本文给大家分享的是使用javascript实现牛顿排球的特效,非常不错,这里推荐给大家,有相同需求的小伙伴能够参考下。
牛顿摆是一个1960年代发明的桌面演示装置,五个质量相同的球体由吊绳固定,彼此紧密排列。又叫:牛顿摆球、动量守恒摆球、永动球、物理撞球、碰碰球等。
- (function(window,undefined){
- window.None || (window.None = {});
- //重力加速度
- var G=9.8;
- var PI=Math.PI;
- //帧频
- var FPS=48;
- /*
- //IE角度转换
- function rorateIt(node,deg){
- //取得末变形前矩形的中点
- var rect = node.getBoundingClientRect(),
- cx1 = (rect.right - rect.left) / 2, // center x
- cy1 = (rect.bottom - rect.top) / 2, // center y
- deg2rad = Math.PI / 180,//角度转弧度
- rad = deg * deg2rad ,
- cos = Math.cos(rad),
- sin = Math.sin(rad);
- var ident = "DXImageTransform.Microsoft.Matrix";
- node.style.filter = "progid:"+ident +"(M11='1.0',sizingmethod='auto expand')";
- //http://www.satzansatz.de/cssd/onhavinglayout.html
- if(!node.currentStyle.hasLayout){//在IE7中,如果没有获得hasLayout,滤镜会失效
- node.style.writingMode = "tb-rl";
- }
- var filter = node.filters.item(ident);
- // +-------+-------+
- // | M11 | M12 |
- // +-------+-------+
- // | M21 | M22 |
- // +-------+-------+
- filter.M11 = cos;
- filter.M12 = -sin;
- filter.M21 = sin;
- filter.M22 = cos;
- //取得当前中心
- rect = node.getBoundingClientRect();
- var cx = (rect.right - rect.left) / 2;
- var cy = (rect.bottom - rect.top) / 2;
- //调整此元素的坐标系,实现CSS3 transform-origin的功能
- node.style.marginLeft = cx1 - cx + "px";
- node.style.marginTop = cy1 - cy + "px";
- }
- */
- //外部函数引用
- //是否IE
- function isIE(){
- return navigator.userAgent.indexOf("MSIE")>-1;
- }
- //获取当前样式
- function returnStyle(obj,styleName){
- var myObj = typeof obj == "string" ? document.getElementById(obj) : obj;
- if(document.all){
- return eval("myObj.currentStyle." + styleName);
- } else {
- return eval("document.defaultView.getComputedStyle(myObj,null)." + styleName);
- }
- }
- //外部函数引用
- //图片方法
- var img=function(src){
- var img=new Image();
- img.src=src;
- return img;
- }
- //方向类,以垂直向下为0度逆时针为正
- var face=function(deg,rad){
- //0-360
- this.unit='deg';
- if(rad)deg=180/PI*deg;
- this.deg=deg;
- this.rad=PI/180*this.deg;
- }
- //矢量类
- var vector=function(size,fx){
- var cstrct=this.constructor;
- this.size=size;
- this.face=fx||new face(0);
- fx=this.face;
- this.toHv=function(){
- var h=new cstrct(Math.sin(fx.rad)*size,90);
- var v=new cstrct(Math.cos(fx.rad)*size,0);
- return [h,v];
- }
- }
- //继承,obj:需要从矢量继承的对象,arg:arguments
- vector.extend=function(obj,arg){
- vector.apply(obj,arg);
- }
- //矢量合并方法
- vector.merger=function(arrvector){
- if(arguments.length>1)arrvector=arguments;
- var cstrct=arrvector[0].constructor;
- var i=0,ilav=arrvector.length;
- var sum=[0,0];
- for(;i<ilav;i++){
- var hv=arrvector[i].toHv();
- sum[0]+=hv[0].size;
- sum[1]+=hv[1].size;
- }
- var size=Math.sqrt(sum[0]*sum[0]+sum[1]*sum[1]);
- var fa=new face(Math.atan(sum[0]/sum[1]),'rad');
- return new cstrct(size,fa);
- }
- //力类,参数为大小和方向
- var force=function(size,face){
- this.unit='N';
- //继承自矢量
- vector.apply(this,arguments);
- }
- //加速度类
- var a=function(size,face){
- this.unit='m/s^2';
- vector.extend(this,arguments);
- }
- //速度类
- var speed=function(size,face){
- this.unit='m/s';
- vector.extend(this,arguments);
- }
- //刚体类,参数(body:IMG对象,m为质量)
