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C#中进程的挂起与恢复

2019-10-29 21:12:05
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1. 源起:

仍然是模块化编程所引发的需求。产品经理难伺候,女产品经理更甚之~:p

纯属戏谑,技术方案与产品经理无关,芋头莫怪!

VCU10项目重构,要求各功能模块以独立进程方式实现,比如:音视频转换模块,若以独立进程方式实现,如何控制其暂停、继续等功能呢?

线程可以Suspend、Resume,c#内置的Process没有此类方法,咋整?

山穷水尽疑无路,柳暗花明又一村。情到浓时清转薄,此情可待成追忆!

前篇描述了进程间数据传递方法,此篇亦以示例演示其间控制与数据交互方法。

 2、未公开的API函数:NtSuspendProcess、NtResumeProcess

此类函数在MSDN中找不到。

思其原因,概因它们介于Windows API和 内核API之间,威力不容小觑。怕二八耙子程序员滥用而引发事端,因此密藏。

其实还有个NtTerminateProcess,因Process有Kill方法,因此可不用。

但再隐秘的东西,只要有价值,都会被人给翻出来,好酒不怕巷子深么!

好,基于其,设计一个进程管理类,实现模块化编程之进程间控制这个需求。

3、ProcessMgr

直上代码吧,封装一个进程管理单元:

public static class ProcessMgr {  /// <summary>  /// The process-specific access rights.  /// </summary>  [Flags]  public enum ProcessAccess : uint  {   /// <summary>   /// Required to terminate a process using TerminateProcess.   /// </summary>   Terminate = 0x1,   /// <summary>   /// Required to create a thread.   /// </summary>   CreateThread = 0x2,   /// <summary>   /// Undocumented.   /// </summary>   SetSessionId = 0x4,   /// <summary>   /// Required to perform an operation on the address space of a process (see VirtualProtectEx and WriteProcessMemory).   /// </summary>   VmOperation = 0x8,   /// <summary>   /// Required to read memory in a process using ReadProcessMemory.   /// </summary>   VmRead = 0x10,   /// <summary>   /// Required to write to memory in a process using WriteProcessMemory.   /// </summary>   VmWrite = 0x20,   /// <summary>   /// Required to duplicate a handle using DuplicateHandle.   /// </summary>   DupHandle = 0x40,   /// <summary>   /// Required to create a process.   /// </summary>   CreateProcess = 0x80,   /// <summary>   /// Required to set memory limits using SetProcessWorkingSetSize.   /// </summary>   SetQuota = 0x100,   /// <summary>   /// Required to set certain information about a process, such as its priority class (see SetPriorityClass).   /// </summary>   SetInformation = 0x200,   /// <summary>   /// Required to retrieve certain information about a process, such as its token, exit code, and priority class (see OpenProcessToken, GetExitCodeProcess, GetPriorityClass, and IsProcessInJob).   /// </summary>   QueryInformation = 0x400,   /// <summary>   /// Undocumented.   /// </summary>   SetPort = 0x800,   /// <summary>   /// Required to suspend or resume a process.   /// </summary>   SuspendResume = 0x800,   /// <summary>   /// Required to retrieve certain information about a process (see QueryFullProcessImageName). A handle that has the PROCESS_QUERY_INFORMATION access right is automatically granted PROCESS_QUERY_LIMITED_INFORMATION.   /// </summary>   QueryLimitedInformation = 0x1000,   /// <summary>   /// Required to wait for the process to terminate using the wait functions.   /// </summary>   Synchronize = 0x100000  }  [DllImport("ntdll.dll")]  private static extern uint NtResumeProcess([In] IntPtr processHandle);  [DllImport("ntdll.dll")]  private static extern uint NtSuspendProcess([In] IntPtr processHandle);  [DllImport("kernel32.dll", SetLastError = true)]  private static extern IntPtr OpenProcess(   ProcessAccess desiredAccess,   bool inheritHandle,   int processId);  [DllImport("kernel32.dll", SetLastError = true)]  [return: MarshalAs(UnmanagedType.Bool)]  private static extern bool CloseHandle([In] IntPtr handle);  public static void SuspendProcess(int processId)  {   IntPtr hProc = IntPtr.Zero;   try   {    // Gets the handle to the Process    hProc = OpenProcess(ProcessAccess.SuspendResume, false, processId);    if (hProc != IntPtr.Zero)     NtSuspendProcess(hProc);   }   finally   {    // Don't forget to close handle you created.    if (hProc != IntPtr.Zero)     CloseHandle(hProc);   }  }  public static void ResumeProcess(int processId)  {   IntPtr hProc = IntPtr.Zero;   try   {    // Gets the handle to the Process    hProc = OpenProcess(ProcessAccess.SuspendResume, false, processId);    if (hProc != IntPtr.Zero)     NtResumeProcess(hProc);   }   finally   {    // Don't forget to close handle you created.    if (hProc != IntPtr.Zero)     CloseHandle(hProc);   }  } }

4、进程控制

我权且主进程为宿主,它通过Process类调用子进程,得其ID,以此为用。其调用代码为:

 private void RunTestProcess(bool hidden = false)  {   string appPath = Path.GetDirectoryName(Application.ExecutablePath);   string testAppPath = Path.Combine(appPath, "TestApp.exe");   var pi = new ProcessStartInfo();   pi.FileName = testAppPath;   pi.Arguments = this.Handle.ToString();   pi.WindowStyle = hidden ? ProcessWindowStyle.Hidden : ProcessWindowStyle.Normal;   this.childProcess = Process.Start(pi);   txtInfo.Text = string.Format("子进程ID:{0}/r/n子进程名:{1}", childProcess.Id, childProcess.ProcessName);   ...  }

控制代码为:    

private void btnWork_Click(object sender, EventArgs e)  {   if (this.childProcess == null || this.childProcess.HasExited)    return;   if ((int)btnWork.Tag == 0)   {    btnWork.Tag = 1;    btnWork.Text = "恢复";    ProcessMgr.SuspendProcess(this.childProcess.Id);   }   else   {    btnWork.Tag = 0;    btnWork.Text = "挂起";    ProcessMgr.ResumeProcess(this.childProcess.Id);   }  }

子进程以一定时器模拟其工作,向主进程抛进度消息:

 private void timer_Tick(object sender, EventArgs e)  {   if (progressBar.Value < progressBar.Maximum)    progressBar.Value += 1;   else    progressBar.Value = 0;   if (this.hostHandle != IntPtr.Zero)    SendMessage(this.hostHandle, WM_PROGRESS, 0, progressBar.Value);  }

代码量就这么的少,简单吧……

5、效果图:

为示例,做了两个图,其一为显示子进程,其二为隐藏子进程。

C#,进程,挂起,恢复

实际项目调用独立进程模块,是以隐藏方式调用的,以宿主展示其处理进度,如此图:

C#,进程,挂起,恢复

后记:

扩展思路,一些优秀的开源工具,如youtube_dl、ffmpeg等,都以独立进程方式存在,且可通过CMD管理通信。

以此进程控制原理,可以基于这些开源工具,做出相当不错的GUI工具出来。毕竟相对于强大的命令行,人们还是以简单操作为方便。


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