这篇文章主要介绍了通过C#实现自动售货机接口,需要的朋友可以参考下
下面分几部分介绍C#实现自动售货机接口的方法,代码写的非常详细,不懂的地方有注释可以参考下。
MachineJP类:
第1部分:串口初始化,串口数据读写
- using System;
- using System.Collections.Generic;
- using System.IO.Ports;
- using System.Linq;
- using System.Text;
- using System.Threading;
- using System.Threading.Tasks;
- using System.Windows.Forms;
- using MachineJPDll.Models;
- using MachineJPDll.Utils;
- namespace MachineJPDll
- {
- /// <summary>
- /// 售货机接口(接口)
- /// </summary>
- public partial class MachineJP
- {
- #region 变量
- /// <summary>
- /// 串口资源
- /// </summary>
- private SerialPort m_SerialPort = null;
- /// <summary>
- /// 待发送给串口的命令列表
- /// </summary>
- private List<Cmd> m_CommandList = new List<Cmd>();
- /// <summary>
- /// 等待ACK_RPT或NAK_RPT的PC端向VMC端发送的消息列表
- /// </summary>
- private List<MT> m_WaitResultMTList = new List<MT>();
- /// <summary>
- /// 从串口接收的数据集合(数据已通过验证)
- /// </summary>
- private ReceiveDataCollection m_ReceiveDataCollection = new ReceiveDataCollection();
- #endregion
- #region 构造函数与析构函数
- /// <summary>
- /// 售货机接口(接口)
- /// </summary>
- public MachineJP()
- {
- }
- ~MachineJP()
- {
- if (m_SerialPort != null)
- {
- m_SerialPort.Close();
- m_SerialPort.Dispose();
- m_SerialPort = null;
- }
- }
- #endregion
- #region 读取串口数据
- /// <summary>
- /// 读取串口数据
- /// </summary>
- /// <returns>从串口读取的数据</returns>
- private byte[] ReadPort()
- {
- //读取串口数据
- DateTime dt = DateTime.Now;
- while (m_SerialPort.BytesToRead < 2)
- {
- Thread.Sleep(1);
- if (DateTime.Now.Subtract(dt).TotalMilliseconds > 1500) //超时
- {
- return new byte[0];
- }
- }
- List<byte> recList = new List<byte>();
- byte[] recData = new byte[m_SerialPort.BytesToRead];
- m_SerialPort.Read(recData, 0, recData.Length);
- recList.AddRange(recData);
- int length = recData[1] + 2; //报文数据总长度
- while (recList.Count < length)
- {
- if (m_SerialPort.BytesToRead > 0)
- {
- recData = new byte[m_SerialPort.BytesToRead];
- m_SerialPort.Read(recData, 0, recData.Length);
- recList.AddRange(recData);
- }
- Thread.Sleep(1);
- }
- return recList.ToArray();
- }
- #endregion
- #region 向串口发送数据
- /// <summary>
- /// 向串口发送数据
- /// </summary>
- /// <param name="cmd">待发送的命令</param>
- /// <param name="SN">序列号</param>
- private void WritePort(Cmd cmd, byte SN)
- {
- //发送数据
- List<byte> sendData = cmd.Data;
- sendData[1] = (byte)sendData.Count;
- sendData[2] = SN;
- byte[] checkCode = CommonUtil.CalCheckCode(sendData, sendData.Count);
- sendData.AddRange(checkCode);
- if (cmd.Mt != null)
- {
- m_WaitResultMTList.Add(cmd.Mt);
- }
- m_SerialPort.Write(sendData.ToArray(), 0, sendData.Count);
- LogHelper.Log(LogMsgType.Info, true, sendData.ToArray());
- }
- #endregion
- #region 发送ACK消息
- /// <summary>
- /// 发送ACK消息
- /// </summary>
- /// <param name="SN">序列号</param>
- private void SendACK(byte SN)
- {
- List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x80 };
- WritePort(new Cmd(sendData), SN);
- }
- #endregion
- #region Init 初始化
- /// <summary>
- /// 初始化
- /// </summary>
- /// <param name="com">串口号(例:COM1)</param>
- public void Init(string com)
- {
- if (m_SerialPort == null)
- {
- m_SerialPort = new SerialPort(com, 9600, Parity.None, 8, StopBits.One);
- m_SerialPort.ReadBufferSize = 1024;
