在最近一个项目中碰到这样一个场景,在被push进来的一个页面设置导航栏透明,且要求控制对tableview组的头视图进行悬停显示,nav随着tableview偏移量改变透明度,当然这样的需求确实不是什么难事,但是如果当前页面继续push一个不需要此类效果的页面,当在返回当前页面的时候就会出现一个坑,nav的展示很突兀,下面是直接上解决方法...ps:假设A页面为需要设置透明,B页面被Apush且不需要设置透明
首先在需要设置导航栏透明的页面的viewDidload中写上
self.title = @"Title";[self.navigationController.navigationBar setBackgroundImage:[UIImage new] forBarMetrics:UIBarMetricsDefault]; self.navigationController.navigationBar.shadowImage = [UIImage new]; self.barImageView = self.navigationController.navigationBar.subviews.firstObject; self.barImageView.alpha = 0; //设置状态栏 [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleLightContent]; //设置标题颜色 self.navigationController.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName : [UIColor clearColor]};
在scrollViewDidScroll代理方法中
-(void)scrollViewDidScroll:(UIScrollView *)scrollView { CGFloat offset = scrollView.contentOffset.y; //根据自己需要设置(136)的大小 CGFloat alpha = offset / 136; _barImageView.alpha = alpha; //记录下当前的透明度,在返回当前页面时需要 _alpha = alpha; [[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithFloat:alpha] forKey:@"_alpha"]; //设置标题的透明度 self.navigationController.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName : [UIColor colorWithWhite:0 alpha:alpha]};}
当前页的viewWillAppear, viewDidAppear, viewWillDisappear
-(void)viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; self.table.delegate = self;}-(void)viewDidAppear:(BOOL)animated { BOOL isGesturePop = [[[NSUserDefaults standardUserDefaults] objectForKey:@"isGesturePop"] boolValue]; if (!isGesturePop) { _barImageView.alpha = _alpha; self.navigationController.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName : [UIColor colorWithWhite:0 alpha:_alpha]}; } [super viewDidAppear:animated];}-(void)viewWillDisappear:(BOOL)animated{ [super viewWillDisappear:animated]; self.table.delegate = nil; self.navigationController.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName : [UIColor blackColor]}; _barImageView.alpha = 1; [[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithBool:NO] forKey:@"isGesturePop"];}
那么在我们需要push的下一个页面需要什么操作呢,我们需要在这个页面显示正常的nav并且禁掉系统的手势pop,自己写一个pop手势,以方便我们拿到pop滑动时的偏移量,在做的时候使用了两个类,在最后会有源码贴出
B.m 须遵守UIGestureRecognizerDelegate,并导入NavigationInteractiveTransition.h
全局变量
@property (nonatomic, strong) NavigationInteractiveTransition *navT;
viewDidLoad
self.navigationController.interactivePopGestureRecognizer.enabled = NO; UIGestureRecognizer *gesture = self.navigationController.interactivePopGestureRecognizer; gesture.enabled = NO; UIView *gestureView = gesture.view; UIPanGestureRecognizer *popRecognizer = [[UIPanGestureRecognizer alloc] init]; popRecognizer.delegate = self; popRecognizer.maximumNumberOfTouches = 1; [gestureView addGestureRecognizer:popRecognizer]; _navT = [[NavigationInteractiveTransition alloc] initWithViewController:self.navigationController]; [popRecognizer addTarget:_navT action:@selector(handleControllerPop:)];
UIGestureRecognizerDelegate 代理方法gestureRecognizerShouldBegin
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer { //记录当前是是否是通过手势滑动回去 [[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithBool:YES] forKey:@"isGesturePop"]; /** * 这里有两个条件不允许手势执行,1、当前控制器为根控制器;2、如果这个push、pop动画正在执行(私有属性) */ return self.navigationController.viewControllers.count != 1 && ![[self.navigationController valueForKey:@"_isTransitioning"] boolValue];}
需要依赖的两个类源码
NavigationInteractiveTransition.h
#import <UIKit/UIKit.h>@class UIViewController, UIPercentDrivenInteractiveTransition;@interface NavigationInteractiveTransition : NSObject <UINavigationControllerDelegate>- (instancetype)initWithViewController:(UIViewController *)vc;- (void)handleControllerPop:(UIPanGestureRecognizer *)recognizer;- (UIPercentDrivenInteractiveTransition *)interactivePopTransition;@end
NavigationInteractiveTransition.m
