1:键盘事件顺序
UIKeyboardWillShowNotification // 键盘显示之前UIKeyboardDidShowNotification // 键盘显示完成后UIKeyboardWillHideNotification // 键盘隐藏之前UIKeyboardDidHideNotification // 键盘消息之后UIKeyboardWillChangeFrameNotification // 键盘大小改变之前UIKeyboardDidChangeFrameNotification // 键盘大小改变之后
2:程序报-[__NSCFDictionary xxx]: unrecognized selector sen
原因就是对象是一个字典,所以不能用点语法,postList.slots错误解决办法:[postList valueForKey:@"slots"],使用这种语法 valueForKey 就可以了。
3:UIScreen学习记录
UIScreen对象包含了整个屏幕的边界矩形。当构造应用的用户界面接口时,你应该使用该对象的属性来获得推荐的矩形大小,用以构造你的程序窗口。CGRect bound = [[UIScreen mainScreen] bounds]; // 返回的是带有状态栏的Rect CGRect frame = [[UIScreen mainScreen] applicationFrame]; // 返回的是不带有状态栏的Rect float scale = [[UIScreen mainScreen] scale]; // 得到设备的自然分辨率 对于scale属性需要做进一步的说明: 以前的iphone 设备屏幕分辨率都是320*480,后来apple 在iPhone 4中采用了名为Retina的显示技术,iPhone 4采用了960x640像素分辨率的显示屏幕。由于屏幕大小没有变,还是3.5英寸,分辨率的提升将iPhone 4的显示分辨率提升至iPhone 3GS的四倍,每英寸的面积里有326个像素。scale属性的值有两个:scale = 1; 的时候是代表当前设备是320*480的分辨率(就是iphone4之前的设备)scale = 2; 的时候是代表分辨率为640*960的分辨率// 判断屏幕类型,普通还是视网膜 float scale = [[UIScreen mainScreen] scale]; if (scale == 1) { bIsRetina = NO; NSLog(@"普通屏幕"); }else if (scale == 2) { bIsRetina = YES; NSLog(@"视网膜屏幕"); }else{ NSLog(@"unknow screen mode !"); }
4:IOS开发NSBundle对象使用详解
bundle是一个目录,其中包含了程序会使用到的资源. 这些资源包含了如图像,声音,编译好的代码,nib文件(用户也会把bundle称为plug-in). 对应bundle,cocoa提供了类NSBundle.我们的程序是一个bundle. 在Finder中,一个应用程序看上去和其他文件没有什么区别. 但是实际上它是一个包含了nib文件,编译代码,以及其他资源的目录. 我们把这个目录叫做程序的main bundlebundle中的有些资源可以本地化.例如,对于foo.nib,我们可以有两个版本: 一个针对英语用户,一个针对法语用户. 在bundle中就会有两个子目录:English.lPRoj和French.lproj,我们把各自版本的foo.nib文件放到其中. 当程序需要加载foo.nib文件时,bundle会自动根据所设置的语言来加载.通过使用下面的方法得到程序的main bundleNSBundle *myBundle = [NSBundle mainBundle];一般我们通过这种方法来得到bundle.如果你需要其他目录的资源,可以指定路径来取得bundleNSBundle *goodBundle;goodBundle = [NSBundle bundleWithPath:@"~/.myApp/Good.bundle"];一旦我们有了NSBundle 对象,那么就可以访问其中的资源了// Extension is optionalNSString *path = [goodBundle pathForImageResource:@"Mom"];NSImage *momPhoto = [[NSImage alloc] initWithContentsOfFile:path];bundle中可以包含一个库. 如果我们从库得到一个class, bundle会连接库,并查找该类:Class newClass = [goodBundle classNamed:@"Rover"];id newInstance = [[newClass alloc] init];如果不知到class名,也可以通过查找主要类来取得Class aClass = [goodBundle principalClass];id anInstance = [[aClass alloc] init];可以看到, NSBundle有很多的用途.在这章中, NSBundle负责(在后台)加载nib文件. 我们也可以不通过NSWindowController来加载nib文件, 直接使用NSBundle:BOOL successful = [NSBundle loadNibNamed:@"About" owner:someObject];注意噢, 我们指定了一个对象someObject作为nib的File”s Owner获取xml文件NSString *filePath = [[NSBundle mainBundle] pathForResouse:@"re" ofType:@"xml"];NSData *data = [[NSData alloc] initWithContentsOfFile:filePath]; 获取属性列表NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"ViewControllers" ofType:@"plist"]];
5:单位换算,PX换算成磅
用ps设计ios App字体以像素为单位,而ios开发人员写代码的时候是以磅为单位,请问像素与磅之间的换算30px转成磅为单位=22磅=二号磅=(像素/96)*72 =(30/96)*72 =22.5磅中文字号VS英文字号(磅)VS像素值的对应关系:八号=5磅(5pt) ==(5/72)*96=6.67 =6px(像素)七号=5.5磅 ==(5.5/72)*96=7.3 =7px(像素)小六=6.5磅 ==(6.5/72)*96=8.67 =8px(像素)六号=7.5磅 ==(7.5/72)*96=10px(像素)小五=9磅 ==(9/72)*96=12px(像素)五号=10.5磅 ==(10.5/72)*96=14px(像素)小四=12磅 ==(12/72)*96=16px(像素)四号=14磅 ==(14/72)*96=18.67 =18px(像素)小三=15磅 ==(15/72)*96=20px(像素)三号=16磅 ==(16/72)*96=21.3 =21px(像素)小二=18磅 ==(18/72)*96=24px(像素)二号=22磅 ==(22/72)*96=29.3 =29px(像素)小一=24磅 ==(24/72)*96=32px(像素)一号=26磅 ==(26/72)*96=34.67 =34px(像素)
