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php socket实现的聊天室代码分享

2024-05-04 23:24:50
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这篇文章主要介绍了php socket实现的聊天室代码分享,本文实现代码来自国外友人,需要的朋友可以参考下
 
 
/*** patServer* PHP socket server base class* Events that can be handled:*  * onStart*  * onConnect*  * onConnectionRefused*  * onClose*  * onShutdown*  * onReceiveData** @version 1.1* @author  Stephan Schmidt <schst@php-tools.de>* @package patServer*/class patServer {/*** information about the project* @var array $systemVars*/var $systemVars  = array(  "appName"  => "patServer",  "appVersion"  => "1.1",  "author"  => array("Stephan Schmidt <schst@php-tools.de>", )  );/*** port to listen* @var integer  $port*/  var $port  = 10000;/*** domain to bind to* @var string $domain*/  var $domain  = "localhost";/*** maximum amount of clients* @var integer $maxClients*/  var $maxClients = -1;/*** buffer size for socket_read* @var integer $readBufferSize*/  var $readBufferSize  = 128;/*** end character for socket_read* @var integer $readEndCharacter*/  var $readEndCharacter = "/n";/*** maximum of backlog in queue* @var integer $maxQueue*/  var $maxQueue = 500;/*** debug mode* @var boolean $debug*/  var $debug  = true;/*** debug mode* @var string $debugMode*/  var $debugMode = "text";/*** debug destination (filename or stdout)* @var string $debugDest*/  var $debugDest = "stdout";/*** empty array, used for socket_select* @var array $null*/  var $null  = array();/*** all file descriptors are stored here* @var array $clientFD*/  var $clientFD = array();/*** needed to store client information* @var array $clientInfo*/  var $clientInfo = array();/*** needed to store server information* @var array $serverInfo*/  var $serverInfo = array();/*** amount of clients* @var integer  $clients*/  var $clients = 0;/*** create a new socket server** @access public* @param string  $domain  domain to bind to* @param integer  $port  port to listen to*/function patServer( $domain = "localhost", $port = 10000 ){  $this->domain = $domain;  $this->port  = $port;  $this->serverInfo["domain"]     = $domain;  $this->serverInfo["port"]     = $port;  $this->serverInfo["servername"]   = $this->systemVars["appName"];  $this->serverInfo["serverversion"] = $this->systemVars["appVersion"];  set_time_limit( 0 );}/*** set maximum amount of simultaneous connections** @access public* @param int $maxClients*/function setMaxClients( $maxClients ){  $this->maxClients = $maxClients;}/*** set debug mode** @access public* @param mixed $debug [text|htmlfalse]* @param string $dest destination of debug message (stdout to output or filename if log should be written)*/function setDebugMode( $debug, $dest = "stdout" ){  if( $debug === false )  {  $this->debug = false;  return true;  }  $this->debug  = true;  $this->debugMode = $debug;  $this->debugDest = $dest;}/*** start the server** @access public* @param int $maxClients*/function start(){  $this->initFD = @socket_create( AF_INET, SOCK_STREAM, 0 );  if( !$this->initFD )  die( "patServer: Could not create socket." );  // adress may be reused  socket_setopt( $this->initFD, SOL_SOCKET, SO_REUSEADDR, 1 );  // bind the socket  if( !@socket_bind( $this->initFD, $this->domain, $this->port ) )  {  @socket_close( $this->initFD );  die( "patServer: Could not bind socket to ".$this->domain." on port ".$this->port." ( ".$this->getLastSocketError( $this->initFd )." )." );  }  // listen on selected port  if( !@socket_listen( $this->initFD, $this->maxQueue ) )  die( "patServer: Could not listen ( ".$this->getLastSocketError( $this->initFd )." )." );  $this->sendDebugMessage( "Listening on port ".$this->port.". Server started at ".date( "H:i:s", time() ) );  // this allows the shutdown function to check whether the server is already shut down  $GLOBALS["_patServerStatus"] = "running";  // this ensures that the server will be sutdown correctly  register_shutdown_function( array( $this, "shutdown" ) );  if( method_exists( $this, "onStart" ) )  $this->onStart();  $this->serverInfo["started"] = time();  $this->serverInfo["status"]  = "running";  while( true )  {  $readFDs = array();  array_push( $readFDs, $this->initFD );  // fetch all clients that are awaiting connections  for( $i = 0; $i < count( $this->clientFD ); $i++ )   if( isset( $this->clientFD[$i] ) )   array_push( $readFDs, $this->clientFD[$i] );  // block and wait for data or new connection  $ready = @socket_select( $readFDs, $this->null, $this->null, NULL );  if( $ready === false )  {   $this->sendDebugMessage( "socket_select failed." );   $this->shutdown();  }  // check for new connection  if( in_array( $this->initFD, $readFDs ) )  {   $newClient = $this->acceptConnection( $this->initFD );   // check for maximum amount of connections   if( $this->maxClients > 0 )   {   if( $this->clients > $this->maxClients )   {    $this->sendDebugMessage( "Too many connections." );    if( method_exists( $this, "onConnectionRefused" ) )    $this->onConnectionRefused( $newClient );    $this->closeConnection( $newClient );   }   }   if( --$ready <= 0 )   continue;  }  // check all clients for incoming data  for( $i = 0; $i < count( $this->clientFD ); $i++ )  {   if( !isset( $this->clientFD[$i] ) )   continue;   if( in_array( $this->clientFD[$i], $readFDs ) )   {   $data = $this->readFromSocket( $i );   // empty data => connection was closed   if( !$data )   {    $this->sendDebugMessage( "Connection closed by peer" );    $this->closeConnection( $i );   }   else   {    $this->sendDebugMessage( "Received ".trim( $data )." from ".