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CountDownLatch源码解析之countDown()

2024-07-13 10:17:40
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CountDownLatch 源码解析—— countDown()

上一篇文章从源码层面说了一下CountDownLatch 中 await() 的原理。这篇文章说一下countDown() 。

public void countDown() { //CountDownLatch sync.releaseShared(1);} ↓public final boolean releaseShared(int arg) { //AQS if (tryReleaseShared(arg)) {  doReleaseShared();  return true; } return false;} ↓protected boolean tryReleaseShared(int releases) { //CountDownLatch.Sync  // Decrement count; signal when transition to zero for (;;) {  int c = getState();  if (c == 0)   return false;  int nextc = c-1;  if (compareAndSetState(c, nextc))   return nextc == 0; }}

通过构造器 CountDownLatch end = new CountDownLatch(2);  state 被设置为2,所以c == 2,nextc = 2-1,

然后通过下面这个CAS操作将state设置为1。

protected final boolean compareAndSetState(int expect, int update) {  // See below for intrinsics setup to support this  return unsafe.compareAndSwapInt(this, stateOffset, expect, update); }

此时nextc还不为0,返回false。一直等到countDown()  方法被调用两次,state == 0,nextc ==0,此时返回true。

进入doReleaseShared()方法。

doReleaseShared(); ↓private void doReleaseShared() { /*  * Ensure that a release propagates, even if there are other  * in-progress acquires/releases. This proceeds in the usual  * way of trying to unparkSuccessor of head if it needs  * signal. But if it does not, status is set to PROPAGATE to  * ensure that upon release, propagation continues.  * Additionally, we must loop in case a new node is added  * while we are doing this. Also, unlike other uses of  * unparkSuccessor, we need to know if CAS to reset status  * fails, if so rechecking.  */ for (;;) {  Node h = head;  if (h != null && h != tail) {   int ws = h.waitStatus;   if (ws == Node.SIGNAL) {    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))     continue;   // loop to recheck cases    unparkSuccessor(h);   }   else if (ws == 0 &&      !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))    continue;    // loop on failed CAS  }  if (h == head)     // loop if head changed   break; }}

回顾一下此时的等待队列模型。

  +--------------------------+ prev   +------------------+head | waitStatus = Node.SIGNAL | <---- node(tail) | currentThread |  +--------------------------+     +------------------+

此时head 不为null,也不为tail,waitStatus == Node.SIGNAL,所以进入 if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0)) 这个判断。

if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0)) ↓ /** * CAS waitStatus field of a node. */private static final boolean compareAndSetWaitStatus(Node node,              int expect,              int update) { return unsafe.compareAndSwapInt(node, waitStatusOffset,         expect, update);}

这个CAS 操作将 state 设置为 0 ,也就是说此时Head 中的 waitStatus 是0.此时队列模型如下所示

  +----------------+ prev   +------------------+head | waitStatus = 0 | <---- node(tail) | currentThread |  +----------------+     +------------------+

该方法返回true。进入unparkSuccessor(h);

unparkSuccessor(h); ↓private void unparkSuccessor(Node node) { /* * If status is negative (i.e., possibly needing signal) try * to clear in anticipation of signalling. It is OK if this * fails or if status is changed by waiting thread. */ int ws = node.waitStatus; if (ws < 0)  compareAndSetWaitStatus(node, ws, 0); /* * Thread to unpark is held in successor, which is normally * just the next node. But if cancelled or apparently null, * traverse backwards from tail to find the actual * non-cancelled successor. */ Node s = node.next; if (s == null || s.waitStatus > 0) {  s = null;  for (Node t = tail; t != null && t != node; t = t.prev)   if (t.waitStatus <= 0)    s = t; } if (s != null)  LockSupport.unpark(s.thread);}

s 就是head的后继结点,也就是装有当前线程的结点。s != null ,并且s.waitStatus ==0 ,所以进入 LockSupport.unpark(s.thread);

 public static void unpark(Thread thread) {  if (thread != null)   UNSAFE.unpark(thread); }

也就是unlock 被阻塞的线程。裁判被允许吹哨了!

countDown() 的原理就此就非常清晰了。

每执行一次countDown() 方法,state 就是减1,直到state == 0,则开始释放被阻塞在队列中的线程,根据前驱结点中waitStatus的状态,释放后续结点中的线程。

OK,回到上一篇文章的问题,什么时候跳出下面这个循环(await方法中的循环)

for (;;) { final Node p = node.predecessor(); if (p == head) {  int r = tryAcquireShared(arg);  if (r >= 0) {   setHeadAndPropagate(node, r);   p.next = null; // help GC   failed = false;   return;  } } if (shouldParkAfterFailedAcquire(p, node) &&  parkAndCheckInterrupt())  throw new InterruptedException();}

此时state == 0,所以进入 setHeadAndPropagate 方法。

setHeadAndPropagate(node, r); ↓private void setHeadAndPropagate(Node node, int propagate) { Node h = head; // Record old head for check below setHead(node); /*  * Try to signal next queued node if:  * Propagation was indicated by caller,  *  or was recorded (as h.waitStatus either before  *  or after setHead) by a previous operation  *  (note: this uses sign-check of waitStatus because  *  PROPAGATE status may transition to SIGNAL.)  * and  * The next node is waiting in shared mode,  *  or we don't know, because it appears null  *  * The conservatism in both of these checks may cause  * unnecessary wake-ups, but only when there are multiple  * racing acquires/releases, so most need signals now or soon  * anyway.  */ if (propagate > 0 || h == null || h.waitStatus < 0 ||  (h = head) == null || h.waitStatus < 0) {  Node s = node.next;  if (s == null || s.isShared())   doReleaseShared(); }} ↓private void setHead(Node node) { head = node; node.thread = null; node.prev = null;}

这个方法将head 的后继结点变为head。该方法过后,又将node的next结点设置为null,模型变成下图

  prev    +---------+ nextnull <---- node(tail/head) | null | ----> null       +---------+

也就是node head tail 什么的都被置为null,等待GC回收了,这个时候return,跳出了for循环,队列被清空。

下面演示一下整个过程

 

setHeadAndPropagate(node, r);   +----------------+ head(tail) | waitStatus=0 |   | thread =null |   +----------------+     ↓   +----------------+   +----------------+   | waitStatus=0 | prev  | waitStatus=0 |head(tail) | thread =null | <---- node | currentThread |   +----------------+   +----------------+        ↓  +----------------+     +----------------+  | waitStatus=0 | prev   | waitStatus=0 |head | thread =null | <---- node(tail) | currentThread |  +----------------+     +----------------+     ↓  +----------------+     +----------------+  | Node.SIGNAL | prev   | waitStatus=0 |head | thread =null | <---- node(tail) | currentThread |  +----------------+     +----------------+       ↓  +----------------+     +----------------+  | waitStatus=0 | prev   | waitStatus=0 |head | thread =null | <---- node(tail) | currentThread |  +----------------+     +----------------+       ↓       +----------------+  prev    | waitStatus=0 | nextnull <---- node(tail/head) | null   | ----> null       +----------------+

CountDownLatch 的核心就是一个阻塞线程队列,这是由链表构造而成的队列,里面包含thread 和 waitStatus,其中waitStatus说明了后继结点线程状态。

state 是一个非常重要的标志,构造时,设置为对应的n值,如果n != 0,阻塞队列将一直阻塞,除非中断线程。

每次调用countDown()  方法,就是将state-1,而调用await() 方法就是将调用该方法的线程加入到阻塞队列,直到state==0,才能释放线程。

 以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持VeVb武林网。


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