- m_SerialPort.WriteBufferSize = 1024;
- m_SerialPort.DataReceived += new SerialDataReceivedEventHandler(serialPort_DataReceived);
- }
- if (!m_SerialPort.IsOpen)
- {
- m_SerialPort.Open();
- }
- GET_SETUP();
- CONTROL_IND(0x13, new byte[] { 0x00 }); //初始化完成标志
- GET_STATUS();
- SetDecimalPlaces(2); //设置小数点位数
- }
- #endregion
- #region Close 关闭连接
- /// <summary>
- /// 关闭连接
- /// </summary>
- public void Close()
- {
- m_SerialPort.Close();
- }
- #endregion
- #region 接收串口数据
- /// <summary>
- /// 接收串口数据
- /// </summary>
- /// <param name="type">消息类型</param>
- /// <param name="subtype">消息子类型</param>
- public byte[] Receive(byte type, byte subtype)
- {
- return m_ReceiveDataCollection.Get(type, subtype);
- }
- /// <summary>
- /// 接收串口数据
- /// </summary>
- /// <param name="type">消息类型</param>
- /// <param name="subtype">消息子类型</param>
- public byte[] WaitReceive(byte type, byte subtype)
- {
- DateTime time = DateTime.Now;
- while (true)
- {
- byte[] receiveData = m_ReceiveDataCollection.Get(type, subtype);
- if (receiveData != null) return receiveData;
- if (DateTime.Now.Subtract(time).TotalMinutes > 3) return null;
- Thread.Sleep(50);
- }
- }
- /// <summary>
- /// 接收串口数据
- /// </summary>
- /// <param name="type">消息类型</param>
- public byte[] WaitReceive(byte type)
- {
- DateTime time = DateTime.Now;
- while (true)
- {
- byte[] receiveData = m_ReceiveDataCollection.Get(type);
- if (receiveData != null) return receiveData;
- if (DateTime.Now.Subtract(time).TotalMinutes > 3) return null;
- Thread.Sleep(50);
- }
- }
- #endregion
- #region 判断消息是否发送成功
- /// <summary>
- /// 判断消息是否发送成功
- /// </summary>
- public bool SendSuccess(byte type, byte subtype)
- {
- DateTime time = DateTime.Now;
- while (true)
- {
- if (DateTime.Now.Subtract(time).TotalMinutes > 3)
- {
- return false;
- }
- byte[] ack = m_ReceiveDataCollection.Get(type, subtype);
- byte[] nak = m_ReceiveDataCollection.Get(type, subtype);
- if (ack != null) return true;
- if (nak != null) return false;
- Thread.Sleep(1);
- }
- }
- #endregion
- }
- }
第2部分:接收串口数据,并响应货机,向货机发送数据
- using System;
- using System.Collections.Generic;
- using System.IO.Ports;
- using System.Linq;
- using System.Text;
- using MachineJPDll.Models;
- using MachineJPDll.Utils;
- /*
- * VMC->PC数据的接收,货机事件的分发
- */
- namespace MachineJPDll
- {
- partial class MachineJP
- {
- #region serialPort_DataReceived
- /// <summary>
- /// 数据接收事件的方法
- /// </summary>
- public void serialPort_DataReceived(object obj, SerialDataReceivedEventArgs args)
- {
- byte[] receiveData = ReadPort();
- if (CommonUtil.ValidReceiveData(receiveData)) //只处理验证正确的数据,不正确的数据抛弃不处理
- {
- LogHelper.Log(LogMsgType.Info, false, receiveData);
- byte SN = CommonUtil.GetSN(receiveData);
- MT mt = new MT(receiveData);
- #region 轮询(POLL)
- if (mt.Type == 0x03)
- {
- if (m_CommandList.Count > 0)
- {
- WritePort(m_CommandList[0], SN);
- m_CommandList.RemoveAt(0);
- }
- else
- {
- //发送ACK消息
- SendACK(SN);
- }
- }
- #endregion
- #region 发送ACK消息
- if (CommonUtil.NeedACK(receiveData))
- {
- SendACK(SN); //发送ACK消息
- }
- #endregion
- #region VMC系统参数
- if (mt.Type == 0x05)
- {
- m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
