Glide是 Google推荐的图片加载库,它可以支持来自url,Android资源,文件,Uri中的图片加载,同时还支持gif图片的加载,以及各种图片显示前的bitmap处理(例如:圆角图片,圆形图片,高斯模糊,旋转,灰度等等),缓存处理,请求优先级处理,动画处理,缩略图处理,图片大小自定义等等.可谓是非常的强大.
需要在build.gradle中加入依赖,目前最新的版本是3.7.0,Glide库地址
compile 'com.github.bumptech.glide:glide:3.7.0'1Created by YWH on2017/2/9
. */public class TestGlideActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_test); Uri uri = Uri.parse("android.resource://" + this.getPackageName() + "/" + R.drawable.test); ImageView targetView = (ImageView) findViewById(R.id.iv_target); Glide.with(this). load(uri). asBitmap(). into(targetView); }}12345678910111213141516效果图:
另外,crossFade还可以接收一个参数来设置淡入显示效果的持续时间,crossFade(int duration); 如果你想直接显示图片,而不是淡入显示图片,则可以通过dontAnimate()方法设置.
CenterCrop,FitCenter都是对目标图片进行裁剪,了解过ImageView的ScaleType属性就知道,这2种裁剪方式在ImageView上也是有的,分别对应ImageView的ImageView.ScaleType.CENTER_CROP和mageView.ScaleType.FIT_CENTER的.
public class TestGlideActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_test); ImageView targetView = (ImageView) findViewById(R.id.iv_target); targetView.setScaleType(ImageView.ScaleType.FIT_CENTER); Glide.with(this). load(R.drawable.test). placeholder(R.drawable.bg_loading).//加载中显示的图片 error(R.drawable.bg_error).//加载失败时显示的图片 crossFade(1000).//淡入淡出,注意:如果设置了这个,则必须要去掉asBitmap override(80,80).//设置最终显示的图片像素为80*80,注意:这个是像素,而不是控件的宽高 centerCrop().//中心裁剪,缩放填充至整个ImageView into(targetView); }}12345678910111213141516171819内存缓存设置,通过skipMemoryCache(boolean)来设置是否需要缓存到内存,默认是会缓存到内存的.
/** * Created by YWH on2017/2/9 */public class TestGlideActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_test); ImageView targetView = (ImageView) findViewById(R.id.iv_target); targetView.setScaleType(ImageView.ScaleType.FIT_CENTER); Glide.with(this). load(R.drawable.test). placeholder(R.drawable.bg_loading).//加载中显示的图片 error(R.drawable.bg_error).//加载失败时显示的图片 crossFade(1000).//淡入淡出,注意:如果设置了这个,则必须要去掉asBitmap override(80,80).//设置最终显示的图片像素为80*80,注意:这个是像素,而不是控件的宽高 centerCrop().//中心裁剪,缩放填充至整个ImageView skipMemoryCache(true).//跳过内存缓存 into(targetView); }}123456789101112131415161718192021磁盘缓存,磁盘缓存通过diskCacheStrategy(DiskCacheStrategy)来设置,DiskCacheStrategy一共有4种模式:
DiskCacheStrategy.NONE:什么都不缓存 DiskCacheStrategy.SOURCE:仅缓存原图(全分辨率的图片)DiskCacheStrategy.RESULT:仅缓存最终的图片,即修改了尺寸或者转换后的图片DiskCacheStrategy.ALL:缓存所有版本的图片,默认模式public class TestGlideActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_test); ImageView targetView = (ImageView) findViewById(R.id.iv_target); targetView.setScaleType(ImageView.ScaleType.FIT_CENTER); Glide.with(this). load(R.drawable.test). placeholder(R.drawable.bg_loading).//加载中显示的图片 error(R.drawable.bg_error).//加载失败时显示的图片 crossFade(1000).//淡入淡出,注意:如果设置了这个,则必须要去掉asBitmap override(80, 80).//设置最终显示的图片像素为80*80,注意:这个是像素,而不是控件的宽高 centerCrop().//中心裁剪,缩放填充至整个ImageView skipMemoryCache(true).//跳过内存缓存 diskCacheStrategy(DiskCacheStrategy.RESULT).//保存最终图片 into(targetView); }}1234567891011121314151617181920在GlideModule 中,我们可以设置磁盘缓存的位置,磁盘缓存的大小和内存缓存的大小,同时还可以设置图片的显示质量.