- var rigid=function(body,m){
- //一般情况下body为一个img对象,所以暂且只有正方形或长方形两种形式
- this.body=body;
- this.m=m; //质量
- this.focus=(this.body instanceof Image)?point(this.body.width/2,this.body.height/2):point(this.body.style.width/2,this.body.style.height/2);
- this.axis=point(0,0); //轴心位置(point对象)
- this.force=new force(0);
- this.a=new a(this.force.size/this.m,this.force.face);
- this.speed=new speed(0);
- //设置,可重新设置上面所有参数
- this.set=function(prop,value){
- this[prop]=value;
- }
- this.addForce=function(f){
- return this.force=vector.merger(f,this.force);
- }
- //旋转
- this.rotate=function(face,axis){
- axis=axis||this.axis||this.focus;
- //cx1=returnStyle(this.body,"left");
- //cy1=returnStyle(this.body,"left");
- var rect=this.body.getBoundingClientRect(),
- //cx1=rect.left+axis.x,
- //cy1=rect.top+axis.y,
- cx1 = (rect.right - rect.left) / 2,
- cy1 = (rect.bottom - rect.top) / 2,
- rad=face.rad,
- cos = Math.cos(rad),
- sin = Math.sin(rad);
- if(isIE()){
- var ident = "DXImageTransform.Microsoft.Matrix";
- this.body.style.filter = "progid:"+ident +"(M11='1.0',sizingmethod='auto expand')";
- if(!returnStyle(this.body,"hasLayout")){//在IE7中,如果没有获得hasLayout,滤镜会失效
- this.body.style.writingMode = "tb-rl";
- }
- var filter = this.body.filters.item(ident);
- filter.M11 = cos;
- filter.M12 = -sin;
- filter.M21 = sin;
- filter.M22 = cos;
- }
- rect = this.body.getBoundingClientRect();
- //var cx=rect.left+axis.x;
- //var cy=rect.top+axis.y;
- var cx = (rect.right - rect.left) / 2;
- var cy = (rect.bottom - rect.top) / 2;
- //调整此元素的坐标系,实现CSS3 transform-origin的功能
- this.body.style.left=parseInt(this.body.style.left,10) + cx1 - cx + "px";
- this.body.style.top=parseInt(this.body.style.top,10) + cy1 - cy + "px";
- //CSS3
- var sdeg="rotate("+face.deg+"deg)";
- var paxis=axis.x+"px "+axis.y+"px";
- this.body.style.transformOrigin=paxis;
- this.body.style.MozTransformOrigin=paxis;
- this.body.style.WebkitTransformOrigin=paxis;
- this.body.style.OTransformOrigin=paxis;
- this.body.style.WebkitTransform=sdeg;
- this.body.style.MozTransform=sdeg;
- this.body.style.OTransform=sdeg;
- this.body.style.transform=sdeg;
- }
- }
- //刚体组合
- rigid.merger=function(){
- }
- //无弹性绳子类
- var rope=function(body,length,maxForce){
- this.body=body;
- this.length=length;
- this.maxForce=maxForce || Infinity || Number.MAX_VALUE;
- }
- //组合体类
- var comb=function(arrObject){
- }
- //单摆类
- var pendulum=function(ripe,rigid){
- }
- //类单摆
- var likePend=function(rigid,fa,time){//刚体,初始角度,摆动频率
- var self=this;
- this.rigid=rigid;
- this.body=this.rigid.body;
- this.axis=this.rigid.axis;
- this.dom=this.rigid.dom;
- this.m=this.rigid.m;
- this.rad=fa?fa.rad:fa=new face(PI/6,'rad');
- //摆动
- //角度30
- var fx=fa.rad;
- //角度平方根
- var m=Math.sqrt(fx);
- //摆动时间1秒
- var atime=time||0.5;
- var fnum=FPS*atime;
- //单位增量
- var fm=m/fnum;
- //i:角度平方根到0
- var i=-m,tid;
- var g=new a(G);
- var t=1000/FPS;
- //o:{s:1,f:30,t:0,fun:callback} :s:(-1,1)速度增加还是减小,f:从多少度,t:到多少度,fun:摆完后运行的函数
- this.swing=function(o,fun){
- /* var asps=g.size*Math.cos(PI/2-fx)/(24*24*self.m);
- var fss=new force(asps,new face(fx-PI/2));
