using UnityEngine;using System.Collections;public class PanelBase : MonoBehaviour { //皮肤路径 public string skinPath; //皮肤 public GameObject skin; //层级 public PanelLayer layer; //面板参数 PRivate object[] args; #region 生命周期 //初始化 public virtual void Init(params object[] args) { this.args = args; } //显示面板前 public virtual void OnShowing() { } //显示面板后 public virtual void OnShowed() { } //帧更新 public virtual void Update() { } //关闭前 public virtual void OnClosing() { } //关闭后 public virtual void OnClosed() { } #endregion}
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