要是用GlideModule ,需要创建它的实现类,然后在manifests中申明实现类的全类路径:
<meta-data android:name="com.example.mchenys.httputilsdemo.image.glide.module.SimpleGlideModule" android:value="GlideModule" />123GlideModule 的实现类,需要实现applyOptions方法:
/** * 所以你知道要创建一个额外的类去定制 Glide。 * 下一步是要全局的去声明这个类,让 Glide 知道它应该在哪里被加载和使用。 * Glide 会扫描 AndroidManifest.xml 为 Glide module 的 meta 声明。 * 因此,你必须在 AndroidManifest.xml 的 <application> 标签内去声明这个SimpleGlideModule。 * Created by YWH on2017/2/9 */public class SimpleGlideModule implements GlideModule { public static DiskCache cache; @Override public void applyOptions(Context context, GlideBuilder builder) { // 在 Android 中有两个主要的方法对图片进行解码:ARGB8888 和 RGB565。前者为每个像素使用了 4 个字节, // 后者仅为每个像素使用了 2 个字节。ARGB8888 的优势是图像质量更高以及能存储一个 alpha 通道。 // Picasso 使用 ARGB8888,Glide 默认使用低质量的 RGB565。 // 对于 Glide 使用者来说:你使用 Glide module 方法去改变解码规则。 builder.setDecodeFormat(DecodeFormat.PREFER_ARGB_8888); //设置缓存目录 File cacheDir = PathUtils.getDiskCacheDir(context, CacheConfig.IMG_DIR); cache = DiskLruCacheWrapper.get(cacheDir, DiskCache.Factory.DEFAULT_DISK_CACHE_SIZE);// 250 MB builder.setDiskCache(new DiskCache.Factory() { @Override public DiskCache build() { return cache; } }); //设置memory和Bitmap池的大小 MemorySizeCalculator calculator = new MemorySizeCalculator(context); int defaultMemoryCacheSize = calculator.getMemoryCacheSize(); int defaultBitmapPoolSize = calculator.getBitmapPoolSize(); int customMemoryCacheSize = (int) (1.2 * defaultMemoryCacheSize); int customBitmapPoolSize = (int) (1.2 * defaultBitmapPoolSize); builder.setMemoryCache(new LruResourceCache(customMemoryCacheSize)); builder.setBitmapPool(new LruBitmapPool(customBitmapPoolSize)); } @Override public void registerComponents(Context context, Glide glide) { }}12345678910111213141516171819202122232425262728293031323334353637383940414243Glide 可以用 Priority 枚举来设置图片的加载优先级,这样我们就可以针对那些需要显示的图片设置高的优先级了. Priority 有4种级别: Priority.LOW Priority.NORMAL Priority.HIGH Priority.IMMEDIATE 例如:
/** * 高优先级加载 * @param url * @param imageView * @param listener */ public static void loadImageWithHighPriority(Object url,ImageView imageView, final LoaderListener listener) { if (url == null) { if (listener != null) { listener.onError(); } } else { Glide.with(imageView.getContext()). load(url). asBitmap(). priority(Priority.HIGH).//高优先级 dontAnimate(). listener(new RequestListener<Object, Bitmap>() { @Override public boolean onException(Exception e, Object model, Target<Bitmap> target, boolean isFirstResource) { if (null != listener) { listener.onError(); } return false; } @Override public boolean onResourceReady(Bitmap resource, Object model, Target<Bitmap> target, boolean isFromMemoryCache, boolean isFirstResource) { if (null != listener) { listener.onSuccess(); } return false; } }).into(imageView); } }123456789101112131415161718192021222324252627282930313233343536通过设置缩略图,我们可以在显示目标图片之前先展示一个第分辨率或者其他图片,当全分辨率的目标图片在后台加载完成后, Glide会自动切换显示全像素的目标图片.
设置缩略图有2种方式: 通过thumbnail(float)指定0.0f~1.0f的原始图像大小,例如全像素的大小是500*500,如果设置为thumbnail为0.1f,即目标图片的10%,显示的缩略图大小就是50*50;
public class TestGlideActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_test); ImageView targetView = (ImageView) findViewById(R.id.iv_target); Glide.with(this). load(R.drawable.test). placeholder(R.drawable.bg_loading).//加载中显示的图片 error(R.drawable.bg_error).//加载失败时显示的图片 crossFade(1000).//淡入淡出,注意:如果设置了这个,则必须要去掉asBitmap override(80, 80).//设置最终显示的图片像素为80*80,注意:这个是像素,而不是控件的宽高 centerCrop().//中心裁剪,缩放填充至整个ImageView skipMemoryCache(true).//跳过内存缓存 diskCacheStrategy(DiskCacheStrategy.RESULT).//保存最终图片 thumbnail(0.1f).//10%的原图大小 into(targetView); }}123456789101112131415161718192021通过thumbnail(DrawableRequestBuilder)方式来指定缩略图,该缩略图可以使用load的所有方式(网络,文件,uri,资源)加载.
