本文实例讲解了iOS从背景图中取色的代码,分享给大家供大家参考,具体内容如下
实现代码:
void *bitmapData; //内存空间的指针,该内存空间的大小等于图像使用RGB通道所占用的字节数。 static CGContextRef CreateRGBABitmapContext (CGImageRef inImage){ CGContextRef context = NULL; CGColorSpaceRef colorSpace; int bitmapByteCount; int bitmapBytesPerRow; size_t pixelsWide = CGImageGetWidth(inImage); //获取横向的像素点的个数 size_t pixelsHigh = CGImageGetHeight(inImage); bitmapBytesPerRow = (pixelsWide * 4); //每一行的像素点占用的字节数,每个像素点的ARGB四个通道各占8个bit(0-255)的空间 bitmapByteCount = (bitmapBytesPerRow * pixelsHigh); //计算整张图占用的字节数 colorSpace = CGColorSpaceCreateDeviceRGB();//创建依赖于设备的RGB通道 //分配足够容纳图片字节数的内存空间 bitmapData = malloc( bitmapByteCount ); //创建CoreGraphic的图形上下文,该上下文描述了bitmaData指向的内存空间需要绘制的图像的一些绘制参数 context = CGBitmapContextCreate (bitmapData, pixelsWide, pixelsHigh, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast); //Core Foundation中通过含有Create、Alloc的方法名字创建的指针,需要使用CFRelease()函数释放 CGColorSpaceRelease( colorSpace ); return context;} // 返回一个指针,该指针指向一个数组,数组中的每四个元素都是图像上的一个像素点的RGBA的数值(0-255),用无符号的char是因为它正好的取值范围就是0-255static unsigned char *RequestImagePixelData(UIImage *inImage){ CGImageRef img = [inImage CGImage]; CGSize size = [inImage size]; //使用上面的函数创建上下文 CGContextRef cgctx = CreateRGBABitmapContext(img); CGRect rect = {{0,0},{size.width, size.height}}; //将目标图像绘制到指定的上下文,实际为上下文内的bitmapData。 CGContextDrawImage(cgctx, rect, img); unsigned char *data = CGBitmapContextGetData (cgctx); //释放上面的函数创建的上下文 CGContextRelease(cgctx); return data;} //设置背景原图片,即取色所用的图片- (void)setSourceImage:(NSString *)sourceImage ImageWidth:(int)_width ImageHeight:(int)_height { //生成指定大小的背景图 UIImage *im = [UIImage imageNamed:sourceImage]; UIImage *newImage; UIImageView *view = [[UIImageView alloc] initWithImage:im]; view.frame = CGRectMake(0, 0, _width, _height); UIGraphicsBeginImageContext(CGSizeMake(_width, _height)); //size 为CGSize类型,即你所需要的图片尺寸 [im drawInRect:CGRectMake(0, 0, _width, _height)]; //newImageRect指定了图片绘制区域 newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); width = newImage.size.width; height = newImage.size.height; //将解析背景图为像素,供取色用 imgPixel = RequestImagePixelData(newImage);} //计算颜色-(UIColor*)calColor:(CGPoint)aPoint { int i = 4 * width * round(aPoint.y+imageView.frame.size.height/2) + 4 * round(aPoint.x+imageView.frame.size.width/2); int _r = (unsigned char)imgPixel[i]; int _g = (unsigned char)imgPixel[i+1]; int _b = (unsigned char)imgPixel[i+2]; NSLog(@"(%f,%f)",aPoint.x,aPoint.y); NSLog(@"Red : %f Green: %f Blue: %f",_r/255.0,_g/255.0,_b/255.0); return [UIColor colorWithRed:_r/255.0f green:_g/255.0f blue:_b/255.0f alpha:1.0];} - (void)changColor:(UIColor *)color{ int width_; if (![Util isIpad]) { width_ = 30; } else { width_ = 70; } UIGraphicsBeginImageContext(CGSizeMake(width_, width_)); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextMoveToPoint(ctx, 20, 20); CGContextSetFillColorWithColor(ctx, color.CGColor); if (![Util isIpad]) { CGContextAddArc(ctx, width_/2, width_/2, 14.5, 0, 6.3, 0); } else { CGContextAddArc(ctx, width_/2+0.5, width_/2, 31.3, 0, 6.3, 0); } CGContextFillPath(ctx); self->pickedColorImageView.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();}
以上就是本文的全部内容,希望对大家的学习有所帮助。
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