- this.rigid.force=fss;
- var a=this.rigid.a;
- //单位时间内速度的增量
- var a1=Math.acos((asps+this.rigid.speed.size)/2)
- this.rigid.speed=new speed(a1,new face(fx-PI/2));
- a2=a1*2;*/
- //{s:-1,inc:1}
- o=o||{s:1};
- var y=-o.s*i*i+fx*o.s;
- if(i>=m){
- self.rigid.rotate(new face(0),self.axis);
- clearTimeout(tid);
- i=-m;
- if(fun)fun();
- return;
- }
- var f=new face(y,'rad');
- self.rigid.rotate(f,axis=self.axis);
- i+=fm;
- tid=setTimeout(function(){self.swing.call(self,o,fun)},t);
- }
- this.moveTo=function(p){
- self.body.style.left=p.x+"px";
- self.body.style.top=p.y+"px";
- }
- }
- //世界
- None.world=function(param){
- //param:{force:[多个force对象]}
- this.param=param||{};
- this.config={
- //全局外力
- g:new a(G),
- className:'',
- width:'100%',
- height:'100%',
- left:0,
- top:-200,
- arrNav:['about','myWork','site','other','myTools'],
- imgW:60,
- imgN:5,
- sDeg:5,
- hitSound:'sounds/hit.wav',
- vol:0.1
- }
- this.init();
- };
- None.world.prototype={
- //初始化
- dom:{},
- init:function(){
- var c=this.config;
- var p=this.param;
- //dom
- var dom=document.createElement("div");
- dom.className=c.className;
- dom.style.position="absolute";
- dom.style.width=p.width||c.width;
- dom.style.height=p.height||c.height;
- dom.style.left=(p.left||c.left) +"px";
- dom.style.top=(p.top||c.top) +"px";
- this.dom=dom;
- document.body.appendChild(this.dom);
- },
- //添加一个刚体
- addRigid:function(rigid,p){
- if(!(rigid instanceof Array)){
- rigid=[rigid];
- }
- if(!p)p=[point(0,0)];
- if(!(p instanceof Array))p=[p];
- for(var i=0,rl=rigid.length;i<rl;i++){
- p[i]=p[i] || p[0];
- rigid[i].body.style.position="absolute";
- rigid[i].body.style.left=p[i].x+"px";
- rigid[i].body.style.top=p[i].y+"px";
- this.dom.appendChild(rigid[i].body);
- }
- },
- //添加一个外作用力
- addForce:function(){
- },
- start:function(){
- var p=this.param,
- c=this.config;
- var shit=p.hitSound||c.hitSound;
- var sndHit=new None.sounds(shit);
- sndHit.volume=p.vol||c.vol;
- var w=document.documentElement.offsetWidth;
- var imgWidth=p.imgW||c.imgW;//图片宽度
- var imgNum=p.imgN||c.imgN; //图片数量
- var jd=p.sDeg||c.sDeg; //最大角度
- var es=p.arrNav||c.arrNav;
- var time=p.time||c.time;
- var basex=w/2-imgWidth*imgNum/2;
- var jiaodu=new face(jd);
- var rig=[],ball=[],pend=[],axis=point(imgWidth/2,0);
- for(var i=0,el=es.length;i<el;i++){
- rig[i]=document.getElementById(es[i]);
- ball[i]=new rigid(rig[i],1);
- ball[i].set("axis",axis);
- pend[i]=new likePend(ball[i],jiaodu,time);
- }
- this.addRigid(pend);
- resize();
- if(!isIE())swing();
- window.onresize=resize;
- function hit(v){
- sndHit.play();
- }
- function swing(){
- var runfun=arguments.callee;
- var last=pend.length-1;
- if(p.hitSound)hit(0);
- pend[0].swing({s:1},function(){
- if(p.hitSound)hit(1);
- pend[last].swing({s:-1},runfun);
- });
- }
- function resize(){
- var w=document.documentElement.offsetWidth;
- var basex=w/2-imgWidth*imgNum/2;
- var n=pend.length;
- for(var i=0;i<n;i++){
- pend[i].moveTo(point(basex+imgWidth*i,0));
- }
- }
- }
- };
- })(window);
以上所述就是本文的全部内容了,希望大家能够喜欢。能够对大家学习javascript有所帮助。
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