- }
- #endregion
- #region ACK_RPT或NAK_RPT
- if (mt.Type == 0x01 //ACK_RPT
- || mt.Type == 0x02) //NAK_RPT
- {
- if (m_WaitResultMTList.Count > 0)
- {
- m_ReceiveDataCollection.Add(m_WaitResultMTList[0].Type, m_WaitResultMTList[0].Subtype, receiveData);
- m_WaitResultMTList.RemoveAt(0);
- }
- }
- #endregion
- #region INFO_RPT 数据报告
- if (mt.Type == 0x11)
- {
- #region 纸币器信息
- if (mt.Subtype == 16)
- {
- m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
- }
- #endregion
- #region 硬币器信息
- if (mt.Subtype == 17)
- {
- m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
- }
- #endregion
- #region 用户投币余额
- if (mt.Subtype == 3)
- {
- m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
- }
- #endregion
- }
- #endregion
- #region VENDOUT_RPT 出货报告
- if (mt.Type == 0x08)
- {
- m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
- }
- #endregion
- #region STATUS_RPT VMC整机状态报告
- if (mt.Type == 0x0D)
- {
- m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
- }
- #endregion
- #region SALEPRICE_IND 设置当前商品售价
- if (mt.Type == 0x8E)
- {
- m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
- }
- #endregion
- #region PAYIN_RPT VMC发送现金投币报告给PC
- if (mt.Type == 0x06)
- {
- m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
- }
- #endregion
- #region PAYOUT_RPT 出币报告
- if (mt.Type == 0x07)
- {
- m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
- }
- #endregion
- #region COST_RPT VMC扣款报告
- if (mt.Type == 0x10)
- {
- m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
- }
- #endregion
- #region ACTION_RPT 售货机行为报告
- if (mt.Type == 0x0B)
- {
- m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
- }
- #endregion
- #region HUODAO_RPT VMC货道报告
- if (mt.Type == 0x0E)
- {
- m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
- }
- #endregion
- }
- else //接收到的数据没有验证通过
- {
- LogHelper.LogException(LogMsgType.Error, false, "数据异常", receiveData);
- }
- }
- #endregion
- }
- }
第3部分:货机状态、投币、出货等接口
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading;
- using MachineJPDll.Enums;
- using MachineJPDll.Models;
- using MachineJPDll.Utils;
- /*
- * PC->VMC数据的发送(并非直接发送,只是添加到发送列表)
- */
- namespace MachineJPDll
- {
- partial class MachineJP
- {
- #region GET_SETUP
- /// <summary>
- /// PC通知VMC发送VMC_SETUP
- /// </summary>
- public VmcSetup GET_SETUP()
- {
- List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x90 };
- m_CommandList.Add(new Cmd(sendData));
- byte[] receiveData = WaitReceive(0x05);
- if (receiveData != null)
- {
- return new VmcSetup(receiveData);
- }
- return null;
- }
- #endregion
- #region CONTROL_IND PC控制售货机完成对应的动作
- /// <summary>
- /// PC控制VMC
- /// </summary>
- public bool CONTROL_IND(byte subtype, byte[] value)
- {
- List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x85 };
- sendData.Add(subtype);
- if (value != null && value.Length > 0)
- {
- sendData.AddRange(value);
- }
- m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
- return SendSuccess(0x85, subtype);
- }
- #endregion
- #region 设置小数点位数
- /// <summary>
- /// 设置小数点位数
- /// 用于PC 通知VMC,双方的金额数据比例系数关系,PC 每次启动时,都会给
- /// VMC 下发一次type=18 的消息,VMC 需要自己永久保存该数据,直到被PC 再
- /// 次更新。
- /// 取值范围:0、1、2 分别表示以 元、 角 、分 为单位
