using System;using System.Collections.Generic;using System.Drawing;using System.Linq;using System.Text;using System.Threading.Tasks;namespace CommonHelper{ /// <summary> /// 高斯模糊算法 /// </summary> public class GaussianHelper { public static double[,] Calculate1DSampleKernel(double deviation, int size) { double[,] ret = new double[size, 1]; double sum = 0; int half = size / 2; for (int i = 0; i < size; i++) { ret[i, 0] = 1 / (Math.Sqrt(2 * Math.PI) * deviation) * Math.Exp(-(i - half) * (i - half) / (2 * deviation * deviation)); sum += ret[i, 0]; } return ret; } public static double[,] Calculate1DSampleKernel(double deviation) { int size = (int)Math.Ceiling(deviation * 3) * 2 + 1; return Calculate1DSampleKernel(deviation, size); } public static double[,] CalculateNormalized1DSampleKernel(double deviation) { return CalculateNormalized1DSampleKernel(deviation); } public static double[,] NormalizeMatrix(double[,] matrix) { double[,] ret = new double[matrix.GetLength(0), matrix.GetLength(1)]; double sum = 0; for (int i = 0; i < ret.GetLength(0); i++) { for (int j = 0; j < ret.GetLength(1); j++) ret[i, j] = matrix[i, j] / sum; } return ret; } public static double[,] GaussianConvolution(double[,] matrix, double deviation) { double[,] kernel = CalculateNormalized1DSampleKernel(deviation); double[,] res1 = new double[matrix.GetLength(0), matrix.GetLength(1)]; double[,] res2 = new double[matrix.GetLength(0), matrix.GetLength(1)]; //x-direction for (int i = 0; i < matrix.GetLength(0); i++) { for (int j = 0; j < matrix.GetLength(1); j++) res1[i, j] = PRocessPoint(matrix, i, j, kernel, 0); } //y-direction for (int i = 0; i < matrix.GetLength(0); i++) { for (int j = 0; j < matrix.GetLength(1); j++) res2[i, j] = processPoint(matrix, i, j, kernel, 0); } return res2; } private static double processPoint(double[,] matrix, int x, int y, double[,] kernel, int direction) { double res = 0; int half = kernel.GetLength(0) / 2; for (int i = 0; i < kernel.GetLength(0); i++) { int cox = direction == 0 ? x + i - half : x; int coy = direction == 0 ? y + i - half : y; if (cox >= 0 && cox < matrix.GetLength(0) && coy >= 0 && coy < matrix.GetLength(1)) res += matrix[cox, coy] * kernel[i, 0]; } return res; } /// <summary> /// 对颜色值进行灰色处理 /// </summary> /// <param name="cr"></param> /// <returns></returns> private Color grayscale(Color cr) { return Color.FromArgb(cr.A,(int)(cr.R*.3+cr.G*.59+cr.B*0.11), (int)(cr.R*.3+cr.G*.59+cr.B*0.11), (int)(cr.R*.3+cr.G*.59+cr.B*0.11)); } /// <summary> /// 对图片进行高斯模糊 /// </summary> /// <param name="d"></param> /// <param name="image"></param> /// <returns></returns> public Bitmap FilterProcessImage(double d, Bitmap image) { Bitmap ret = new Bitmap(image.Width, image.Height); Double[,] matrixR = new Double[image.Width, image.Height]; Double[,] matrixG = new Double[image.Width, image.Height]; Double[,] matrixB = new Double[image.Width, image.Height]; for (int i = 0; i < image.Width; i++) { for (int j = 0; j < image.Height; j++) { matrixR[i, j] = image.GetPixel(i, j).R; matrixG[i, j] = image.GetPixel(i, j).G; matrixB[i, j] = image.GetPixel(i, j).B; } } matrixR = GaussianHelper.GaussianConvolution(matrixR, d); matrixG = GaussianHelper.GaussianConvolution(matrixG, d); matrixB = GaussianHelper.GaussianConvolution(matrixB, d); for (int i = 0; i < image.Width; i++) { for (int j = 0; j < image.Height; j++) { Int32 R = (int)Math.Min(255, matrixR[i, j]); Int32 G = (int)Math.Min(255, matrixG[i, j]); Int32 B = (int)Math.Min(255, matrixB[i, j]); ret.SetPixel(i,j,Color.FromArgb(R,G,B)); } } return ret; } }}
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