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iOS开发中常用的分类方法---UIImage+Category

2019-11-14 18:03:52
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在开发中使用分类对原有的系统类进行方法扩展,是增强系统原有类功能的常见做法。

/** *  自由拉伸一张图片 * *  @param name 图片名字 *  @param left 左边开始位置比例  值范围0-1 *  @param top  上边开始位置比例  值范围0-1 * *  @return 拉伸后的Image */ + (UIImage *)resizedImageWithName:(NSString *)name left:(CGFloat)left top:(CGFloat)top{    UIImage *image = [UIImage imageNamed:name];    return [image stretchableImageWithLeftCapWidth:image.size.width * left topCapHeight:image.size.height * top];}/** *  根据颜色和大小获取Image * *  @param color 颜色 *  @param size  大小 * */+ (UIImage *)imageWithColor:(UIColor *)color size:(CGSize)size{    UIGraphicsBeginImageContextWithOptions(size, 0, [UIScreen mainScreen].scale);    [color set];    UIRectFill(CGRectMake(0, 0, size.width, size.height));    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();    UIGraphicsEndImageContext();    return image;}/** *  根据图片和颜色返回一张加深颜色以后的图片 */+ (UIImage *)colorizeImage:(UIImage *)baseImage withColor:(UIColor *)theColor {        UIGraphicsBeginImageContext(CGSizeMake(baseImage.size.width*2, baseImage.size.height*2));        CGContextRef ctx = UIGraphicsGetCurrentContext();    CGRect area = CGRectMake(0, 0, baseImage.size.width * 2, baseImage.size.height * 2);        CGContextScaleCTM(ctx, 1, -1);    CGContextTranslateCTM(ctx, 0, -area.size.height);        CGContextSaveGState(ctx);    CGContextClipToMask(ctx, area, baseImage.CGImage);        [theColor set];    CGContextFillRect(ctx, area);        CGContextRestoreGState(ctx);        CGContextSetBlendMode(ctx, kCGBlendModeMultiply);        CGContextDrawImage(ctx, area, baseImage.CGImage);        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();        UIGraphicsEndImageContext();        return newImage;}/** *  根据图片返回一张高斯模糊的图片 * *  @param blur 模糊系数 * *  @return 新的图片 */- (UIImage *)boxblurImageWithBlur:(CGFloat)blur {        NSData *imageData = UIImageJPEGRePResentation(self, 1); // convert to jpeg    UIImage* destImage = [UIImage imageWithData:imageData];            if (blur < 0.f || blur > 1.f) {        blur = 0.5f;    }    int boxSize = (int)(blur * 40);    boxSize = boxSize - (boxSize % 2) + 1;        CGImageRef img = destImage.CGImage;        vImage_Buffer inBuffer, outBuffer;        vImage_Error error;        void *pixelBuffer;            //create vImage_Buffer with data from CGImageRef        CGDataProviderRef inProvider = CGImageGetDataProvider(img);    CFDataRef inBitmapData = CGDataProviderCopyData(inProvider);            inBuffer.width = CGImageGetWidth(img);    inBuffer.height = CGImageGetHeight(img);    inBuffer.rowBytes = CGImageGetBytesPerRow(img);        inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData);        //create vImage_Buffer for output        pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));        if(pixelBuffer == NULL)        NSLog(@"No pixelbuffer");        outBuffer.data = pixelBuffer;    outBuffer.width = CGImageGetWidth(img);    outBuffer.height = CGImageGetHeight(img);    outBuffer.rowBytes = CGImageGetBytesPerRow(img);        // Create a third buffer for intermediate processing    void *pixelBuffer2 = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));    vImage_Buffer outBuffer2;    outBuffer2.data = pixelBuffer2;    outBuffer2.width = CGImageGetWidth(img);    outBuffer2.height = CGImageGetHeight(img);    outBuffer2.rowBytes = CGImageGetBytesPerRow(img);        //perform convolution    error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer2, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);    if (error) {        NSLog(@"error from convolution %ld", error);    }    error = vImageBoxConvolve_ARGB8888(&outBuffer2, &inBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);    if (error) {        NSLog(@"error from convolution %ld", error);    }    error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);    if (error) {        NSLog(@"error from convolution %ld", error);    }        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();    CGContextRef ctx = CGBitmapContextCreate(outBuffer.data,                                             outBuffer.width,                                             outBuffer.height,                                             8,                                             outBuffer.rowBytes,                                             colorSpace,                                             (CGBitmapInfo)kCGImageAlphaNoneSkipLast);    CGImageRef imageRef = CGBitmapContextCreateImage (ctx);    UIImage *returnImage = [UIImage imageWithCGImage:imageRef];        //clean up    CGContextRelease(ctx);    CGColorSpaceRelease(colorSpace);        free(pixelBuffer);    free(pixelBuffer2);    CFRelease(inBitmapData);        CGImageRelease(imageRef);        return returnImage;}/** *  自由改变Image的大小 * *  @param size 目的大小 * *  @return 修改后的Image */- (UIImage *)cropImageWithSize:(CGSize)size {        float scale = self.size.width/self.size.height;    CGRect rect = CGRectMake(0, 0, 0, 0);        if (scale > size.width/size.height) {                rect.origin.x = (self.size.width - self.size.height * size.width/size.height)/2;        rect.size.width  = self.size.height * size.width/size.height;        rect.size.height = self.size.height;            }else {                rect.origin.y = (self.size.height - self.size.width/size.width * size.height)/2;        rect.size.width  = self.size.width;        rect.size.height = self.size.width/size.width * size.height;            }        CGImageRef imageRef   = CGImageCreateWithImageInRect(self.CGImage, rect);    UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];    CGImageRelease(imageRef);        return croppedImage;}

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