- /// </summary>
- public bool SetDecimalPlaces(int data)
- {
- return CONTROL_IND(18, new byte[] { (byte)data });
- }
- #endregion
- #region GET_STATUS PC通知VMC发送STATUS_RPT
- /// <summary>
- /// PC通知VMC发送STATUS_RPT
- /// </summary>
- public StatusRpt GET_STATUS()
- {
- List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x86 };
- m_CommandList.Add(new Cmd(sendData));
- byte[] receiveData = WaitReceive(0x0D);
- if (receiveData != null)
- {
- return new StatusRpt(receiveData);
- }
- return null;
- }
- #endregion
- #region GET_INFO PC通知VMC发送INFO_RPT
- /// <summary>
- /// PC通知VMC发送INFO_RPT
- /// </summary>
- public byte[] GET_INFO(byte subtype)
- {
- List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x8C };
- sendData.Add(subtype);
- m_CommandList.Add(new Cmd(sendData));
- return WaitReceive(0x11);
- }
- #endregion
- #region VENDOUT_IND 出货
- /// <summary>
- /// PC出货指示
- /// </summary>
- /// <param name="device">售货机的箱体号 例如柜1 为 0x01 以此类推</param>
- /// <param name="method">method =1:VMC 通过商品ID 指示出货,如果商品ID 不存在,回复NAK_RPT method =2:VMC 通过货道ID 指示VMC 出货,如果货道ID 不存在,回复NAK_RPT</param>
- /// <param name="sp_id_hd_id">sp_id:通过商品ID 指示VMC 出货 hd_id:通过货道ID 指示VMC 出货</param>
- /// <param name="type">如果type=0,cost 代表本次出货扣款金额 如果TYPE 不为0,则COST 必须为0</param>
- /// <param name="cost">cost 代表本次出货扣款金额</param>
- public VendoutRpt VENDOUT_IND(byte device, byte method, byte sp_id_hd_id, byte type, int cost)
- {
- List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x83 };
- sendData.AddRange(new byte[] { device, method, sp_id_hd_id, type });
- sendData.AddRange(CommonUtil.Int2ByteArray(cost, 2));
- m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
- if (SendSuccess(0x83, 0x00))
- {
- byte[] receiveData = WaitReceive(0x08);
- if (receiveData != null)
- {
- return new VendoutRpt(receiveData);
- }
- }
- return null;
- }
- #endregion
- #region HUODAO_SET_IND 设置货道商品数量
- /// <summary>
- /// PC通知VMC,当前货道对应商品的数量等信息
- /// </summary>
- /// <param name="device">表示箱柜号</param>
- /// <param name="huodao">zyxxxxxx “z”固定填0 “y”固定填0 “xxxxxx”,表示商品余量,如果商品余量大于63,则统一为63</param>
- public bool HUODAO_SET_IND(byte device, List<int> huodao)
- {
- List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8F };
- sendData.Add(device);
- for (int i = 0; i < huodao.Count; i++)
- {
- if (huodao[i] > 63)
- {
- huodao[i] = 63;
- }
- }
- sendData.AddRange(huodao.ConvertAll<byte>(a => (byte)a));
- m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
- return SendSuccess(0x8F, 0x00);
- }
- #endregion
- #region SALEPRICE_IND 设置当前商品售价
- /// <summary>
- /// PC通知VMC,当前商品售价
- /// </summary>
- /// <param name="device">表示箱柜号</param>
- /// <param name="type">表示设置单价的方式;Type = 0:为按商品ID 发送单价,可以变长发送,商品种类最大不超过80 个;Type = 1: 为按货道号发送,固定发送80 个货道的单价信息</param>
- /// <param name="sp_price">商品售价</param>
- public bool SALEPRICE_IND(byte device, byte type, List<int> sp_price)
- {
- List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8E };
- sendData.Add(device);
- sendData.Add(type);
- sendData.AddRange(sp_price.ConvertAll<byte>(a => (byte)a));
- m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
- return SendSuccess(0x8E, 0x00);
- }
- #endregion
- #region PAYOUT_IND PC指示VMC出币