6:UIButton一些细节问题
// 能够定义的button类型有以下6种,// typedef enum {// UIButtonTypeCustom = 0, 自定义风格// UIButtonTypeRoundedRect, 圆角矩形 // UIButtonTypeDetailDisclosure, 蓝色小箭头按钮,主要做详细说明用// UIButtonTypeInfoLight, 亮色感叹号// UIButtonTypeInfoDark, 暗色感叹号// UIButtonTypeContactAdd, 十字加号按钮// } UIButtonType;/* forState: 这个参数的作用是定义按钮的文字或图片在何种状态下才会显现*///以下是几种状态// enum {// UIControlStateNormal = 0, 常规状态显现 // UIControlStateHighlighted = 1 << 0, 高亮状态显现 // UIControlStateDisabled = 1 << 1, 禁用的状态才会显现// UIControlStateSelected = 1 << 2, 选中状态 // UIControlStateApplication = 0x00FF0000, 当应用程序标志时 // UIControlStateReserved = 0xFF000000 为内部框架预留,可以不管他 // };/** 默认情况下,当按钮高亮的情况下,图像的颜色会被画深一点,如果这下面的这个属性设置为no,* 那么可以去掉这个功能*/button1.adjustsImageWhenHighlighted = NO;/*跟上面的情况一样,默认情况下,当按钮禁用的时候,图像会被画得深一点,设置NO可以取消设置*/button1.adjustsImageWhenDisabled = NO;/* 下面的这个属性设置为yes的状态下,按钮按下会发光*/button1.showsTouchWhenHighlighted = YES;长按事件实例:UIButton *aBtn=[UIButton buttonWithType:UIButtonTypeCustom]; [aBtn setFrame:CGRectMake(40, 100, 60, 60)]; [aBtn setBackgroundImage:[UIImage imageNamed:@"111.png"]forState:UIControlStateNormal]; //button点击事件 [aBtn addTarget:self action:@selector(btnShort:)forControlEvents:UIControlEventTouchUpInside]; //button长按事件 UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:selfaction:@selector(btnLong:)]; longPress.minimumPressDuration = 0.8; //定义按的时间 [aBtn addGestureRecognizer:longPress];-(void)btnLong:(UILongPressGestureRecognizer*)gestureRecognizer{ if ([gestureRecognizer state] == UIGestureRecognizerStateBegan) { NSLog(@"长按事件"); UIAlertView *alert=[[UIAlertView alloc]initWithTitle:@"消息" message:@"确定删除该模式吗?" delegate:selfcancelButtonTitle:@"取消" otherButtonTitles:@"删除", nil]; [alert show]; }}
7:UIApplication知识点
UIApplication对象,这个对象在iOS中是一个单例,我们通过[UIApplication sharedApplication]获得,设置显示消息数,显示在应用程序图标右上角,[UIApplication sharedApplication].applicationIconBadgeNumber=9;可以通过获得NSIntger x=[UIApplication sharedApplication].applicationIconBadgeNumber; 防止屏幕睡眠:[UIApplication sharedApplication].idleTimerDisabled=YES; 设置状态栏样式在app delegate中:[UIApplication sharedApplication].statusBarStyle = UIStatusBarStyleLightContent;
8:一个倒计时的功能代码
#import "ViewController.h"@interface ViewController (){ NSTimer *timer; NSInteger nowSeconds;}@end@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; nowSeconds = 30 * 100; //(定义的30秒进行倒计) timer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(timerAction) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];}- (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated.}- (void)timerAction{ if(nowSeconds<0) { [timer invalidate]; timer = nil; return; } nowSeconds--; if(nowSeconds<=0) { self.mylable.text = @"正在揭晓..."; return; } int m = (int)nowSeconds / 6000; int s = (int)(nowSeconds/100) - m*60; NSString* f1 = s > 9 ? [NSString stringWithFormat:@"%d",s] : [@"0" stringByAppendingFormat:@"%d",s]; int ms = nowSeconds % 100; NSString* f2 = ms > 9 ? [NSString stringWithFormat:@"%d",ms] : [@"0" stringByAppendingFormat:@"%d",ms]; self.mylable.text = [NSString stringWithFormat:@"0%d:%@:%@",m,f1,f2];}@end
9:BlocksKit插件运用
