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Canvas + JS 实现简易的时钟

2024-04-27 14:12:13
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Canvas + JS 实现简易的时钟

之前学习了下html5中的canvas元素,为了练练手就实现了一个简易的时钟。时钟本身并不复杂,也没有使用图片进行美化,不过麻雀虽小五脏俱全,下面就与大家分享一下:

  • 实现效果:

  • html代码:
    <!DOCTYPE html><html><head>    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />    <title>Clock</title>    <style type="text/CSS">    *{        margin: 0;        padding: 0;    }    .canvas{        margin-left: 20px;        margin-top: 20px;        border: solid 1px;    }    </style></head><body onload= "main()"><canvas class = "canvas" id="canvasId" width = '500px' height = '400px'></canvas><script type= "text/javascript" src = "Clock.js"></script></body></html>
  • JS代码:
    var Canvas = {};Canvas.cxt = document.getElementById('canvasId').getContext('2d');Canvas.Point = function(x, y){    this.x = x;    this.y = y;};/*擦除canvas上的所有图形*/Canvas.clearCxt = function(){    var me = this;    var canvas = me.cxt.canvas;       me.cxt.clearRect(0,0, canvas.offsetWidth, canvas.offsetHeight);};/*时钟*/Canvas.Clock = function(){    var me = Canvas,        c = me.cxt,        radius = 150, /*半径*/        scale = 20, /*刻度长度*/        minangle = (1/30)*Math.PI, /*一分钟的弧度*/        hourangle = (1/6)*Math.PI, /*一小时的弧度*/        hourHandLength = radius/2, /*时针长度*/        minHandLength = radius/3*2, /*分针长度*/        secHandLength = radius/10*9, /*秒针长度*/        center = new me.Point(c.canvas.width/2, c.canvas.height/2); /*圆心*/       /*绘制圆心(表盘中心)*/    function drawCenter(){        c.save();        c.translate(center.x, center.y);         c.fillStyle = 'black';        c.beginPath();        c.arc(0, 0, radius/20, 0, 2*Math.PI);        c.closePath();        c.fill();        c.stroke();        c.restore();    };    /*通过坐标变换绘制表盘*/    function drawBackGround(){        c.save();        c.translate(center.x, center.y); /*平移变换*/        /*绘制刻度*/        function drawScale(){           c.moveTo(radius - scale, 0);           c.lineTo(radius, 0);         };        c.beginPath();        c.arc(0, 0, radius, 0, 2*Math.PI, true);        c.closePath();            for (var i = 1; i <= 12; i++) {           drawScale();           c.rotate(hourangle); /*旋转变换*/        };        /*绘制时间(3,6,9,12)*/        c.font = " bold 30px impack"        c.fillText("3", 110, 10);        c.fillText("6", -7, 120);        c.fillText("9", -120, 10);        c.fillText("12", -16, -100);        c.stroke();        c.restore();    };    /*绘制时针(h: 当前时(24小时制))*/    this.drawHourHand = function(h){        h = h === 0? 24: h;        c.save();        c.translate(center.x, center.y);         c.rotate(3/2*Math.PI);        c.rotate(h*hourangle);        c.beginPath();        c.moveTo(0, 0);        c.lineTo(hourHandLength, 0);        c.stroke();        c.restore();    };    /*绘制分针(m: 当前分)*/    this.drawMinHand = function(m){        m = m === 0? 60: m;        c.save();        c.translate(center.x, center.y);         c.rotate(3/2*Math.PI);        c.rotate(m*minangle);        c.beginPath();        c.moveTo(0, 0);        c.lineTo(minHandLength, 0);        c.stroke();        c.restore();    };    /*绘制秒针(s:当前秒)*/    this.drawSecHand = function(s){        s = s === 0? 60: s;        c.save();        c.translate(center.x, center.y);         c.rotate(3/2*Math.PI);        c.rotate(s*minangle);        c.beginPath();        c.moveTo(0, 0);        c.lineTo(secHandLength, 0);        c.stroke();        c.restore();    };    /*依据本机时间绘制时钟*/    this.drawClock = function(){        var me = this;         function draw(){           var date = new Date();           Canvas.clearCxt();           drawBackGround();           drawCenter();           me.drawHourHand(date.getHours() + date.getMinutes()/60);           me.drawMinHand(date.getMinutes() + date.getSeconds()/60);           me.drawSecHand(date.getSeconds());        }        draw();        setInterval(draw, 1000);    };  }; var main = function(){    var clock = new Canvas.Clock();    clock.drawClock();};

代码中涉及到了一些简单的canvas元素API 大家google一下即可,祝大家学习愉快:-D


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