这段时间突然想到一个很久之前用到的知识-瀑布流,本来想用一个简单的方法,发现自己走入了歧途,最终只能狠下心来重写UICollectionViewFlowLayout.下面我将用两种方法实现瀑布流,以及会介绍第一种实现的bug.
<1>第一种
效果图如下所示:
这种实现方法的思路:
1)首先调用随机函数,产生随机高度,并把它保存到数组中
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath { CGFloat cellW = 100; CGFloat cellH = 100 + (arc4random() % 80); [self.heightArrayM addObject:@(cellH)]; return CGSizeMake(cellW, cellH); }
2)在设置cell的frame的地方,通过取余,取整确定cell的高度,并设定cell的frame
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { UICollectionViewCell *cell = [self.collectionView dequeueReusableCellWithReuseIdentifier:ID forIndexPath:indexPath]; //当前处于多少行 NSInteger num1 = indexPath.row / count; //当前处于多少列 int num2 = indexPath.row % count; CGFloat cellX = num2 * 100 + (num2 + 1) * margin; CGFloat cellY = 0; for (int i = 0; i < num1; i++) { NSInteger position = num2 + i * 3; cellY += [self.heightArrayM[position] floatValue] + margin; } CGFloat cellW = 100; CGFloat cellH = cellHeight; cell.frame = CGRectMake(cellX, cellY, cellW, cellH);// cell.backgroundColor = [UIColor redColor]; cell.backgroundColor = [UIColor colorWithRed:(arc4random() % 250) / 250.0 green:(arc4random() % 250) / 250.0 blue:(arc4random() % 250) / 250.0 alpha:1.0]; // NSLog(@"%@", NSStringFromCGRect(cell.frame)); return cell;}
弊端 : 其实这种方法的弊端,相信从上面的动态图中可以看出来,当往上面滑的时候,由于cell的循环机制,下面的cell的会消失,但是由于高度不一致,同时撤销的是最后一行的cell,所以下面的cell在屏幕上就会消失.
下面附上第一种方法的源代码:
#import "ViewController.h"#define margin 10#define count 3#define cellHeight [self.heightArrayM[indexPath.row] floatValue]static NSString * const ID = @"cell";@interface ViewController ()<UICollectionViewDelegate, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout>@property (weak, nonatomic) IBOutlet UICollectionView *collectionView;@property (nonatomic, strong) NSMutableArray *heightArrayM;@end@implementation ViewController- (NSMutableArray *)heightArrayM { if (_heightArrayM == nil) { _heightArrayM = [NSMutableArray array]; } return _heightArrayM;}- (void)viewDidLoad { [super viewDidLoad]; [self.collectionView registerClass:[UICollectionViewCell class] forCellWithReuseIdentifier:ID]; self.collectionView.dataSource = self; self.collectionView.delegate = self; //设置collectionView [self setupCollectionView];}//设置collectionView的布局- (UICollectionViewFlowLayout *)setupCollectionLayout { UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init]; flowLayout.minimumInteritemSpacing = margin; flowLayout.minimumLineSpacing = margin; flowLayout.sectionInset = UIEdgeInsetsMake(margin, margin, margin, margin); return flowLayout;}//设置collectionView- (void)setupCollectionView { self.collectionView.collectionViewLayout =[self setupCollectionLayout]; }#pragma mark - UICollectionViewDataSouce- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section { return 60;}- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { UICollectionViewCell *cell = [self.collectionView dequeueReusableCellWithReuseIdentifier:ID forIndexPath:indexPath]; //当前处于多少行 NSInteger num1 = indexPath.row / count; //当前处于多少列 int num2 = indexPath.row % count; CGFloat cellX = num2 * 100 + (num2 + 1) * margin; CGFloat cellY = 0; for (int i = 0; i < num1; i++) { NSInteger position = num2 + i * 3; cellY += [self.heightArrayM[position] floatValue] + margin; } CGFloat cellW = 100; CGFloat cellH = cellHeight; cell.frame = CGRectMake(cellX, cellY, cellW, cellH);// cell.backgroundColor = [UIColor redColor]; cell.backgroundColor = [UIColor colorWithRed:(arc4random() % 250) / 250.0 green:(arc4random() % 250) / 250.0 blue:(arc4random() % 250) / 250.0 alpha:1.0]; // NSLog(@"%@", NSStringFromCGRect(cell.frame)); return cell;}- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath { CGFloat cellW = 100; CGFloat cellH = 100 + (arc4random() % 80); [self.heightArrayM addObject:@(cellH)]; return CGSizeMake(cellW, cellH); }@end
<2>下面介绍第二种(Swift实现)
效果图如下所示:
这种实现方法就是比较成熟的了,我把它封装成一个类.其实主要是实现三个函数
1)重写父类的prepare方法,准备所有cell的样式
extension WaterfallLayout { // prepare准备所有Cell的布局样式 override func prepare() { super.prepare() // 0.获取item的个数 let itemCount = collectionView!.numberOfItems(inSection: 0) // 1.获取列数 let cols = dataSource?.numberOfColsInWaterfallLayout?(self) ?? 2 // 2.计算Item的宽度 let itemW = (collectionView!.bounds.width - self.sectionInset.left - self.sectionInset.right - self.minimumInteritemSpacing * CGFloat((cols - 1))) / CGFloat(cols) // 3.计算所有的item的属性 for i in startIndex..<itemCount { // 1.设置每一个Item位置相关的属性 let indexPath = IndexPath(item: i, section: 0) // 2.根据位置创建Attributes属性 let attrs = UICollectionViewLayoutAttributes(forCellWith: indexPath) // 3.随机一个高度 guard let height = dataSource?.waterfallLayout(self, indexPath: indexPath) else { fatalError("请设置数据源,并且实现对应的数据源方法") } // 4.取出最小列的位置 var minH = colHeights.min()! let index = colHeights.index(of: minH)! minH = minH + height + minimumLineSpacing colHeights[index] = minH // 5.设置item的属性 attrs.frame = CGRect(x: self.sectionInset.left + (self.minimumInteritemSpacing + itemW) * CGFloat(index), y: minH - height - self.minimumLineSpacing, width: itemW, height: height) attrsArray.append(attrs) } // 4.记录最大值 maxH = colHeights.max()! // 5.给startIndex重新复制 startIndex = itemCount }}