public class TestGlideActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_test); ImageView targetView = (ImageView) findViewById(R.id.iv_target); //缩略图请求 DrawableRequestBuilder<String> thumbnailRequest = Glide .with(this) .load("http://www.qq745.com/uploads/allimg/141106/1-141106153Q5.png"); Glide.with(this). load(R.drawable.test).// placeholder(R.drawable.bg_loading).//加载中显示的图片// error(R.drawable.bg_error).//加载失败时显示的图片// crossFade(1000).//淡入淡出,注意:如果设置了这个,则必须要去掉asBitmap override(80, 80).//设置最终显示的图片像素为80*80,注意:这个是像素,而不是控件的宽高 centerCrop().//中心裁剪,缩放填充至整个ImageView skipMemoryCache(true).//跳过内存缓存 diskCacheStrategy(DiskCacheStrategy.RESULT).//保存最终图片 thumbnail(thumbnailRequest).//设置缩略图 into(targetView); }}12345678910111213141516171819202122232425在显示目标图片之前,我们可以对目标图片的Bitmap进行相应的处理,例如::圆角图片,圆形图片,高斯模糊,旋转,灰度等等. 只需要实现Transformation接口即可,该接口的transform方法会返回显示图片前的Bitmap对象,在该方法中对 Bitmap的任何处理,都会影响到最终的显示结果. 当然,如果你只是想要对图片做常规的 bitmap 转换,你可以继承抽象类BitmapTransformation,它简化了Transformation接口的实现,这应该能覆盖大部分的应用场景了。
使用的时候,通过transform(Transformation… transformations)来设置.例如:
public class TestGlideActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_test); ImageView targetView = (ImageView) findViewById(R.id.iv_target); Glide.with(this). load(R.drawable.test). asBitmap(). transform(new BlurTransformation(this)).//高斯模糊处理 into(targetView); }}12345678910111213下面贴出常用的几个Bitmap的转换处理的代码,在github上也有glide-transformations-master库.
网上提供的FastBlur,可兼容低版本的高斯模糊处理
public class FastBlur { public static Bitmap blur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) { Bitmap bitmap; if (canReuseInBitmap) { bitmap = sentBitmap; } else { bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); } if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); }}123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209android4.3之后可使用,需要在build.gradle中配置:
defaultConfig { //BlurTransformation renderscriptTargetApi 23 renderscriptSupportModeEnabled true}123456通过animate()方法可以设置xml文件定义的4种补间动画(alpha、scale、translate、rotate) 例如:
res/anim/left_in.xml
<?xml version="1.0" encoding="utf-8"?><set xmlns:android="http://schemas.android.com/apk/res/android"> <translate android:duration="@android:integer/config_mediumAnimTime" android:fromXDelta="-50%p" android:toXDelta="0"/> <alpha android:duration="@android:integer/config_mediumAnimTime" android:fromAlpha="0.0" android:toAlpha="1.0"/></set>123456789101112使用方式:
public class TestGlideActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_test); ImageView targetView = (ImageView) findViewById(R.id.iv_target); Glide.with(this). load(R.drawable.test). asBitmap(). animate(R.anim.left_in).//加载xml文件定义的动画 into(targetView); }}12345678910111213处理此外,还可以通过animate指定属性动画:
public class TestGlideActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_test); ImageView targetView = (ImageView) findViewById(R.id.iv_target); ViewPropertyAnimation.Animator animationObject = new ViewPropertyAnimation.Animator() { @Override public void animate(View view) { //设置属性动画 ObjectAnimator moveIn = ObjectAnimator.ofFloat(view, "translationX", -500f, 0f); ObjectAnimator rotate = ObjectAnimator.ofFloat(view, "rotation", 0f, 360f); ObjectAnimator fadeInOut = ObjectAnimator.ofFloat(view, "alpha", 1f, 0f, 1f); ObjectAnimator moveTop = ObjectAnimator.ofFloat(view, "translationY", 0f, -2000, 0f); AnimatorSet animSet = new AnimatorSet(); //先左进,然后旋转伴随淡入效果,最后移动向上 animSet.play(rotate).with(fadeInOut).after(moveIn).before(moveTop); animSet.setDuration(5000); animSet.start(); } }; Glide.with(this). load(R.drawable.test). asBitmap(). animate(animationObject).//加载属性动画 into(targetView); }}1234567891011121314151617181920212223242526272829新闻热点
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