去github上下载 AsyncUdpSocket.h框架包
2.1.2.初始化udp
@interface QCViewController (){ AsyncUdpSocket *asyncUdpSocket;} asyncUdpSocket = [[AsyncUdpSocket alloc] initWithDelegate:self];
2.1.3.绑定端口
NSError *err = nil; [asyncUdpSocket enableBroadcast:YES error:&err]; [asyncUdpSocket bindToPort:9527 error:&err]; //启动接收线程 [asyncUdpSocket receiveWithTimeout:-1 tag:0];
2.1.4.实现代理方法
//已接收到消息- (BOOL)onUdpSocket:(AsyncUdpSocket *)sock didReceiveData:(NSData *)data withTag:(long)tag fromHost:(NSString *)host port:(UInt16)port{ if(data是找服务器的){ //根据客户端给的IP,利用TCP或UDP 相互连接上就可以开始通讯了 } return YES;}//没有接受到消息-(void)onUdpSocket:(AsyncUdpSocket *)sock didNotReceiveDataWithTag:(long)tag dueToError:(NSError *)error{}//没有发送出消息-(void)onUdpSocket:(AsyncUdpSocket *)sock didNotSendDataWithTag:(long)tag dueToError:(NSError *)error{ }//已发送出消息-(void)onUdpSocket:(AsyncUdpSocket *)sock didSendDataWithTag:(long)tag{}//断开连接-(void)onUdpSocketDidClose:(AsyncUdpSocket *)sock{}
注:实现步骤与服务器端相似
2.2.1.初始化udp
@interface QCViewController (){ AsyncUdpSocket *asyncUdpSocket;} asyncUdpSocket = [[AsyncUdpSocket alloc] initWithDelegate:self];
2.2.2.绑定端口
NSError *err = nil; [asyncUdpSocket enableBroadcast:YES error:&err]; [asyncUdpSocket bindToPort:9527 error:&err];
2.2.3.实现代理方法
//已接收到消息- (BOOL)onUdpSocket:(AsyncUdpSocket *)sock didReceiveData:(NSData *)data withTag:(long)tag fromHost:(NSString *)host port:(UInt16)port{ return YES;}//没有接受到消息-(void)onUdpSocket:(AsyncUdpSocket *)sock didNotReceiveDataWithTag:(long)tag dueToError:(NSError *)error{}//没有发送出消息-(void)onUdpSocket:(AsyncUdpSocket *)sock didNotSendDataWithTag:(long)tag dueToError:(NSError *)error{ }//已发送出消息-(void)onUdpSocket:(AsyncUdpSocket *)sock didSendDataWithTag:(long)tag{}//断开连接-(void)onUdpSocketDidClose:(AsyncUdpSocket *)sock{}
2.2.4.广播寻找
注:广播iP地址为 255.255.255.255
NSString *str = @"谁是服务器?我的IP是:192.168.80.103"; NSData *data=[str dataUsingEncoding:NSUTF8StringEncoding]; [asyncUdpSocket sendData:data toHost:@"255.255.255.255 port:9527 withTimeout:-1 tag:0];
作者: 清澈Saup
出处: http://www.VEVb.com/qingche/
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