#import "NavigationInteractiveTransition.h"#import "PopAnimation.h"@interface NavigationInteractiveTransition ()@property (nonatomic, weak) UINavigationController *vc;@property (nonatomic, strong) UIPercentDrivenInteractiveTransition *interactivePopTransition;@property(nonatomic, strong) UIImageView *barImageView;@end@implementation NavigationInteractiveTransition- (instancetype)initWithViewController:(UIViewController *)vc{ self = [super init]; if (self) { self.vc = (UINavigationController *)vc; self.vc.delegate = self; } return self;}/** * 我们把用户的每次Pan手势操作作为一次pop动画的执行 */- (void)handleControllerPop:(UIPanGestureRecognizer *)recognizer { /** * interactivePopTransition就是我们说的方法2返回的对象,我们需要更新它的进度来控制Pop动画的流程,我们用手指在视图中的位置与视图宽度比例作为它的进度。 */ CGFloat progress = [recognizer translationInView:recognizer.view].x / recognizer.view.bounds.size.width; [self.vc.navigationBar setBackgroundImage:[UIImage new] forBarMetrics:UIBarMetricsDefault]; self.vc.navigationBar.shadowImage = [UIImage new]; self.barImageView = self.vc.navigationBar.subviews.firstObject; CGFloat alpha = [[[NSUserDefaults standardUserDefaults] objectForKey:@"_alpha"] floatValue]; self.barImageView.alpha = 1 - progress > alpha ? alpha : 1 - progress;// NSLog(@"===progress==%.2f",progress); /** * 稳定进度区间,让它在0.0(未完成)~1.0(已完成)之间 */ progress = MIN(1.0, MAX(0.0, progress)); if (recognizer.state == UIGestureRecognizerStateBegan) { /** * 手势开始,新建一个监控对象 */ self.interactivePopTransition = [[UIPercentDrivenInteractiveTransition alloc] init]; /** * 告诉控制器开始执行pop的动画 */ [self.vc popViewControllerAnimated:YES]; } else if (recognizer.state == UIGestureRecognizerStateChanged) { /** * 更新手势的完成进度 */ [self.interactivePopTransition updateInteractiveTransition:progress]; } else if (recognizer.state == UIGestureRecognizerStateEnded || recognizer.state == UIGestureRecognizerStateCancelled) { /** * 手势结束时如果进度大于一半,那么就完成pop操作,否则重新来过。 */ if (progress > 0.5) { [self.interactivePopTransition finishInteractiveTransition]; self.barImageView.alpha = 0;; } else { [self.interactivePopTransition cancelInteractiveTransition]; } self.interactivePopTransition = nil; }}- (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC { /** * 方法1中判断如果当前执行的是Pop操作,就返回我们自定义的Pop动画对象。 */ if (operation == UINavigationControllerOperationPop) return [[PopAnimation alloc] init]; return nil;}- (id<UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController interactionControllerForAnimationController:(id<UIViewControllerAnimatedTransitioning>)animationController { /** * 方法2会传给你当前的动画对象animationController,判断如果是我们自定义的Pop动画对象,那么就返回interactivePopTransition来监控动画完成度。 */ if ([animationController isKindOfClass:[PopAnimation class]]) return self.interactivePopTransition; return nil;}@end
PopAnimation.h
#import <Foundation/Foundation.h>#import <UIKit/UIKit.h>@interface PopAnimation : NSObject <UIViewControllerAnimatedTransitioning>@end
PopAnimation.m
#import "PopAnimation.h"@interface PopAnimation ()@property (nonatomic, strong) id <UIViewControllerContextTransitioning> transitionContext;@end@implementation PopAnimation- (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext { //这个方法返回动画执行的时间 return 0.25;}/** * transitionContext你可以看作是一个工具,用来获取一系列动画执行相关的对象,并且通知系统动画是否完成等功能。 */- (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext { /** * 获取动画来自的那个控制器 */ UIViewController *fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey]; /** * 获取转场到的那个控制器 */ UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; /** * 转场动画是两个控制器视图时间的动画,需要一个containerView来作为一个“舞台”,让动画执行。 */ UIView *containerView = [transitionContext containerView]; [containerView insertSubview:toViewController.view belowSubview:fromViewController.view]; NSTimeInterval duration = [self transitionDuration:transitionContext]; /** * 执行动画,我们让fromVC的视图移动到屏幕最右侧 */ [UIView animateWithDuration:duration animations:^{ fromViewController.view.transform = CGAffineTransformMakeTranslation([UIScreen mainScreen].bounds.size.width, 0); }completion:^(BOOL finished) { /** * 当你的动画执行完成,这个方法必须要调用,否则系统会认为你的其余任何操作都在动画执行过程中。 */ [transitionContext completeTransition:!transitionContext.transitionWasCancelled]; }];}- (void)animationDidStop:(CATransition *)anim finished:(BOOL)flag { [_transitionContext completeTransition:!_transitionContext.transitionWasCancelled];}@end
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