本文所述的C#实例代码是一个基于Visual C#2010编写的关机、重启、注销程序,类似的C#程序网上还有不少,每个人的写法都各有不同,这段程序供新手参考下。本代码中还用到了一个计时器,用来显示系统运行的时间,以下为完整实例代码:
using System;using System.Drawing;using System.Collections;using System.ComponentModel;using System.Windows.Forms;using System.Data;using System.Runtime.InteropServices;using System.Threading;namespace shutdowncodes{ public class Form1 : System.Windows.Forms.Form { private System.Windows.Forms.GroupBox groupBox1; private System.Windows.Forms.TextBox textBox1; private System.Windows.Forms.Button button1; private System.Windows.Forms.Button button2; private System.Windows.Forms.Button button3; private System.ComponentModel.IContainer components; [StructLayout(LayoutKind.Sequential, Pack=1)] public struct TokPriv1Luid { public int Count; public long Luid; public int Attr; } [DllImport("kernel32.dll", ExactSpelling=true)] // GetCurrentProcess函数返回当前进程的一个句柄 public static extern IntPtr GetCurrentProcess(); [DllImport("advapi32.dll", ExactSpelling=true, SetLastError=true)] // OpenProcessToken函数打开一个进程的访问代号 public static extern bool OpenProcessToken(IntPtr ProcessHandles, int DesiredAccess, ref IntPtr TokenHandle); [DllImport("advapi32.dll", SetLastError=true)] // LookupPrivilegeValue函数获得本地唯一的标示符(LUID),用于在特定的系统中 // 表示特定的优先权。 public static extern bool LookupPrivilegeValue(string lpSystemName, string lpName, ref long lpLuid); // AdjustTokenPrivileges函数允许或者禁用指定访问记号的优先权。 // 允许或者禁用优先权需要TOKEN_ADJUST_PRIVILEGES访问权限。 [DllImport("advapi32.dll", ExactSpelling=true, SetLastError=true)] public static extern bool AdjustTokenPrivileges(IntPtr TokenHandle, bool DisableAllPrivileges, ref TokPriv1Luid NewState, int BufferLength, IntPtr PreviousState,IntPtr ReturnLength); // ExitWindowsEx函数可以注销,关机或者重新启动系统 [DllImport("user32.dll", ExactSpelling=true, SetLastError=true)] public static extern bool ExitWindowsEx(int flg, int rea); private System.Threading.Timer timer; private const int SE_PRIVILEGE_ENABLED = 0x00000002; private const int TOKEN_QUERY = 0x00000008; private const int TOKEN_ADJUST_PRIVILEGES = 0x00000020; private const string SE_SHUTDOWN_NAME = "SeShutdownPrivilege"; private const int EWX_LOGOFF = 0x00000000; // 注销 private const int EWX_SHUTDOWN = 0x00000001; // 关机 private const int EWX_REBOOT = 0x00000002; // 重启 private const int EWX_FORCE = 0x00000004; private static void RebootCommand(int flg) { bool ok; TokPriv1Luid tp; IntPtr hproc = GetCurrentProcess(); // 得到当前的进程 IntPtr htok = IntPtr.Zero; ok = OpenProcessToken(hproc, TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, ref htok); tp.Count = 1; tp.Luid = 0; tp.Attr = SE_PRIVILEGE_ENABLED; ok = LookupPrivilegeValue(null, SE_SHUTDOWN_NAME, ref tp.Luid); ok = AdjustTokenPrivileges(htok, false, ref tp, 0, IntPtr.Zero, IntPtr.Zero); ok = ExitWindowsEx(flg, 0); } public Form1() { InitializeComponent(); } protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows 窗体设计器生成的代码 private void InitializeComponent() { this.groupBox1 = new System.Windows.Forms.GroupBox(); this.textBox1 = new System.Windows.Forms.TextBox(); this.button1 = new System.Windows.Forms.Button(); this.button2 = new System.Windows.Forms.Button(); this.button3 = new System.Windows.Forms.Button(); this.groupBox1.SuspendLayout(); this.SuspendLayout(); // // groupBox1 // this.groupBox1.Controls.Add(this.textBox1); this.groupBox1.Location = new System.Drawing.Point(48, 24); this.groupBox1.Name = "groupBox1"; this.groupBox1.Size = new System.Drawing.Size(192, 56); this.groupBox1.TabIndex = 0; this.groupBox1.TabStop = false; this.groupBox1.Text = "系统已运行时间"; // // textBox1 // this.textBox1.Location = new System.Drawing.Point(24, 24); this.textBox1.Name = "textBox1"; this.textBox1.ReadOnly = true; this.textBox1.Size = new System.Drawing.Size(152, 21); this.textBox1.TabIndex = 1; this.textBox1.Text = ""; // // button1 // this.button1.Location = new System.Drawing.Point(16, 112); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(64, 32); this.button1.TabIndex = 1; this.button1.Text = "关闭系统"; this.button1.Click += new System.EventHandler(this.button1_Click); // // button2 // this.button2.Location = new System.Drawing.Point(112, 112); this.button2.Name = "button2"; this.button2.Size = new System.Drawing.Size(64, 32); this.button2.TabIndex = 2; this.button2.Text = "注销系统"; this.button2.Click += new System.EventHandler(this.button2_Click); // // button3 // this.button3.Location = new System.Drawing.Point(208, 112); this.button3.Name = "button3"; this.button3.Size = new System.Drawing.Size(64, 32); this.button3.TabIndex = 3; this.button3.Text = "重启系统"; this.button3.Click += new System.EventHandler(this.button3_Click); // // Form1 // this.AutoScaleBaseSize = new System.Drawing.Size(6, 14); this.ClientSize = new System.Drawing.Size(296, 173); this.Controls.Add(this.button3); this.Controls.Add(this.button2); this.Controls.Add(this.button1); this.Controls.Add(this.groupBox1); this.Name = "Form1"; this.Text = "简单的关机程序"; this.Load += new System.EventHandler(this.Form1_Load); this.groupBox1.ResumeLayout(false); this.ResumeLayout(false); } #endregion /// <summary> /// 应用程序的主入口点。 /// </summary> [STAThread] static void Main() { Application.Run(new Form1()); } private void button1_Click(object sender, System.EventArgs e) { RebootCommand(EWX_SHUTDOWN + EWX_FORCE); } private void button2_Click(object sender, System.EventArgs e) { RebootCommand(EWX_LOGOFF + EWX_FORCE); } private void button3_Click(object sender, System.EventArgs e) { RebootCommand(EWX_REBOOT + EWX_FORCE); } private void Form1_Load(object sender, System.EventArgs e) { textBox1.Text = (Environment.TickCount / (1000 * 60)).ToString() + "分钟"; // 每1秒钟更新一次TextBox上显示的系统运行时间 timer = new System.Threading.Timer(new TimerCallback(OnTimer), null, 0, 1000); } // 获得系统已运行的时间 private void OnTimer(object state) { textBox1.Text = (Environment.TickCount / (1000 * 60)).ToString() + "分钟"; textBox1.Refresh(); } }}
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