- /// <summary>
- /// PC指示VMC出币
- /// </summary>
- /// <param name="device">出币设备</param>
- /// <param name="value">本次出币总金额</param>
- /// <param name="type">出币类型 无需理解type 的含义,只需要在出币完成后的PAYOUT_RPT 中将该type 值回传给PC 即可</param>
- public PayoutRpt PAYOUT_IND(PayoutType device, int value, byte type)
- {
- List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x89 };
- sendData.Add((byte)device);
- sendData.AddRange(CommonUtil.Int2ByteArray(value, 2));
- sendData.Add(type);
- m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
- if (SendSuccess(0x89, 0x00))
- {
- byte[] receiveData = WaitReceive(0x07);
- if (receiveData != null)
- {
- return new PayoutRpt(receiveData);
- }
- }
- return null;
- }
- #endregion
- #region COST_IND PC扣款指示
- /// <summary>
- /// PC扣款指示
- /// </summary>
- /// <param name="device">device=0,从用户投币总额中扣款;优先从用户非暂存金额中扣除(纸币尽量滞后压钞),参见《现金扣款顺序》</param>
- /// <param name="value">扣款金额</param>
- /// <param name="type">VMC 不用理解type 的含义,只需上报对应的COST_RPT 时回传即可</param>
- public CostRpt COST_IND(byte device, int value, byte type)
- {
- List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8B };
- sendData.Add(device);
- sendData.AddRange(CommonUtil.Int2ByteArray(value, 2));
- sendData.Add(type);
- m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
- if (SendSuccess(0x8B, 0x00))
- {
- byte[] receiveData = WaitReceive(0x10);
- if (receiveData != null)
- {
- return new CostRpt(receiveData);
- }
- }
- return null;
- }
- #endregion
- #region GET_HUODAO PC通知VMC上报HUODAO_RPT
- /// <summary>
- /// PC通知VMC上报HUODAO_RPT
- /// </summary>
- /// <param name="device">箱柜号</param>
- public HuoDaoRpt GET_HUODAO(byte device)
- {
- List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x8A };
- sendData.Add(device);
- m_CommandList.Add(new Cmd(sendData));
- byte[] receiveData = WaitReceive(0x0E);
- if (receiveData != null)
- {
- return new HuoDaoRpt(receiveData);
- }
- return null;
- }
- #endregion
- #region SET_HUODAO PC发送配置货道信息
- /// <summary>
- /// PC发送配置货道信息
- /// </summary>
- /// <param name="Cabinet">箱柜号</param>
- /// <param name="hd_no">货道逻辑编号,十进制</param>
- /// <param name="Hd_id">商品ID号</param>
- /// <param name="Hd_count">货道剩余量</param>
- /// <param name="Hd_price">货道单价</param>
- /// <param name="Reserved">保留字段VMC忽略此字段,PC最好将此字段置为0</param>
- public bool SET_HUODAO(byte Cabinet, int hd_no, int Hd_id, int Hd_count, int Hd_price, int Reserved = 0)
- {
- List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x93 };
- sendData.Add(Cabinet);
- sendData.Add((byte)hd_no);
- sendData.Add((byte)Hd_id);
- sendData.Add((byte)Hd_count);
- sendData.AddRange(CommonUtil.Int2ByteArray(Hd_price, 2));
- sendData.AddRange(CommonUtil.Int2ByteArray(Reserved, 2));
- m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
- return SendSuccess(0x93, 0x00);
- }
- #endregion
- #region 开启纸硬币器
- /// <summary>
- /// 现金收银模组(纸币器、硬币器)开关
- /// </summary>
- /// <param name="open">true:开,false:关</param>
- public bool CtrlCoinPaper(bool open)
- {
- if (open)
- {
- return CONTROL_IND(2, new byte[] { 1 });
- }
- else
- {
- return CONTROL_IND(2, new byte[] { 0 });
- }
- }
- #endregion
- #region 找零
- /// <summary>
- /// 找零
- /// 与手工拨弄物理找零开关相同
