现今网上p2p的 udp nat穿透 文章 多如牛毛, p2p tcp nat的文章寥寥无几 ,up主研究了几天 终于有所收获,特来向大家分享,请大家多多支持!
1、首先你要有台外网服务器 或者 电信的运营商 支持转发的路由器(具体过程不多说,请自行百度)
2、一台能上网的电脑(内网里面的电脑 不然没有意义)
核心代码就是:
socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
作用就是让已经连接的端口可以再次监听 从而实现tcp nat 的目的
原理图:
外网服务器端代码 (ps:up主穷 买不起服务器 只能用公司的路由器转发 ,请见谅!):
using System;using System.Collections.Generic;using System.Linq;using System.Net;using System.Net.Sockets;using System.Text;using System.Threading;namespace TcpNatTestS{ class PRogram { public static ipAddress GetLocalIP() { try { string HostName = Dns.GetHostName(); //得到主机名 IPHostEntry IpEntry = Dns.GetHostEntry(HostName); for (int i = 0; i < IpEntry.AddressList.Length; i++) { //从IP地址列表中筛选出IPv4类型的IP地址 //AddressFamily.InterNetwork表示此IP为IPv4, //AddressFamily.InterNetworkV6表示此地址为IPv6类型 if (IpEntry.AddressList[i].AddressFamily == AddressFamily.InterNetwork) { return IpEntry.AddressList[i]; } } return IPAddress.Any; } catch (Exception ex) { return IPAddress.Any; } } static void Main(string[] args) { TcpListener tcp = new TcpListener(new IPEndPoint(GetLocalIP(), 8085)); tcp.Start(); new Thread(e => { while (true) { var lianjie = tcp.AcceptTcpClient(); //new TcpClient().Connect((IPEndPoint)lianjie.Client.RemoteEndPoint); lianjie.Client.Send(UnicodeEncoding.Unicode.GetBytes("你的外网ip是:" + lianjie.Client.RemoteEndPoint)); Console.WriteLine("内网服务器: 本地端口:" + lianjie.Client.LocalEndPoint + "远程端口:" + lianjie.Client.RemoteEndPoint); } }).Start(); Console.ReadKey(); } }}
内网客户端(你需要自己填写外网服务器ip):
using System;using System.Collections.Generic;using System.Linq;using System.Net;using System.Net.Sockets;using System.Text;using System.Threading;namespace TcpNatTestA{ class Program { public static IPAddress GetLocalIP() { try { string HostName = Dns.GetHostName(); //得到主机名 IPHostEntry IpEntry = Dns.GetHostEntry(HostName); for (int i = 0; i < IpEntry.AddressList.Length; i++) { //从IP地址列表中筛选出IPv4类型的IP地址 //AddressFamily.InterNetwork表示此IP为IPv4, //AddressFamily.InterNetworkV6表示此地址为IPv6类型 if (IpEntry.AddressList[i].AddressFamily == AddressFamily.InterNetwork) { return IpEntry.AddressList[i]; } } return IPAddress.Any; } catch (Exception ex) { return IPAddress.Any; } } static void Main(string[] args) { new Thread(e => { TcpClient clinet = new TcpClient(); clinet.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); var bendi = new IPEndPoint(GetLocalIP(), 7896); clinet.Client.Bind(bendi); clinet.Connect(new IPEndPoint(IPAddress.Parse("请填写你的服务器ip"), 8085)); TcpListener tcp = new TcpListener(bendi); tcp.Server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); tcp.Start(); new Thread(() => { while (true) { var jiqi= tcp.AcceptTcpClient(); Console.WriteLine("内网客户机: 本地端点:" + bendi + " 远程端点:" + jiqi.Client.RemoteEndPoint); } }).Start(); clinet.Client.Send(UnicodeEncoding.Unicode.GetBytes("呵呵呵呵")); byte[] hh = new byte[500]; var weishu = clinet.Client.Receive(hh); byte[] temp = new byte[weishu]; Array.Copy(hh, temp, weishu); //Console.WriteLine("远程端口:"+clinet.Client.RemoteEndPoint); Console.WriteLine(UnicodeEncoding.Unicode.GetString(temp)); }).Start(); Console.ReadKey(); } }}
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