Lua通过标准库实现了核心之外的功能,如math库,I/O库等。
标准库由C语言函数实现,提供给Lua程序使用。Lua程序与C函数通过虚拟栈交互。Lua将参数压入栈中,C函数从栈中获取参数,并将结果压入栈中,C函数返回入栈的结果数量。C函数无需在压入结果前清空栈,Lua会在函数执行完成后从栈中获取结果并自动清空结果下的内容。
/*** $Id: lmathlib.c,v 1.67.1.1 2007/12/27 13:02:25 roberto Exp $** Standard mathematical library** See Copyright Notice in lua.h*/#include <stdlib.h>#include <math.h>#define lmathlib_c#define LUA_LIB#include "lua.h"#include "lauxlib.h"#include "lualib.h"#undef PI#define PI (3.14159265358979323846)#define RADIANS_PER_DEGREE (PI/180.0)//lua将待转换的数字放入到lua栈,然后luaL_checknumber判断能否转换为数字,//能的话返回给fabs进行处理,然后将处理的结果push到lua栈中static int math_abs (lua_State *L) { lua_pushnumber(L, fabs(luaL_checknumber(L, 1))); return 1;}static int math_sin (lua_State *L) { lua_pushnumber(L, sin(luaL_checknumber(L, 1))); return 1;}static int math_sinh (lua_State *L) { lua_pushnumber(L, sinh(luaL_checknumber(L, 1))); return 1;}static int math_cos (lua_State *L) { lua_pushnumber(L, cos(luaL_checknumber(L, 1))); return 1;}static int math_cosh (lua_State *L) { lua_pushnumber(L, cosh(luaL_checknumber(L, 1))); return 1;}static int math_tan (lua_State *L) { lua_pushnumber(L, tan(luaL_checknumber(L, 1))); return 1;}static int math_tanh (lua_State *L) { lua_pushnumber(L, tanh(luaL_checknumber(L, 1))); return 1;}static int math_asin (lua_State *L) { lua_pushnumber(L, asin(luaL_checknumber(L, 1))); return 1;}static int math_acos (lua_State *L) { lua_pushnumber(L, acos(luaL_checknumber(L, 1))); return 1;}static int math_atan (lua_State *L) { lua_pushnumber(L, atan(luaL_checknumber(L, 1))); return 1;}static int math_atan2 (lua_State *L) { lua_pushnumber(L, atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1;}static int math_ceil (lua_State *L) { lua_pushnumber(L, ceil(luaL_checknumber(L, 1))); return 1;}static int math_floor (lua_State *L) { lua_pushnumber(L, floor(luaL_checknumber(L, 1))); return 1;}static int math_fmod (lua_State *L) { lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1;}static int math_modf (lua_State *L) { double ip; double fp = modf(luaL_checknumber(L, 1), &ip); lua_pushnumber(L, ip); lua_pushnumber(L, fp); return 2;}static int math_sqrt (lua_State *L) { lua_pushnumber(L, sqrt(luaL_checknumber(L, 1))); return 1;}static int math_pow (lua_State *L) { lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1;}static int math_log (lua_State *L) { lua_pushnumber(L, log(luaL_checknumber(L, 1))); return 1;}static int math_log10 (lua_State *L) { lua_pushnumber(L, log10(luaL_checknumber(L, 1))); return 1;}static int math_exp (lua_State *L) { lua_pushnumber(L, exp(luaL_checknumber(L, 1))); return 1;}static int math_deg (lua_State *L) { lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE); return 1;}static int math_rad (lua_State *L) { lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE); return 1;}static int math_frexp (lua_State *L) { int e; lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e)); lua_pushinteger(L, e); return 2;}static int math_ldexp (lua_State *L) { lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2))); return 1;}static int math_min (lua_State *L) { int n = lua_gettop(L); /* number of arguments */ lua_Number dmin = luaL_checknumber(L, 1); int i; for (i=2; i<=n; i++) { lua_Number d = luaL_checknumber(L, i); if (d < dmin) dmin = d; } lua_pushnumber(L, dmin); return 1;}static int math_max (lua_State *L) { int n = lua_gettop(L); /* number of arguments */ lua_Number dmax = luaL_checknumber(L, 1); int i; for (i=2; i<=n; i++) { lua_Number d = luaL_checknumber(L, i); if (d > dmax) dmax = d; } lua_pushnumber(L, dmax); return 1;}static int math_random (lua_State *L) { /* the `%' avoids the (rare) case of r==1, and is needed also because on some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX; switch (lua_gettop(L)) { /* check number of arguments */ case 0: { /* no arguments */ lua_pushnumber(L, r); /* Number between 0 and 1 */ break; } case 1: { /* only upper limit */ int u = luaL_checkint(L, 1); luaL_argcheck(L, 1<=u, 1, "interval is empty"); lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */ break; } case 2: { /* lower and upper limits */ int l = luaL_checkint(L, 1); int u = luaL_checkint(L, 2); luaL_argcheck(L, l<=u, 2, "interval is empty"); lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */ break; } default: return luaL_error(L, "wrong number of arguments"); } return 1;}static int math_randomseed (lua_State *L) { srand(luaL_checkint(L, 1)); return 0;}static const luaL_Reg mathlib[] = { {"abs", math_abs}, {"acos", math_acos}, {"asin", math_asin}, {"atan2", math_atan2}, {"atan", math_atan}, {"ceil", math_ceil}, {"cosh", math_cosh}, {"cos", math_cos}, {"deg", math_deg}, {"exp", math_exp}, {"floor", math_floor}, {"fmod", math_fmod}, {"frexp", math_frexp}, {"ldexp", math_ldexp}, {"log10", math_log10}, {"log", math_log}, {"max", math_max}, {"min", math_min}, {"modf", math_modf}, {"pow", math_pow}, {"rad", math_rad}, {"random", math_random}, {"randomseed", math_randomseed}, {"sinh", math_sinh}, {"sin", math_sin}, {"sqrt", math_sqrt}, {"tanh", math_tanh}, {"tan", math_tan}, {NULL, NULL}};//当在Lua程序中,调用require("math")时,就会调用下面的luaopen_math函数,来注册函数库//lua5.1 之中有一个luaL_register,用于把luaL_Reg 数组中的所有函数注册到lua中。但在lua5.2中已经不支持这一函数了//lua_setfield设置lua栈中的值//HUGE_VAL是C语言在<error.h>定义的一个非常大的double正数。LUALIB_API int luaopen_math (lua_State *L) { luaL_register(L, LUA_MATHLIBNAME, mathlib); lua_pushnumber(L, PI); lua_setfield(L, -2, "pi"); lua_pushnumber(L, HUGE_VAL); lua_setfield(L, -2, "huge");#if defined(LUA_COMPAT_MOD) lua_getfield(L, -1, "fmod"); lua_setfield(L, -2, "mod");#endif return 1;}结构体实例mathlib中保存了lua函数库所有的接口,结构体luaL_Reg在lauxlib.h中的定义的:typedef struct luaL_Reg {const char *name;lua_CFunction func;} luaL_Reg;这里的函数类型lua_CFunction在lua.h中定义的:typedef int (*lua_CFunction) (lua_State *L);所有用C实现的Lua函数,都是必须是这种类型,即一个lua_State的参数,返回值为int。
HUGE_VAL是C语言在<error.h>定义的一个非常大的double正数。
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