- /// </summary>
- public bool MakeChange()
- {
- return CONTROL_IND(6, new byte[] { 0 });
- }
- #endregion
- #region 获取硬币器信息
- /// <summary>
- /// 获取硬币器信息
- /// </summary>
- public InfoRpt_17 GetCoinInfo()
- {
- return new InfoRpt_17(GET_INFO(17));
- }
- #endregion
- #region 获取纸币器信息
- /// <summary>
- /// 获取纸币器信息
- /// </summary>
- public InfoRpt_16 GetPaperInfo()
- {
- return new InfoRpt_16(GET_INFO(16));
- }
- #endregion
- #region 获取现金投币报告
- /// <summary>
- /// 获取现金投币报告
- /// </summary>
- public PayinRpt GetPayinRpt()
- {
- byte[] receiveData = Receive(0x06, 0x00);
- if (receiveData != null)
- {
- return new PayinRpt(receiveData);
- }
- return null;
- }
- #endregion
- #region 获取用户投币余额
- /// <summary>
- /// 获取用户投币余额
- /// </summary>
- public InfoRpt_3 GetRemaiderAmount()
- {
- byte[] receiveData = WaitReceive(0x11, 0x003);
- if (receiveData != null)
- {
- return new InfoRpt_3(receiveData);
- }
- return null;
- }
- #endregion
- }
- }
ReceiveDataCollection类和ReceiveData类:
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace MachineJPDll.Models
- {
- /// <summary>
- /// 从串口接收到的数据(数据已通过验证)
- /// </summary>
- public class ReceiveData
- {
- /// <summary>
- /// 从串口接收到的数据(数据已通过验证)
- /// </summary>
- public byte[] Data { get; set; }
- /// <summary>
- /// 添加到集合ReceiveDataCollection的时间
- /// </summary>
- public DateTime AddTime { get; set; }
- /// <summary>
- /// 消息类型
- /// </summary>
- public byte Type { get; set; }
- /// <summary>
- /// 消息子类型
- /// </summary>
- public byte Subtype { get; set; }
- /// <summary>
- /// 从串口接收到的数据(数据已通过验证)
- /// </summary>
- /// <param name="type">消息类型</param>
- /// <param name="subtype">消息子类型</param>
- /// <param name="data">从串口接收到的数据(数据已通过验证)</param>
- /// <param name="addTime">添加到集合ReceiveDataCollection的时间</param>
- public ReceiveData(byte type, byte subtype, byte[] data, DateTime addTime)
- {
- this.Type = type;
- this.Subtype = subtype;
- this.Data = data;
- this.AddTime = addTime;
- }
- }
- }
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace MachineJPDll.Models
- {
- /// <summary>
- /// 从串口接收到的数据集合(数据已通过验证)
- /// </summary>
- public class ReceiveDataCollection
- {
- /// <summary>
- /// 从串口接收到的数据集合(数据已通过验证)
- /// </summary>
- private List<ReceiveData> m_ReceiveDataList = new List<ReceiveData>();
- /// <summary>
- /// 数据过期时间
- /// </summary>
- private int m_Timeout = 3;
- private static object _lock = new object();
- /// <summary>
- /// 添加到集合
- /// </summary>
- /// <param name="type">消息类型</param>
- /// <param name="subtype">消息子类型</param>
- /// <param name="data">从串口接收到的数据(数据已通过验证)</param>
- public void Add(byte type, byte subtype, byte[] data)
- {
- lock (_lock)
- {
- ReceiveData receiveData = new ReceiveData(type, subtype, data, DateTime.Now);
- m_ReceiveDataList.Add(receiveData);
- for (int i = m_ReceiveDataList.Count - 1; i >= 0; i--)
- {
- if (DateTime.Now.Subtract(m_ReceiveDataList[i].AddTime).TotalMinutes > m_Timeout)
- {
- m_ReceiveDataList.RemoveAt(i);
- }
- }
- }
- }
- /// <summary>
- /// 从集合中获取串口接收到的数据(数据已通过验证)
- /// </summary>
- /// <param name="type">消息类型</param>
- /// <param name="subtype">消息子类型</param>
- /// <returns>从串口接收到的数据(数据已通过验证)</returns>
