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lua脚本实现自动生成APK包

2024-07-21 23:04:23
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可以根据需要自行扩展了。

使用前tool path 还有 target path的前两个还是需要自己设置下。

一些小的函数 jit_file copy_file 我就不贴了 比较简单,用来luajit 和 拷贝。

 

复制代码 代码如下:

-- Authors: sails鸢@oschina
-- Date: 20th , August , 2014
-- Note:
-- This is used for Cocos2dx + Lua
-- This is a script to making .APK file for android platform
-- Make sure you have installed java, ant, android sdk, ndk, svn, jit
-- Also plz check and rewrite following paths before you use this script
-- Remarks:
-- The script will update your cocos engine directory and your Lua script which probably is Resources
-- then it should jit your Lua files , use ASMaker to encrypt your Lua-jit files
-- all files and resources will move to this folder proj.android/assets
-- finally it will make a .APK package with ANT
require('support')
--tools paths
local JAVA_HOME = 'C://Program Files//Java//jdk1.8.0_05'
local ANT_HOME = 'D://ProgramSoftware//apache-ant-1.9.4'
local ANDROID_HOME = '"D://ProgramSoftware//android sdk//sdk"'
local NDK_HOME =  'D://ProgramSoftware//android-ndk-r9d-windows-x86_64//android-ndk-r9d'
local SVN_HOME = 'C://Program Files//TortoiseSVN//bin//'
--target paths
local ENGINE_DIR = 'D://engine'
local WORK_DIR = 'D://engine//projects//XXXX//proj.android'
local RESOURCES_DIR = WORK_DIR ..'//..//Resources'
local ASSETS_DIR = WORK_DIR ..'//assets'
--function detect directory
local function dir_exist(dir)
    return os.execute(string.format('pushd "%s">nul 2>nul && popd', dir))
end
--remove old assets
if dir_exist(ASSETS_DIR) then
    rmdir(ASSETS_DIR)
end
--remove old APK
local old_apk , err = io.open(WORK_DIR..'//bin//XXXX-release.apk')
if err == nil then
    old_apk:close()
    delfile(WORK_DIR..'//bin//XXXX-release.apk')
end
--svn update
--check
--svn_up(ENGINE_DIR)
--svn_up(WORK_DIR..'//..')
--luajit
--iter directory
local cmd = string.format("pushd %q &dir /b /s &popd" , RESOURCES_DIR)
local file_list = io.popen(cmd)
for line in file_list:lines() do
    line_to = string.gsub(line, 'Resources', 'Resources_jit')
    if dir_exist(line) then
        check_mk_path(line_to)
    else
        if(string.find(line,'.lua$')) then
            jit_file(WORK_DIR, line , line_to)
        else
            copy_file(line , line_to)
        end
    end
end
file_list:close()
--encryption with ASmaker
local enc_cmd = WORK_DIR..'//ASmaker.exe'..' -i '..WORK_DIR..'//..//Resources_jit'.." -o "..ASSETS_DIR..' -f .lua -e .exe'
local enc_re = run_one_cmd(enc_cmd)
if enc_re:find ("失败") then
    print("ASmaker加密文件夹失败!",enc_re)
    os.exit(1)
end
--ndk build
local ndk_cmd = 'call '..NDK_HOME..'//ndk-build'..' -C '..WORK_DIR..' '..'NDK_MODULE_PATH='..ENGINE_DIR..';'..ENGINE_DIR..'//cocos2dx//platform//third_party//android//prebuilt'
local ndk_re = run_one_cmd(ndk_cmd)
if ndk_re:find ("error") then
    print("NDK build失败!",ndk_re)
    os.exit(1)
end
--android update
local and_cmd = 'call '..ANDROID_HOME..'//tools//android'..' update project -p '..WORK_DIR
local and_re = run_one_cmd(and_cmd)
and_cmd = 'call "'..ANDROID_HOME..'//tools//android"'..' update lib-project -p '..ENGINE_DIR..'//cocos2dx//platform//android//java'
and_re = run_one_cmd(and_cmd)
--ant
local ant_cmd = 'pushd '..WORK_DIR..'&call '..ANT_HOME..'//bin//ant release'
local ant_re = run_one_cmd(ant_cmd)
if ant_re:find ("failed") then
    print("生成APK失败!",ant_re)
    os.exit(1)
end

 

以上代码就是本文所要分享的全部内容了,希望大家能够喜欢。

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