引入#import <BlocksKit/BlocksKit.h>#import <BlocksKit/BlocksKit+UIKit.h>常见的一些blocks: //视图 UIView *bcView=[[UIView alloc]init]; bcView.backgroundColor=[UIColor redColor]; bcView.frame=CGRectMake(30, 40, 50, 20); [bcView bk_whenTapped:^{ NSLog(@"单击响应"); }]; [bcView bk_whenDoubleTapped:^{ NSLog(@"双击响应"); }]; [bcView bk_whenTouches:1 tapped:3 handler:^{ NSLog(@"三击响应"); }]; [self.view addSubview:bcView]; //Control btn=[[UIButton alloc]initWithFrame:CGRectMake(70, 70, 50, 50)]; [btn setTitle:@"Save" forState:UIControlStateNormal]; btn.backgroundColor=[UIColor grayColor]; [btn bk_addEventHandler:^(id sender) { NSLog(@"UIControlEventTouchUpInside响应"); //判断跟移除响应 [self getUIButtonEventHandler]; } forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:btn]; //UIAlertView UIAlertView *alertView=[UIAlertView bk_showAlertViewWithTitle:@"弹出窗效果" message:@"你好,请选择" cancelButtonTitle:@"取消" otherButtonTitles:@[@"确定",@"不想选"] handler:^(UIAlertView *alertView, NSInteger buttonIndex) { if (buttonIndex==0) { NSLog(@"你选择第一个"); } else if(buttonIndex==1) { NSLog(@"你选择第二个"); } else { NSLog(@"选择其它个"); } }]; [alertView show]; __block NSInteger total=0; UIAlertView *otherAlertView=[[UIAlertView alloc]bk_initWithTitle:@"动态增加" message:@"是否是要增加"]; NSInteger index1 = [otherAlertView bk_addButtonWithTitle:@"确定" handler:^{ total++; NSLog(@"%ld",total); }]; [otherAlertView.bk_dynamicDelegate alertView:otherAlertView clickedButtonAtIndex:index1]; [otherAlertView show]; UIAlertView *showAlert=[[UIAlertView alloc] initWithTitle:@"系统自带的alertview" message:@"显示信息" delegate:self cancelButtonTitle:@"取消" otherButtonTitles: nil]; showAlert.bk_cancelBlock=^() { NSLog(@"取消响应"); }; showAlert.bk_willShowBlock = ^(UIAlertView *view) { NSLog(@"显示之前响应");}; showAlert.bk_didShowBlock = ^(UIAlertView *view) { NSLog(@"显示出弹出窗响应"); }; [showAlert show]; //UIActionSheet UIActionSheet *myactionSheet=[[UIActionSheet alloc]initWithTitle:@"显示信息" delegate:self cancelButtonTitle:@"取消" destructiveButtonTitle:@"相关内容的显示" otherButtonTitles:nil]; myactionSheet.bk_cancelBlock=^() { NSLog(@"选择取消actionSheet"); }; [myactionSheet showInView:self.view]; //UITextField UITextField *myTextField = [[UITextField alloc] init]; myTextField.backgroundColor=[UIColor yellowColor]; myTextField.frame=CGRectMake(10, 130, 80, 20); myTextField.bk_shouldBeginEditingBlock=^(UITextField *textField) { NSLog(@"shouldBeginEditingBlock"); return YES; }; myTextField.bk_shouldBeginEditingBlock = ^(UITextField *textField) { NSLog(@"shouldBeginEditingBlock"); return YES; }; myTextField.bk_didBeginEditingBlock = ^(UITextField *textField) { NSLog(@"didBeginEditingBlock"); }; myTextField.bk_shouldEndEditingBlock = ^(UITextField *textField) { NSLog(@"shouldEndEditingBlock"); return YES; }; myTextField.bk_didEndEditingBlock = ^(UITextField *textField) { NSLog(@"didEndEditingBlock "); }; myTextField.bk_shouldChangeCharactersInRangeWithReplacementStringBlock = ^(UITextField *textField, NSRange range, NSString *replacement) { NSLog(@"shouldChangeCharactersInRangeWithReplacementStringBlock"); return YES; }; myTextField.bk_shouldClearBlock = ^(UITextField *textField) { NSLog(@"shouldClearBlock"); return YES; }; myTextField.bk_shouldReturnBlock = ^(UITextField *textField) { NSLog(@"shouldReturnBlock"); return YES; }; [self.view addSubview:myTextField];
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