- public byte[] Get(byte type, byte subtype)
- {
- lock (_lock)
- {
- ReceiveData receiveData = null;
- for (int i = 0; i < m_ReceiveDataList.Count; i++)
- {
- if (m_ReceiveDataList[i].Type == type && m_ReceiveDataList[i].Subtype == subtype)
- {
- receiveData = m_ReceiveDataList[i];
- m_ReceiveDataList.RemoveAt(i);
- return receiveData.Data;
- }
- }
- return null;
- }
- }
- /// <summary>
- /// 从集合中获取串口接收到的数据(数据已通过验证)
- /// </summary>
- /// <param name="type">消息类型</param>
- /// <returns>从串口接收到的数据(数据已通过验证)</returns>
- public byte[] Get(byte type)
- {
- lock (_lock)
- {
- ReceiveData receiveData = null;
- for (int i = 0; i < m_ReceiveDataList.Count; i++)
- {
- if (m_ReceiveDataList[i].Type == type)
- {
- receiveData = m_ReceiveDataList[i];
- m_ReceiveDataList.RemoveAt(i);
- return receiveData.Data;
- }
- }
- return null;
- }
- }
- }
- }
Models:
StatusRpt类:
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using MachineJPDll;
- using MachineJPDll.Enums;
- using MachineJPDll.Utils;
- namespace MachineJPDll.Models
- {
- /// <summary>
- /// VMC状态报告
- /// </summary>
- public class StatusRpt
- {
- /// <summary>
- /// 从串口读取的通过验证的数据
- /// </summary>
- private byte[] m_data;
- /// <summary>
- /// VMC状态报告
- /// </summary>
- /// <param name="data">从串口读取的通过验证的数据</param>
- public StatusRpt(byte[] data)
- {
- m_data = data;
- }
- public override string ToString()
- {
- StringBuilder sb = new StringBuilder();
- sb.AppendFormat("出货检测设备状态:{0}/r/n", check_st.ToString());
- sb.AppendFormat("纸币器状态:{0}/r/n", bv_st.ToString());
- sb.AppendFormat("硬币器状态:{0}/r/n", cc_st.ToString());
- sb.AppendFormat("VMC状态:{0}/r/n", vmc_st.ToString());
- sb.AppendFormat("展示位状态:{0} {1} {2} {3}/r/n", pos_st[0].ToString(), pos_st[1].ToString(), pos_st[2].ToString(), pos_st[3].ToString());
- sb.AppendFormat("机器中可用的找零量总金额(包括硬币和纸币):{0}/r/n", change.ToString());
- sb.AppendFormat("货仓1货仓2货仓3货仓4温度:{0} {1} {2} {3}/r/n", tem1.ToString(), tem2.ToString(), tem3.ToString(), tem4.ToString());
- sb.AppendFormat("货仓状态设置值:{0} {1} {2} {3}/r/n", tem_st[0].ToString(), tem_st[1].ToString(), tem_st[2].ToString(), tem_st[3].ToString());
- if (this.自动退币 == 255)
- {
- sb.AppendFormat("自动退币时间:永不自动退币/r/n");
- }
- else
- {
- sb.AppendFormat("自动退币时间:{0}/r/n", 自动退币.ToString());
- }
- sb.AppendFormat("找零余量(1#--6#):{0} {1} {2} {3} {4} {5}/r/n", this.找零余量1, this.找零余量2, this.找零余量3, this.找零余量4, this.找零余量5, this.找零余量6);
- return sb.ToString();
- }
- /// <summary>
- /// 出货检测设备状态
- /// </summary>
- public CheckSt check_st
- {
- get
- {
- byte val = m_data[5];
- return (CheckSt)CommonUtil.GetFromByte(val, 0, 2);
- }
- }
- /// <summary>
- /// 纸币器状态
- /// </summary>
- public DeviceSt bv_st
- {
- get
- {
- byte val = m_data[5];
- return (DeviceSt)CommonUtil.GetFromByte(val, 2, 2);
- }
- }
- /// <summary>
- /// 硬币器状态
- /// </summary>
- public DeviceSt cc_st
- {
- get
- {
- byte val = m_data[5];
- return (DeviceSt)CommonUtil.GetFromByte(val, 4, 2);
- }
- }
- /// <summary>
- /// VMC状态
- /// </summary>
- public VmcSt vmc_st
- {
- get
- {
- byte val = m_data[5];
- return (VmcSt)CommonUtil.GetFromByte(val, 6, 2);
- }
- }
- /// <summary>
- /// 展示位状态
- /// </summary>
- public List<DeviceSt> pos_st