2)返回设置cell样式的数组
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? { return attrsArray }
3)返回当前的contentSize
override var collectionViewContentSize: CGSize { return CGSize(width: 0, height: maxH + sectionInset.bottom - minimumLineSpacing) }
总结:
在下面我封装的这个类中,只需要遵守我的数据代理源协议并且实现我的协议中的两个方法,传给我对应得高度(我这里是传的随机的),可选的方法,若是不实现,会有一个默认值,就可以实现该功能.协议如下:
@objc protocol WaterfallLayoutDataSource : class { func waterfallLayout(_ layout : WaterfallLayout, indexPath : IndexPath) -> CGFloat @objc optional func numberOfColsInWaterfallLayout(_ layout : WaterfallLayout) -> Int}
完成代码如下所示:
ViewController.swift中的代码:
import UIKitextension UIColor { class func randomColor() -> UIColor { return UIColor(colorLiteralRed: Float(arc4random_uniform(256)) / 255.0, green: Float(arc4random_uniform(256)) / 255.0, blue: Float(arc4random_uniform(256)) / 255.0, alpha: 1.0) }}private let kWaterCellID = "kWaterCellID"class ViewController: UIViewController { var count : Int = 20 override func viewDidLoad() { super.viewDidLoad() // 1.设置布局 let layout = WaterfallLayout() layout.minimumLineSpacing = 10 layout.minimumInteritemSpacing = 10 layout.sectionInset = UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 10) layout.dataSource = self // 2.创建UICollectionView let collectionView = UICollectionView(frame: view.bounds, collectionViewLayout: layout) collectionView.dataSource = self collectionView.register(UICollectionViewCell.self, forCellWithReuseIdentifier: kWaterCellID) view.addSubview(collectionView) } }extension ViewController : UICollectionViewDataSource { func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int { return count } func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell { let cell = collectionView.dequeueReusableCell(withReuseIdentifier: kWaterCellID, for: indexPath) cell.backgroundColor = UIColor.randomColor() if indexPath.item == count - 1 { count += 20 collectionView.reloadData() } return cell }}extension ViewController : WaterfallLayoutDataSource { func waterfallLayout(_ layout: WaterfallLayout, indexPath: IndexPath) -> CGFloat { return CGFloat(arc4random_uniform(80) + 100) } func numberOfColsInWaterfallLayout(_ layout: WaterfallLayout) -> Int { return 3 }}
封装自定义布局中的WaterfallLayout.swift代码如下:
import UIKit@objc protocol WaterfallLayoutDataSource : class { func waterfallLayout(_ layout : WaterfallLayout, indexPath : IndexPath) -> CGFloat @objc optional func numberOfColsInWaterfallLayout(_ layout : WaterfallLayout) -> Int}class WaterfallLayout: UICollectionViewFlowLayout { // MARK: 对外提供属性 weak var dataSource : WaterfallLayoutDataSource? // MARK: 私有属性 fileprivate lazy var attrsArray : [UICollectionViewLayoutAttributes] = [UICollectionViewLayoutAttributes]() fileprivate var totalHeight : CGFloat = 0 fileprivate lazy var colHeights : [CGFloat] = { let cols = self.dataSource?.numberOfColsInWaterfallLayout?(self) ?? 2 var colHeights = Array(repeating: self.sectionInset.top, count: cols) return colHeights }() fileprivate var maxH : CGFloat = 0 fileprivate var startIndex = 0}extension WaterfallLayout { // prepare准备所有Cell的布局样式 override func prepare() { super.prepare() // 0.获取item的个数 let itemCount = collectionView!.numberOfItems(inSection: 0) // 1.获取列数 let cols = dataSource?.numberOfColsInWaterfallLayout?(self) ?? 2 // 2.计算Item的宽度 let itemW = (collectionView!.bounds.width - self.sectionInset.left - self.sectionInset.right - self.minimumInteritemSpacing * CGFloat((cols - 1))) / CGFloat(cols) // 3.计算所有的item的属性 for i in startIndex..<itemCount { // 1.设置每一个Item位置相关的属性 let indexPath = IndexPath(item: i, section: 0) // 2.根据位置创建Attributes属性 let attrs = UICollectionViewLayoutAttributes(forCellWith: indexPath) // 3.随机一个高度 guard let height = dataSource?.waterfallLayout(self, indexPath: indexPath) else { fatalError("请设置数据源,并且实现对应的数据源方法") } // 4.取出最小列的位置 var minH = colHeights.min()! let index = colHeights.index(of: minH)! minH = minH + height + minimumLineSpacing colHeights[index] = minH // 5.设置item的属性 attrs.frame = CGRect(x: self.sectionInset.left + (self.minimumInteritemSpacing + itemW) * CGFloat(index), y: minH - height - self.minimumLineSpacing, width: itemW, height: height) attrsArray.append(attrs) } // 4.记录最大值 maxH = colHeights.max()! // 5.给startIndex重新复制 startIndex = itemCount }}extension WaterfallLayout { override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? { return attrsArray } override var collectionViewContentSize: CGSize { return CGSize(width: 0, height: maxH + sectionInset.bottom - minimumLineSpacing) }}
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