本文实例为大家分享了iOS为导航栏添加播放动画的具体代码,供大家参考,具体内容如下
FLAudioVisualizerView.h
#import <UIKit/UIKit.h>@interface FLAudioVisualizerView : UIView#pragma mark -// 默认UIEdgeInsetsZero@property (nonatomic, assign) UIEdgeInsets contentInsets;// 默认为4@property (nonatomic, assign) NSInteger barCount;@property (nonatomic, copy) NSArray<NSNumber *> *barHeightRateList;// 默认白色@property (nonatomic, copy) UIColor *barColor;// 默认2@property (nonatomic, assign) CGFloat cornerRadius;// 默认5@property (nonatomic, assign) CGFloat barSpace;// NSValue包装CGPoint@property (nonatomic, strong) NSArray<NSValue *> *aniamteOffsetList;@property (nonatomic, readonly) BOOL isAniamting;- (void)restart;- (void)start;- (void)stop;@end
FLAudioVisualizerView.m
#import "FLAudioVisualizerView.h"@interface FLAudioVisualizerView ()@property (nonatomic, strong) NSArray<UIView *> *barList;@property (nonatomic, assign) BOOL isAniamting;@end@implementation FLAudioVisualizerView#pragma mark -- (id)initWithFrame:(CGRect)frame{ if (self = [super initWithFrame:frame]) { [self setBarCount:4]; _barSpace = 5; _barColor = [UIColor whiteColor]; self.cornerRadius = 2; self.barHeightRateList = @[@(0.4), @(0.75), @(0.55), @(0.95)]; self.transform = CGAffineTransformMakeRotation(M_PI); self.aniamteOffsetList = @[[NSValue valueWithCGPoint:CGPointMake(0.1, 0.4)], [NSValue valueWithCGPoint:CGPointMake(0.75, 0.3)], [NSValue valueWithCGPoint:CGPointMake(0.2, 0.55)], [NSValue valueWithCGPoint:CGPointMake(0.94, 0.4)], ]; self.contentInsets = UIEdgeInsetsZero; } return self;}- (void)layoutSubviews{ [super layoutSubviews]; CGRect rect = self.bounds; if (fabs(rect.size.width) < 1e-3 || fabs(rect.size.height) < 1e-3 || rect.size.width < 0 || rect.size.height < 0 ) { return; } rect = CGRectWithEdgeInserts(rect, self.contentInsets); __block CGRect barRect = rect; barRect.size.width = (rect.size.width - (self.barCount - 1) * self.barSpace) / self.barCount; NSArray<NSNumber *> *barHeightRateList = self.barHeightRateList.reverseObjectEnumerator.allObjects; [self.barList enumerateObjectsUsingBlock:^(UIView * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) { obj.layer.anchorPoint = CGPointZero; CGFloat rate = 1.0; if (idx < barHeightRateList.count) rate = barHeightRateList[idx].floatValue; barRect.size.height = rect.size.height * rate; obj.frame = barRect; barRect.origin.x += barRect.size.width + self.barSpace; }];}#pragma mark -static CGRect CGRectWithEdgeInserts(CGRect rect, UIEdgeInsets inserts){ rect.origin.x += inserts.left; rect.origin.y += inserts.top; rect.size.width -= inserts.left + inserts.right; rect.size.height -= inserts.top + inserts.bottom; return rect;}#pragma mark -- (void)setBarCount:(NSInteger)barCount{ _barCount = barCount; NSInteger diff = self.barList.count - barCount; if (diff > 0) { NSArray<UIView *> *removeBarViewList = [self.barList subarrayWithRange:NSMakeRange(barCount, diff)]; [removeBarViewList makeObjectsPerformSelector:@selector(removeFromSuperview)]; self.barList = [self.barList subarrayWithRange:NSMakeRange(0, barCount)]; } else if (diff < 0) { diff = -diff; NSMutableArray *addBarViewList = [NSMutableArray arrayWithCapacity:diff]; for (NSInteger index = 0; index < diff; index ++) { UIView *imageView = [[UIView alloc] init]; imageView.clipsToBounds = YES; imageView.layer.cornerRadius = self.cornerRadius; [addBarViewList addObject:imageView]; imageView.backgroundColor = [UIColor whiteColor]; } if (self.barList) { self.barList = [self.barList arrayByAddingObjectsFromArray:addBarViewList]; } else { self.barList = addBarViewList; } } [self.barList enumerateObjectsUsingBlock:^(UIView * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) { [self addSubview:obj]; }];}- (void)setCornerRadius:(CGFloat)cornerRadius{ _cornerRadius = cornerRadius; [self.barList enumerateObjectsUsingBlock:^(UIView * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) { obj.layer.cornerRadius = cornerRadius; }];}- (void)setBarColor:(UIColor *)barColor{ [self.barList enumerateObjectsUsingBlock:^(UIView * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) { obj.backgroundColor = barColor; }];}- (void)aniamteWithBar:(UIView *)bar startHeight:(CGFloat)startHeight endHeight:(CGFloat)endHeight{ CABasicAnimation * animation; animation = [CABasicAnimation animationWithKeyPath:@"bounds.size.height"]; animation.fromValue = [NSNumber numberWithFloat:startHeight]; animation.toValue = [NSNumber numberWithFloat:endHeight]; animation.duration = 0.25; animation.repeatCount = MAXFLOAT; animation.autoreverses = YES; [bar.layer addAnimation:animation forKey:@"bounds.size.height"];}- (void)restart{ [self stop]; [self start];}- (void)start{ if (self.isAniamting) return; self.isAniamting = YES; NSArray<NSValue *> *aniamteOffsetList = self.aniamteOffsetList.reverseObjectEnumerator.allObjects; [self.barList enumerateObjectsUsingBlock:^(UIView * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) { if (idx < aniamteOffsetList.count) { CGRect rect = CGRectWithEdgeInserts(self.bounds, self.contentInsets); CGPoint offset = aniamteOffsetList[idx].CGPointValue; [self aniamteWithBar:obj startHeight:rect.size.height * offset.x endHeight:rect.size.height * offset.y]; } }];}- (void)stop{ self.isAniamting = NO; [self.barList enumerateObjectsUsingBlock:^(UIView * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) { [obj.layer removeAllAnimations]; }];}@end
ViewController.m
#import "ViewController.h"#import "FLAudioVisualizerView.h"#define kScreen_width [UIScreen mainScreen].bounds.size.width#define SCREEN_HEIGHT [UIScreen mainScreen].bounds.size.height@interface ViewController ()@property (nonatomic, strong) FLAudioVisualizerView *visualizerView;@end@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor whiteColor]; self.title = @"首页"; //修改导航栏标题字体大小和颜色,背景颜色 [self.navigationController.navigationBar setBarTintColor:[UIColor whiteColor]]; [self.navigationController.navigationBar setTitleTextAttributes:@{ NSFontAttributeName:[UIFont systemFontOfSize:17],NSForegroundColorAttributeName:[UIColor blackColor] }]; UIButton *playBtn = [UIButton buttonWithType:UIButtonTypeCustom]; playBtn.frame = CGRectMake(10, 100, 100, 20); [self.view addSubview:playBtn]; [playBtn setTitle:@"开始播放" forState:UIControlStateNormal]; [playBtn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; [playBtn addTarget:self action:@selector(playClick) forControlEvents:UIControlEventTouchUpInside]; UIButton *stopPlayBtn = [UIButton buttonWithType:UIButtonTypeCustom]; stopPlayBtn.frame = CGRectMake(10, 150, 100, 20); [self.view addSubview:stopPlayBtn]; [stopPlayBtn setTitle:@"停止播放" forState:UIControlStateNormal]; [stopPlayBtn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; [stopPlayBtn addTarget:self action:@selector(stopPlayBtnClick) forControlEvents:UIControlEventTouchUpInside]; [self setupVisualizerView];}- (void)setupVisualizerView{ CGSize size = CGSizeMake(23, 22); UIEdgeInsets insets = UIEdgeInsetsMake(10, 0, 10, 20); size.width += insets.left + insets.right; size.height += insets.top + insets.bottom; // 直接直接使用visualizerView的时候,在侧滑返回的时候,会出现很奇怪的现象,visualizerView的frame会发生变化,导致显示异常 UIView *containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, size.width, size.height)]; FLAudioVisualizerView *visualizerView = [[FLAudioVisualizerView alloc] initWithFrame:CGRectMake(0, 0, size.width, size.height)]; self.visualizerView = visualizerView; [containerView addSubview:visualizerView]; visualizerView.barColor = [UIColor colorWithRed:63/255 green:63/255 blue:64/255 alpha:1]; visualizerView.contentInsets = insets; UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(gotoCurrentPlayPage)]; [containerView addGestureRecognizer:tap]; UIBarButtonItem *barItem = [[UIBarButtonItem alloc] initWithCustomView:containerView]; self.navigationItem.rightBarButtonItem = barItem; }- (void)gotoCurrentPlayPage{ NSLog(@"点击了播放按钮");}- (void)playClick{ NSLog(@"1"); [self.visualizerView restart];}- (void)stopPlayBtnClick{ NSLog(@"2"); [self.visualizerView stop];}- (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated.}@end
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