之前做Opengl程序,用的的C#的SharpGL这个库,里面有各种奇怪绑定的函数,比如原型为:
void glInterleavedArrays(uint format, int stride, void * pointer);
的函数被他绑定成:
PRivate static extern void glInterleavedArrays(uint format, int stride, int[] pointer);
然后我就被逼着学习了各种float[] 转 int[] 的方法,比较他们的效率(其实我还是感觉c++比较快,一个指针类型转换,欧啦)
下面是我写的各种数组赋值转换的方法和结果对比。
1.Marshal.Copy,存在数组到IntPtr,IntPtr到数组的2次拷贝【当T2不是Copy支持的类型会出错,之所以引入dynamic dTo 是因为使用T2[] dTo 无法编译通过】,处理2000000*100字节1120.0018ms
public static T2[] Arr2Arr<T1, T2>(T1[] from) where T1: struct where T2 :struct{ int byteNum = from.Length * from[0].Sizeof(); T2 testByte = new T2(); dynamic dFrom = from; dynamic dTo = new T2[byteNum / testByte.Sizeof()]; IntPtr ptr = Marshal.AllocHGlobal(byteNum); Marshal.Copy(dFrom, 0, ptr, from.Length); Marshal.Copy(ptr, dTo, 0, dTo.Length); return dTo;}
2.unsafe的方法,通过指针获得IntPtr,减少了一次复制,速度变快【当T2不是Copy支持的类型会出错,之所以引入pFrom是因为无法fixed泛型T1[]】,处理2000000*100字节695.9993ms
public unsafe static T2[] Arr2Arr<T1, T2>(T1[] from, void * pFrom) where T1 : struct where T2 : struct{ int byteNum = from.Length * from[0].Sizeof(); T2 testByte = new T2(); dynamic dTo = new T2[byteNum / testByte.Sizeof()]; IntPtr ptr = new IntPtr(pFrom); Marshal.Copy(ptr, dTo, 0, dTo.Length); return dTo;}
3.通过GCHandle获得IntPtr,然后复制【当T2不是Copy支持的类型会出错】,处理2000000*100字节930.0481ms
public static T2[] Arr2Arr2<T1, T2>(T1[] from) where T1 : struct where T2 : struct{ var gch = GCHandle.Alloc(from,GCHandleType.Pinned); IntPtr ptr = gch.AddrOfPinnedObject(); int byteNum = from.Length * from[0].Sizeof(); T2 testByte = new T2(); dynamic dTo = new T2[byteNum / testByte.Sizeof()]; Marshal.Copy(ptr, dTo, 0, dTo.Length); gch.Free(); return dTo;}
4.Array.Copy的方法,原生的数组复制方法【没有了Copy,可以处理任意值类型】,处理2000000*100字节620.042ms
public static T2[] Arr2Arr3<T1, T2>(T1[] from) where T1 : struct where T2 : struct{ int byteNum = from.Length * from[0].Sizeof(); T2 testByte = new T2(); T2[] dTo = new T2[byteNum / testByte.Sizeof()]; Array.Copy(from, dTo, dTo.Length); return dTo;}
5.通过Buffer.BlockCopy拷贝数组,速度最快,感觉类似于c++的memcpy【没有了Copy,可以处理任意值类型】,处理2000000*100字节300.0329ms
public static T2[] Arr2Arr4<T1, T2>(T1[] from) where T1 : struct where T2 : struct{ int byteNum = from.Length * from[0].Sizeof(); T2 testByte = new T2(); T2[] dTo = new T2[byteNum / testByte.Sizeof()]; Buffer.BlockCopy(from, 0, dTo, 0, byteNum); return dTo;}
测试部分代码:
byte[] from = new byte[100];from[0] = 1;from[1] = 1;var last = DateTime.Now;for (int i = 0; i < 2000000; i++){ 。。。}Console.WriteLine((DateTime.Now- last).TotalMilliseconds);
//sizeof扩展方法
internal static class ExFunc{ public static int Sizeof(this ValueType t) { return Marshal.SizeOf(t); }}
综上所述,Buffer.BlockCopy 适用场合最广泛,效率最高。
例子下载地址:http://files.VEVb.com/files/chihirosan/Convert.zip
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