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ios中图、像进行压缩方法汇总

2019-11-02 15:37:30
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   在Iphone上有两种读取图片数据的简单方法: UIImageJPEGRepresentation和UIImagePNGRepresentation. UIImageJPEGRepresentation函数需要两个参数:图片的引用和压缩系数.而UIImagePNGRepresentation只需要图片引用作为参数.

  方法一:

  代码如下:

  - (UIImage*)scaleFromImage:(UIImage*)image scaledToSize:(CGSize)newSize

  {

  CGSize imageSize = image.size;

  CGFloat width = imageSize.width;

  CGFloat height = imageSize.height;

  if (width <= newSize.width && height <= newSize.height){

  return image;

  }

  if (width == 0 || height == 0){

  return image;

  }

  CGFloat widthFactor = newSize.width / width;

  CGFloat heightFactor = newSize.height / height;

  CGFloat scaleFactor = (widthFactor

  CGFloat scaledWidth = width * scaleFactor;

  CGFloat scaledHeight = height * scaleFactor;

  CGSize targetSize = CGSizeMake(scaledWidth,scaledHeight);

  UIGraphicsBeginImageContext(targetSize);

  [image drawInRect:CGRectMake(0,0,scaledWidth,scaledHeight)];

  UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();

  UIGraphicsEndImageContext();

  return newImage;

  }

  方法二:

  .h具体code

   代码如下:

  #import

  @interface UIImage (UIImageExt)

  - (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size;

  - (UIImage *)imageByScalingAndCroppingForSize:(CGSize)targetSize;

  @end

  .m具体code

   代码如下:

  #import "UIImageExt.h"

  @implementation UIImage (UIImageExt)

  - (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size{

  // 创建一个bitmap的context

  // 并把它设置成为当前正在使用的context

  UIGraphicsBeginImageContext(size);

  // 绘制改变大小的图片

  [img drawInRect:CGRectMake(0, 0, size.width, size.height)];

  // 从当前context中创建一个改变大小后的图片

  UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();

  // 使当前的context出堆栈

  UIGraphicsEndImageContext();

  // 返回新的改变大小后的图片

  return scaledImage;

  }

  - (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize

  {

  UIImage *sourc

多瑙影院[www.aikan.tv/special/duonaoyingyuan/]
eImage = self;

  UIImage *newImage = nil;

  CGSize imageSize = sourceImage.size;

  CGFloat width = imageSize.width;

  CGFloat height = imageSize.height;

  CGFloat targetWidth = targetSize.width;

  CGFloat targetHeight = targetSize.height;

  CGFloat scaleFactor = 0.0;

  CGFloat scaledWidth = targetWidth;

  CGFloat scaledHeight = targetHeight;

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