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世界空间中的点坐标转换到屏幕坐标:
screenPos = RectTransformUtility.WorldToScreenPoint(cam, worldPos.transform.position);
UGUI物体的坐标转换到屏幕坐标:
screenPos = RectTransformUtility.WorldToScreenPoint(canvas.worldCamera, uguiObj.transform.position);
屏幕坐标转换到UGUI坐标:
Vector3 worldPoint;if (RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTrans, camPos, canvas.worldCamera,out worldPoint)){ transform.position = worldPoint;}
屏幕坐标转换到世界空间坐标(射线碰撞位置):
var ray = RectTransformUtility.ScreenPointToRay(worldCamera, screenPos);RaycastHit hitInfo;if (Physics.Raycast(ray, out hitInfo)){ pos.transform.position = hitInfo.point;}
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