本文实例为大家分享了iOS实现抽屉效果的具体代码,供大家参考,具体内容如下
抽屉效果:
#import "DragerViewController.h"#define screenW [UIScreen mainScreen].bounds.size.width@interface DragerViewController ()@property (nonatomic, weak) UIView *leftV;@property (nonatomic, weak) UIView *rightV;@property (nonatomic, weak) UIView *mainV;@end@implementation DragerViewController- (void)viewDidLoad { [super viewDidLoad]; //添加子控件 [self setUp]; //添加手势 UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)]; [self.mainV addGestureRecognizer:pan]; //给控制器的View添加点按手势 UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap)]; [self.view addGestureRecognizer:tap];}- (void)tap{ //让MainV复位 [UIView animateWithDuration:0.5 animations:^{ self.mainV.frame = self.view.bounds; }];}#define targetR 275#define targetL -275- (void)pan:(UIPanGestureRecognizer *)pan{ //获取偏移量 CGPoint transP = [pan translationInView:self.mainV]; //为什么不使用transform,是因为我们还要去修改高度,使用transform,只能修改,x,y //self.mainV.transform = CGAffineTransformTranslate(self.mainV.transform, transP.x, 0); self.mainV.frame = [self frameWithOffsetX:transP.x]; //判断拖动的方向 if(self.mainV.frame.origin.x > 0){ //向右 self.rightV.hidden = YES; }else if(self.mainV.frame.origin.x < 0){ //向左 self.rightV.hidden = NO; } //当手指松开时,做自动定位. CGFloat target = 0; if (pan.state == UIGestureRecognizerStateEnded) { if (self.mainV.frame.origin.x > screenW * 0.5 ) { //1判断在右侧 //当前View的x有没有大于屏幕宽度的一半,大于就是在右侧 target = targetR; }else if(CGRectGetMaxX(self.mainV.frame) < screenW * 0.5){ //2.判断在左侧 //当前View的最大的x有没有小于屏幕宽度的一半,小于就是在左侧 target = targetL; } //计算当前mainV的frame. CGFloat offset = target - self.mainV.frame.origin.x; [UIView animateWithDuration:0.5 animations:^{ self.mainV.frame = [self frameWithOffsetX:offset]; }]; } //复位 [pan setTranslation:CGPointZero inView:self.mainV];}#define maxY 100//根据偏移量计算MainV的frame- (CGRect)frameWithOffsetX:(CGFloat)offsetX { NSLog(@"offsetX===%f",offsetX); CGRect frame = self.mainV.frame; NSLog(@"x====%f",frame.origin.x); frame.origin.x += offsetX; //当拖动的View的x值等于屏幕宽度时,maxY为最大,最大为100 // 375 * 100 / 375 = 100 //对计算的结果取绝对值 CGFloat y = fabs( frame.origin.x * maxY / screenW); frame.origin.y = y; //屏幕的高度减去两倍的Y值 frame.size.height = [UIScreen mainScreen].bounds.size.height - (2 * frame.origin.y); return frame;}- (void)setUp{ //leftV UIView *leftV = [[UIView alloc] initWithFrame:self.view.bounds]; leftV.backgroundColor = [UIColor blueColor]; self.leftV = leftV; [self.view addSubview:leftV]; //rightV UIView *rightV = [[UIView alloc] initWithFrame:self.view.bounds]; rightV.backgroundColor = [UIColor greenColor]; self.rightV = rightV; [self.view addSubview:rightV]; //mianV UIView *mainV = [[UIView alloc] initWithFrame:self.view.bounds]; mainV.backgroundColor = [UIColor redColor]; self.mainV = mainV; [self.view addSubview:mainV];}@end
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