- {
- get
- {
- List<DeviceSt> deviceStList = new List<DeviceSt>();
- byte val = m_data[6];
- for (int i = 0; i < 4; i++)
- {
- DeviceSt deviceSt = (DeviceSt)CommonUtil.GetFromByte(val, i * 2, 2);
- deviceStList.Add(deviceSt);
- }
- return deviceStList;
- }
- }
- /// <summary>
- /// 机器中,可用的找零量总金额(包括硬币和纸币)
- /// </summary>
- public int change
- {
- get
- {
- return CommonUtil.ByteArray2Int(m_data, 7, 2);
- }
- }
- /// <summary>
- /// 货仓1 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃
- /// </summary>
- public TemSub tem1
- {
- get
- {
- return new TemSub(m_data[9]);
- }
- }
- /// <summary>
- /// 货仓2 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃
- /// </summary>
- public TemSub tem2
- {
- get
- {
- return new TemSub(m_data[10]);
- }
- }
- /// <summary>
- /// 货仓3 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃
- /// </summary>
- public TemSub tem3
- {
- get
- {
- return new TemSub(m_data[11]);
- }
- }
- /// <summary>
- /// 货仓4 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃
- /// </summary>
- public TemSub tem4
- {
- get
- {
- return new TemSub(m_data[12]);
- }
- }
- /// <summary>
- /// 货仓状态设置值,共支持4 个货仓
- /// </summary>
- public List<TemSt> tem_st
- {
- get
- {
- List<TemSt> temStList = new List<TemSt>();
- for (int i = 0; i < 4; i++)
- {
- TemSt temSt = (TemSt)CommonUtil.GetFromByte(m_data[13], i * 2, 2);
- temStList.Add(temSt);
- }
- return temStList;
- }
- }
- /// <summary>
- /// 自动退币时间。
- /// 0:表示商品出货后,立即自动退币
- /// 255:表示永不自动退币
- /// 1-254:表示商品出货后,自动退币时间(单位:秒)
- /// </summary>
- public int 自动退币
- {
- get
- {
- return m_data[14];
- }
- }
- /// <summary>
- /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零
- /// 1#”…“找零6#”中每种钱币的找零数量;
- /// * 找零量最大为255,超过255 时上报为255;
- /// * 找零量单位为“个”,代表可找零硬币的个数。
- /// </summary>
- public int 找零余量1
- {
- get
- {
- return m_data[15];
- }
- }
- /// <summary>
- /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零
- /// 1#”…“找零6#”中每种钱币的找零数量;
- /// * 找零量最大为255,超过255 时上报为255;
- /// * 找零量单位为“个”,代表可找零硬币的个数。
- /// </summary>
- public int 找零余量2
- {
- get
- {
- return m_data[16];
- }
- }
- /// <summary>
- /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零
- /// 1#”…“找零6#”中每种钱币的找零数量;
- /// * 找零量最大为255,超过255 时上报为255;
- /// * 找零量单位为“个”,代表可找零硬币的个数。
- /// </summary>
- public int 找零余量3
- {
- get
- {
- return m_data[17];
- }
- }
- /// <summary>
- /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零
- /// 1#”…“找零6#”中每种钱币的找零数量;
- /// * 找零量最大为255,超过255 时上报为255;
- /// * 找零量单位为“个”,代表可找零硬币的个数。
- /// </summary>
- public int 找零余量4
- {
- get
- {
- return m_data[18];
- }
- }
- /// <summary>
- /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零
- /// 1#”…“找零6#”中每种钱币的找零数量;
- /// * 找零量最大为255,超过255 时上报为255;
- /// * 找零量单位为“个”,代表可找零硬币的个数。
- /// </summary>
- public int 找零余量5
- {
- get
- {
- return m_data[19];
- }
- }
- /// <summary>
- /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零
- /// 1#”…“找零6#”中每种钱币的找零数量;
- /// * 找零量最大为255,超过255 时上报为255;
- /// * 找零量单位为“个”,代表可找零硬币的个数。
- /// </summary>
- public int 找零余量6
- {
- get
- {
- return m_data[20];
- }
- }
- }
- }
以上就是C#实现自动售货机接口的代码,需要的朋友可以来学习。
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