AnyChat(全名叫Anychat SDK),也叫音视频互动开发平台;是一套跨平台的即时通讯解决方案,基于先进的H.264视频编码标准、AAC音频编码标准与P2P技术,整合了佰锐科技在音视频编码、多媒体通讯领域领先的开发技术和丰富的产品经验而设计的高质量、宽适应性、分布式、模块化的网络音视频互动平台。
可以进行双人或多人的语音实时通话,支持Windows、Web、Android、iOS、Mac、Linux等跨平台通信。
所提供的SDK支持C++、Delphi、Java、C#、VB、object-c等多种语音开发。
AnyChat包括音频视频录制,拍照,服务器录像,文字聊天,文件发送等多种功能。
界面如下
调用流程:
1.在所要监听的类中调用重载WndProc方法,实现windows消息的监听。
/// <summary>/// 重载/// </summary>/// <param name="m"></param>protected override void WndProc(ref Message m){if (m.Msg == AnyChatCoreSDK.WM_GV_CONNECT){//客户端连接服务器,表示是否连接成功int succed = m.WParam.ToInt32();//连接服务器成功if (succed == 1){//登录服务器(在WndProc中的获取方法回调结果。参数:AnyChatCoreSDK.WM_GV_LOGINSYSTEM)int ret = AnyChatCoreSDK.Login(PublicMembers.g_Name, "", 0);}else{PublicMembers.ShowRightTip("登录失败。错误代码:" + succed, "");}}else if (m.Msg == AnyChatCoreSDK.WM_GV_LOGINSYSTEM){//客户端登录系统,wParam(INT)表示自己的用户ID号int userid = m.WParam.ToInt32();if (m.LParam.ToInt32() == 0){m_myUserID = userid;//进入房间(在WndProc中的获取方法回调结果。参数:AnyChatCoreSDK.WM_GV_ENTERROOM)int ret = AnyChatCoreSDK.EnterRoom(m_RoomID, "", 0);}else{MessageBox.Show("登录服务器失败,代码出错为:" + m.LParam.ToInt32(), "警告");}}else if (m.Msg == AnyChatCoreSDK.WM_GV_ENTERROOM){//客户端进入房间if (m.LParam.ToInt32() == 0){//绑定本机视频窗口 -1代表自己int ret = AnyChatCoreSDK.SetVideoPos(-1, picLocalVideo.Handle, 0, 0, picLocalVideo.Width, picLocalVideo.Height);//开启本地视频 -1代表自己ret = AnyChatCoreSDK.UserCameraControl(-1, true);//开启本地声音 -1代表自己ret = AnyChatCoreSDK.UserSpeakControl(-1, true);}else{MessageBox.Show("申请进入房间失败,出错代码为:" + m.LParam.ToInt32(), "警告");}}else if (m.Msg == AnyChatCoreSDK.WM_GV_ONLINEUSER){//收到当前房间的在线用户信息,进入房间后触发一次int usrcnt = m.WParam.ToInt32();int cnt = 0;//在线用户数量AnyChatCoreSDK.GetOnlineUser(null, ref cnt);//获取在线用户数量int[] userArr = new int[cnt];//在线用户IDAnyChatCoreSDK.GetOnlineUser(userArr, ref cnt);//获取在线用户ID数组}else if (m.Msg == AnyChatCoreSDK.WM_GV_LINKCLOSE){//客户端掉线处理}else if (m.Msg == AnyChatCoreSDK.WM_GV_USERATROOM){//用户进入(离开)房间,wParam(INT)表示用户ID号、//用户IDint userID = m.WParam.ToInt32();//发生状态int boEntered = m.LParam.ToInt32();if (boEntered == 1){//进入房间m_others.Add(userID);StartVideo(userID);}else{//退出房间m_others.Remove(userID);EndVideo(userID);}}base.WndProc(ref m);}
2.初始化AnyChat的SDK
//设置回调函数SystemSetting.Text_OnReceive = new TextReceivedHandler(Received_CallBack);//文本回调涵数SystemSetting.TransBuffer_OnReceive = new TransBufferReceivedHandler(Received_TransBuffer);//透明通道传输回调SystemSetting.TransFile_OnReceive = new TransFileReceivedHandler(Received_TransFile);//文件传输回调SystemSetting.TransRecord_OnReceive = new TransRecordHandler(File_CallBack);//拍照录像回调函数//初始化SystemSetting.Init(this.Handle);//设置内核参数 设置保存路径int ret = 0;ret = AnyChatCoreSDK.SetSDKOption(AnyChatCoreSDK.BRAC_SO_RECORD_TMPDIR, Application.StartupPath, Application.StartupPath.Length);ret = AnyChatCoreSDK.SetSDKOption(AnyChatCoreSDK.BRAC_SO_SNAPSHOT_TMPDIR, Application.StartupPath, Application.StartupPath.Length);
3.连接AnyChat服务器。使用AnyChat功能必须先连接并登录AnyChat服务器。执行连接操作后会触发windows消息回调 AnyChatCoreSDK.WM_GV_CONNECT
//登录AnyChat (IP从配置文件中获取)string IP = XmlHelper.GetXmlAttribute(PublicMembers.Config, "//Configuration//IP", "value").Value;//连接服务器(在WndProc中的获取方法回调结果。参数:AnyChatCoreSDK.WM_GV_CONNECT)ret = AnyChatCoreSDK.Connect(IP, 8906);
4.登录AnyChat服务器。执行连接操作后会触发windows消息回调 AnyChatCoreSDK.WM_GV_LOGINSYSTEM
//登录服务器(在WndProc中的获取方法回调结果。参数:AnyChatCoreSDK.WM_GV_LOGINSYSTEM)int ret = AnyChatCoreSDK.Login(PublicMembers.g_Name, "", 0);
5.服务器登录成功后进入指定房间,只有在同一个房间内的用户才可以进行视频音频交互。
//进入房间(在WndProc中的获取方法回调结果。参数:AnyChatCoreSDK.WM_GV_ENTERROOM)int ret = AnyChatCoreSDK.EnterRoom(m_RoomID, "", 0);
6.打开,关闭音频视频
//绑定本机视频窗口 -1代表自己,通过指定userId来绑定视频窗口int ret = AnyChatCoreSDK.SetVideoPos(-1, picLocalVideo.Handle, 0, 0, picLocalVideo.Width, picLocalVideo.Height);//开启本地视频 -1代表自己ret = AnyChatCoreSDK.UserCameraControl(-1, true);//开启本地声音 -1代表自己ret = AnyChatCoreSDK.UserSpeakControl(-1, true);
7.发送文件,文字,录制等操作
//发送文字int ret = AnyChatCoreSDK.SendTextMessage(-1, true, text, length);//发送文件 filepath:文件路径int taskId = 0;int flag = AnyChatCoreSDK.TransFile(userId, filepath, 1, 0, 0, ref taskId);//开启声音int ret = AnyChatCoreSDK.UserSpeakControl(userId, true);//关闭声音int ret = AnyChatCoreSDK.UserSpeakControl(userId, false);//开启视频int ret = AnyChatCoreSDK.UserCameraControl(userId, true);//关闭视频int ret = AnyChatCoreSDK.UserCameraControl(userId, false);//开始录像ulong flag = 0;//0为录制视频 1为录制音频int ret = AnyChatCoreSDK.StreamRecordCtrl(userId, true, flag, 0);//停止录像ulong flag = 0;//0为录制视频 1为录制音频int ret = AnyChatCoreSDK.StreamRecordCtrl(userId, false, flag, 0);//拍照AnyChatCoreSDK.SnapShot(userId, 1, 1);
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