$i );    if( method_exists( $this, "onReceiveData" ) )    $this->onReceiveData( $i, $data );   }   }  }  }}/*** read from a socket** @access private* @param integer $clientId internal id of the client to read from* @return string $data  data that was read*/function readFromSocket( $clientId ){  // start with empty string  $data  = "";  // read data from socket  while( $buf = socket_read( $this->clientFD[$clientId], $this->readBufferSize ) )  {  $data .= $buf;  $endString = substr( $buf, - strlen( $this->readEndCharacter ) );  if( $endString == $this->readEndCharacter )   break;  if( $buf == NULL )   break;  }  if( $buf === false )  $this->sendDebugMessage( "Could not read from client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." );  return $data;}/*** accept a new connection** @access public* @param resource &$socket socket that received the new connection* @return int  $clientID internal ID of the client*/function acceptConnection( &$socket ){  for( $i = 0 ; $i <= count( $this->clientFD ); $i++ )  {  if( !isset( $this->clientFD[$i] ) || $this->clientFD[$i] == NULL )  {   $this->clientFD[$i] = socket_accept( $socket );   socket_setopt( $this->clientFD[$i], SOL_SOCKET, SO_REUSEADDR, 1 );   $peer_host = "";   $peer_port = "";   socket_getpeername( $this->clientFD[$i], $peer_host, $peer_port );   $this->clientInfo[$i] = array(       "host"  => $peer_host,       "port"  => $peer_port,       "connectOn" => time()       );   $this->clients++;   $this->sendDebugMessage( "New connection ( ".$i." ) from ".$peer_host." on port ".$peer_port );   if( method_exists( $this, "onConnect" ) )   $this->onConnect( $i );   return $i;  }  }}/*** check, whether a client is still connected** @access public* @param integer $id client id* @return boolean $connected true if client is connected, false otherwise*/function isConnected( $id ){  if( !isset( $this->clientFD[$id] ) )  return false;  return true;}/*** close connection to a client** @access public* @param int $clientID internal ID of the client*/function closeConnection( $id ){  if( !isset( $this->clientFD[$id] ) )  return false;  if( method_exists( $this, "onClose" ) )  $this->onClose( $id );  $this->sendDebugMessage( "Closed connection ( ".$id." ) from ".$this->clientInfo[$id]["host"]." on port ".$this->clientInfo[$id]["port"] );  @socket_close( $this->clientFD[$id] );  $this->clientFD[$id] = NULL;  unset( $this->clientInfo[$id] );  $this->clients--;}/*** shutdown server** @access public*/function shutDown(){  if( $GLOBALS["_patServerStatus"] != "running" )  exit;  $GLOBALS["_patServerStatus"] = "stopped";  if( method_exists( $this, "onShutdown" ) )  $this->onShutdown();  $maxFD = count( $this->clientFD );  for( $i = 0; $i < $maxFD; $i++ )  $this->closeConnection( $i );  @socket_close( $this->initFD );  $this->sendDebugMessage( "Shutdown server." );  exit;}/*** get current amount of clients** @access public* @return int $clients amount of clients*/function getClients(){  return $this->clients;}/*** send data to a client** @access public* @param int  $clientId ID of the client* @param string $data  data to send* @param boolean $debugData flag to indicate whether data that is written to socket should also be sent as debug message*/function sendData( $clientId, $data, $debugData = true ){  if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL )  return false;  if( $debugData )  $this->sendDebugMessage( "sending: /"" . $data . "/" to: $clientId" );  if( !@socket_write( $this->clientFD[$clientId], $data ) )  $this->sendDebugMessage( "Could not write '".$data."' client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." );}/*** send data to all clients** @access public* @param string $data  data to send* @param array $exclude client ids to exclude*/function broadcastData( $data, $exclude = array(), $debugData = true ){  if( !empty( $exclude ) && !is_array( $exclude ) )  $exclude = array( $exclude );  for( $i = 0; $i < count( $this->clientFD ); $i++ )  {  if( isset( $this->clientFD[$i] ) && $this->clientFD[$i] != NULL && !in_array( $i, $exclude ) )  {   if( $debugData )   $this->sendDebugMessage( "sending: /"" . $data . "/" to: $i" );   if( !@socket_write( $this->clientFD[$i], $data ) )   $this->sendDebugMessage( "Could not write '".$data."' client ".$i." ( ".$this->getLastSocketError( $this->clientFD[$i] )." )." );  }  }}/*** get current information about a client** @access public* @param int  $clientId ID of the client* @return array $info  information about the client*/function getClientInfo( $clientId ){  if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL )  return false;  return $this->clientInfo[$clientId];}/*** send a debug message** @access private* @param string $msg message to debug*/function sendDebugMessage( $msg ){  if( !$this->debug )  return false;  $msg = date( "Y-m-d H:i:s", time() ) . " " . $msg;  switch( $this->debugMode )  {  case "text":   $msg = $msg."/n";   break;  case "html":   $msg = htmlspecialchars( $msg ) . "<br />/n";   break;  }  if( $this->debugDest == "stdout" || empty( $this->debugDest ) )  {  echo $msg;  flush();  return true;  }  error_log( $msg, 3, $this->debugDest );  return true;}/*** return string for last socket error** @access public* @return string $error last error*/function getLastSocketError( &$fd ){  $lastError = socket_last_error( $fd );  return "msg: " . socket_strerror( $lastError ) . " / Code: ".$lastError;}function onReceiveData($ip,$data){  $this->broadcastData( $data,array(), true );}}$patServer = new patServer();$patServer->start();

 

 

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