当创建handler时,该handler就绑定了当前创建handler的线程。
一.在子线程使用Handler方式为:
Runnable runnable = new Runnable(){
public void run(){
Looper.PRepare();
Handler handler = new Handler();
Looper.loop();
}
};
我们来分析一下,为什么要这么使用:
1. Looper.prepare();我们看看源码是怎么实现的;
public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }它实例化了一个Looper,并且和当前线程绑定,也就是实例化一个Looper绑定到当前子线程。2.Handler handler = new Handler();
public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = callback; mAsynchronous = async; }这一段是实例化Handler。3. Looper.loop();
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycle(); } }我们可以发现for(;;)的死循环,queue.next()从MessageQueue队列中取消息,msg.target.dispatchMessage(msg); 其中msg.target一般是handler(下文会提到),然后由handler来分发消息。
public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }这里我看看到了熟悉的代码handleMessage();先不看msg.callback和mCallback当我们实例化handler,重写handleMessage(),会在handlerMessage里面处理自己的逻辑(比如更新Ui等)
二:下面我们看看在UI线程使用handler的方式
Handler handler = new Handler();
handler.sendMessage();
这里有一个问题:为什么UI线程没有调用 Looper.prepare()和Looper.loop();
带着这个问题,我们来看看UI线程的源码;
下面是ActivityThread的主函数入口:
public static void main(String[] args) { SamplingProfilerIntegration.start(); // CloseGuard defaults to true and can be quite spammy. We // disable it here, but selectively enable it later (via // StrictMode) on debug builds, but using DropBox, not logs. CloseGuard.setEnabled(false); Environment.initForCurrentUser(); // Set the reporter for event logging in libcore EventLogger.setReporter(new EventLoggingReporter()); Security.addProvider(new AndroidKeyStoreProvider()); Process.setArgV0("<pre-initialized>"); Looper.prepareMainLooper(); ActivityThread thread = new ActivityThread(); thread.attach(false); if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); } AsyncTask.init(); if (false) { Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread")); } Looper.loop(); throw new RuntimeException("Main thread loop unexpectedly exited"); }我们可以看到主线程已经创建了Looper,因此,在主线程使用handler时不需要Looper.prepare();三 new Handler(Looper.getMainLooper()) 这种情况是,使用主线程的Looper
比如在子线程里面初始化handler,需要更新ui,那么就可以这么用。
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