我们知道Gif是由一阵阵画面组成的,而且每一帧画面播放的时常可能会不相等,观察上面两个例子,发现他们都没有对Gif中每一帧的显示时常做处理,这样的结果就是整个Gif中每一帧画面都是以固定的速度向前播放,很显然这并不总会符合需求。
于是自己写一个解析Gif的工具类,解决每一帧画面并遵循每一帧所对应的显示时间进行播放。
程序的思路如下:
1、首先使用ImageIO库中的CGImageSource家在Gif文件。
2、通过CGImageSource获取到Gif文件中的总的帧数,以及每一帧的显示时间。
3、通过CAKeyframeAnimation来完成Gif动画的播放。
下面直接上我写的解析和播放Gif的工具类的代码:
//
// SvGifView.h
// SvGifSample
//
// Created by maple on 3/28/13.
// Copyright (c) 2013 smileEvday. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface SvGifView : UIView
/*
* @brief desingated initializer
*/
- (id)initWithCenter:(CGPoint)center fileURL:(NSURL*)fileURL;
/*
* @brief start Gif Animation
*/
- (void)startGif;
/*
* @brief stop Gif Animation
*/
- (void)stopGif;
/*
* @brief get frames image(CGImageRef) in Gif
*/
+ (NSArray*)framesInGif:(NSURL*)fileURL;
@end
//
// SvGifView.m
// SvGifSample
//
// Created by maple on 3/28/13.
// Copyright (c) 2013 smileEvday. All rights reserved.
//
#import "SvGifView.h"
#import <ImageIO/ImageIO.h>
#import <QuartzCore/CoreAnimation.h>
/*
* @brief resolving gif information
*/
void getFrameInfo(CFURLRef url, NSMutableArray *frames, NSMutableArray *delayTimes, CGFloat *totalTime,CGFloat *gifWidth, CGFloat *gifHeight)
{
CGImageSourceRef gifSource = CGImageSourceCreateWithURL(url, NULL);
// get frame count
size_t frameCount = CGImageSourceGetCount(gifSource);
for (size_t i = 0; i < frameCount; ++i) {
// get each frame
CGImageRef frame = CGImageSourceCreateImageAtIndex(gifSource, i, NULL);
[frames addObject:(id)frame];
CGImageRelease(frame);
// get gif info with each frame
NSDictionary *dict = (NSDictionary*)CGImageSourceCopyPropertiesAtIndex(gifSource, i, NULL);
NSLog(@"kCGImagePropertyGIFDictionary %@", [dict valueForKey:(NSString*)kCGImagePropertyGIFDictionary]);
// get gif size
if (gifWidth != NULL && gifHeight != NULL) {
*gifWidth = [[dict valueForKey:(NSString*)kCGImagePropertyPixelWidth] floatValue];
*gifHeight = [[dict valueForKey:(NSString*)kCGImagePropertyPixelHeight] floatValue];
}
// kCGImagePropertyGIFDictionary中kCGImagePropertyGIFDelayTime,kCGImagePropertyGIFUnclampedDelayTime值是一样的
NSDictionary *gifDict = [dict valueForKey:(NSString*)kCGImagePropertyGIFDictionary];
[delayTimes addObject:[gifDict valueForKey:(NSString*)kCGImagePropertyGIFDelayTime]];
if (totalTime) {
*totalTime = *totalTime + [[gifDict valueForKey:(NSString*)kCGImagePropertyGIFDelayTime] floatValue];
}
}
}
@interface SvGifView() {
NSMutableArray *_frames;
NSMutableArray *_frameDelayTimes;
CGFloat _totalTime; // seconds
CGFloat _width;
CGFloat _height;
}
@end
@implementation SvGifView
- (id)initWithCenter:(CGPoint)center fileURL:(NSURL*)fileURL;
{
self = [super initWithFrame:CGRectZero];
if (self) {
_frames = [[NSMutableArray alloc] init];
_frameDelayTimes = [[NSMutableArray alloc] init];
_width = 0;
_height = 0;
if (fileURL) {
getFrameInfo((CFURLRef)fileURL, _frames, _frameDelayTimes, &_totalTime, &_width, &_height);
}
self.frame = CGRectMake(0, 0, _width, _height);
self.center = center;
}
return self;
}
+ (NSArray*)framesInGif:(NSURL *)fileURL
{
NSMutableArray *frames = [NSMutableArray arrayWithCapacity:3];
NSMutableArray *delays = [NSMutableArray arrayWithCapacity:3];
getFrameInfo((CFURLRef)fileURL, frames, delays, NULL, NULL, NULL);
return frames;
}
- (void)startGif
{
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"contents"];
NSMutableArray *times = [NSMutableArray arrayWithCapacity:3];
CGFloat currentTime = 0;
int count = _frameDelayTimes.count;
for (int i = 0; i < count; ++i) {
[times addObject:[NSNumber numberWithFloat:(currentTime / _totalTime)]];
currentTime += [[_frameDelayTimes objectAtIndex:i] floatValue];
}
[animation setKeyTimes:times];
NSMutableArray *images = [NSMutableArray arrayWithCapacity:3];
for (int i = 0; i < count; ++i) {
[images addObject:[_frames objectAtIndex:i]];
}
[animation setValues:images];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
animation.duration = _totalTime;
animation.delegate = self;
animation.repeatCount = 5;
[self.layer addAnimation:animation forKey:@"gifAnimation"];
}
- (void)stopGif
{
[self.layer removeAllAnimations];
}
// remove contents when animation end
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag
{
self.layer.contents = nil;
}
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
@end
代码很短也比较容易,就不一一解释了。最开始的那个C函数主要就是用来解析Gif的,之所以用C函数是因为我要返回多个信息,而Objective-c只能返回一个参数,而且Objective-c和C语言可以很方便的混合编程。
另外再介绍两种使用UIImageView的方法:
1. 使用UIWebView播放
2.将gif图片分解成多张png图片,使用UIImageView播放。
代码如下:
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