Builder模式也可以造车。
对于Builder模式来说,首相要把要造的车确定下来:
public class Car{public string Model { get; set; }public string Engine { get; set; }public string Transmission { get; set; }public string Body { get; set; }public int Doors { get; set; }public List<string> accessories { get; set; }public Car(){Accessories = new List<string>();}public void ShowCarInfo(){Console.WriteLine(Model);Console.WriteLine(Engine);Console.WriteLine(Body);Console.WriteLine("门的数量:" + Doors);Console.WriteLine(Transmission);Console.WriteLine("配置为:");foreach (var accessory in Accessories){Console.WriteLine("/t{0}", accessory);}}}
这个Car可以交给Builder1也可以交给Builder2,等等,但首先需要提炼出Builder们的一个抽象类。这个抽象Builder可以设置和获取Car,并提供生产Car各个部件的抽象方法。
public abstract class CarBuilder{PRotected Car _car;public Car GetCar(){return _car;}public void SetCar(){_car = new Car();}public abstract void SetModel();public abstract void SetEngine();public abstract void SetTransmission();public abstract void SetBody();public abstract void SetDoors();public abstract void SetAccessories();}
然后,就需要一个具体的Builder来派生抽象Builder。
public class BuilderOne : CarBuilder{public override void SetEngine(){_car.Engine = "发动机1";}public override void SetModel(){_car.Model = "型号1";}public override void SetTransmission(){_car.Transmission = "变速1";}public override void SetBody(){_car.Body = "SUV";}public override void SetAccessories(){_car.Accessories.Add("内饰");_car.Accessories.Add("外饰");}public override void SetDoors(){_car.Doors = 6;}}
这个抽象Builder的派生类可能有很多,所以需要一个管理这些派生Builder的类,用来决定到底选用哪个Builder来生产。
public class BuilderManager{private readonly CarBuilder _carBuilder;public BuilderManager(CarBuilder carBuilder){_carBuilder = carBuilder;}public void BuildCar(){_carBuilder.SetCar();_carBuilder.SetModel();_carBuilder.SetEngine();_carBuilder.SetBody();_carBuilder.SetDoors();_carBuilder.SetTransmission();_carBuilder.SetAccessories();}public Car GetCar(){return _carBuilder.GetCar();}}
在客户端,如果需要造车,就找Builder的管理类,通过它的构造函数传入具体的Builder。
class Program{static void Main(string[] args){var builderManager = new BuilderManager(new BuilderOne());builderManager.BuildCar();var car = builderManager.GetCar();car.ShowCarInfo();Console.ReadKey();}}
抽象工厂和Builder模式都可以造车,但两者有也许的不同:
● 抽象工厂模式相当于为车找了一个专属工厂,要求工厂只能造这种类型的车
● Builder模式相当于为车找不同的工厂,不同的工厂生产出来的车型都不一样
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