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C语言Turbo C下实现俄罗斯方块

2020-05-23 13:32:52
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本文实例为大家分享了C语言俄罗斯方块的具体代码,供大家参考,具体内容如下

#include <stdio.h>#include <dos.h>#include <conio.h>#include <graphics.h>#include <stdlib.h>#ifdef __cplusplus #define __CPPARGS ...#else#define __CPPARGS#endif#define MINBOXSIZE 15 /* 单方块的大小 */#define BGCOLOR 7 /* 背景着色 */#define GAMEX 200#define GAMEY 10#define LEVA 300 /* 每当玩家打到三百分等级加一级*//* 按键码*/#define VK_LEFT 0x4b00#define VK_RIGHT 0x4d00#define VK_DOWN 0x5000#define VK_UP 0x4800#define VK_HOME 0x4700#define VK_END 0x4f00#define VK_SPACE 0x3920#define VK_ESC 0x011b#define VK_ENTER 0x1c0d/* 定义俄罗斯方块的方向*/#define F_S 0#define STARTCOL 20 /* 要出的下一个方块的纵坐标*/#define STARTROW 12 /* 要出的下一个方块的横从标*/#define WINSROW 14 /* 游戏屏幕大小*/#define WINSCOL 20#define LWINSCOL 100 /*游戏屏幕大显示器上的相对位置*/#define LWINSROW 60int gwins[22][16]; /* 游戏屏幕坐标*/int col=1,row=7; /* 当前方块的横纵坐标*/int nbx=0,nbs=0; /* 当前寺块的形壮和方向*/int nextnbx=0,nextnbs=0,maxcol=22;/*下一个方块的形壮和方向*/int minbscolor=6,nextminbscolor=6;int num=0; /*游戏分*/int leav=0,gameleav[10]={18,16,14,12,10,8,6,4,2,1};/* 游戏等级*//* 以下我用了一个3维数组来纪录方块的最初形状和方向*/int boxstastu[7][4][16]={{{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},{{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},{{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},{{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},{{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}},{{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}},{{0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},{1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},{0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0},{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}};/* 随机得到当前方块和下一个方块的形状和方向*/void boxrad(){  minbscolor=nextminbscolor;  nbs=nextnbs;  nbx=nextnbx;  nextminbscolor=random(14)+1;  if(nextminbscolor==4||nextminbscolor==7||nextminbscolor==8)   nextminbscolor=9;  nextnbx=F_S;  nextnbs=random(7);}/*初始化图形模试*/void init(int gdrive,int gmode){  int errorcode;  initgraph(&gdrive,&gmode,"c:/tc");  errorcode=graphresult();  if(errorcode!=grOk){   printf("error of: %s",grapherrormsg(errorcode));   exit(1);  }}/* 在图形模式下的清屏 */void cls(){  setfillstyle(SOLID_FILL,0);  setcolor(0);  bar(0,0,640,480);}/*在图形模式下的高级清屏*/void clscr(int a,int b,int c,int d,int color){  setfillstyle(SOLID_FILL,color);  setcolor(color);  bar(a,b,c,d);}/*最小方块的绘制*/void onebox(int asc,int bsc,int color,int bdcolor){  int a=0,b=0;  a=LWINSCOL+asc;  b=LWINSROW+bsc;  clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color);  if(color!=BGCOLOR)  {   setcolor(bdcolor);   line(a+1,b+1,a-1+MINBOXSIZE,b+1);   line(a+1,b+1,a+1,b-1+MINBOXSIZE);   line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE);   line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE);  }}/*游戏中出现的文字*/void texts(int a,int b,char *texts,int font,int color){  setcolor(color);  settextstyle(0,0,font);  outtextxy(a,b,texts);}/*windows 绘制*/void win(int a,int b,int c,int d,int bgcolor,int bordercolor){  clscr(a,b,c,d,bgcolor);  setcolor(bordercolor);  line(a,b,c,b);  line(a,b,a,d);  line(a,d,c,d);  line(c,b,c,d);}/* 当前方块的绘制*/void funbox(int a,int b,int color,int bdcolor){  int i,j;  int boxz[4][4];  for(i=0;i<16;i++)   boxz[i/4][i%4]=boxstastu[nbs][nbx][i];  for(i=0;i<4;i++)  for(j=0;j<4;j++)  if(boxz[i][j]==1)   onebox((j+row+a)*MINBOXSIZE,(i+col+b)*MINBOXSIZE,color,bdcolor);}/*下一个方块的绘制*/void nextfunbox(int a,int b,int color,int bdcolor){  int i,j;  int boxz[4][4];  for(i=0;i<16;i++)   boxz[i/4][i%4]=boxstastu[nextnbs][nextnbx][i];  for(i=0;i<4;i++)  for(j=0;j<4;j++)  if(boxz[i][j]==1)   onebox((j+a)*MINBOXSIZE,(i+b)*MINBOXSIZE,color,bdcolor);}/*时间中断定义*/#define TIMER 0x1cint TimerCounter=0;void interrupt( *oldhandler)(__CPPARGS);void interrupt newhandler(__CPPARGS){  TimerCounter++;  oldhandler();}void SetTimer(void interrupt (*IntProc)(__CPPARGS)){  oldhandler=getvect(TIMER);  disable();  setvect(TIMER,IntProc);  enable();}/*由于游戏的规则,消掉都有最小方块的一行*/void delcol(int a){  int i,j;  for(i=a;i>1;i--)  for(j=1;j<15;j++)  {   onebox(j*MINBOXSIZE,i*MINBOXSIZE,BGCOLOR,BGCOLOR);   gwins[i][j]=gwins[i-1][j];   if(gwins[i][j]==1)    onebox(j*MINBOXSIZE,i*MINBOXSIZE,minbscolor,0);  }}/*消掉所有都有最小方块的行*/void delete(){  int i,j,zero,delgx=0;  char *nm="00000";  for(i=1;i<21;i++){   zero=0;   for(j=1;j<15;j++)   if(gwins[i][j]==0)    zero=1;   if(zero==0){    delcol(i);    delgx++;    }   }   num=num+delgx*delgx*10;   leav=num/10000;   sprintf(nm,"%d",num);   clscr(456,173,500,200,4);   texts(456,173,"Number:",1,15);   texts(456,193,nm,1,15);}/*时间中断结束*/void KillTimer(){  disable();  setvect(TIMER,oldhandler);  enable();}/* 测试当前方块是否可以向下落*/int downok(){ int i,j,k=1,a[4][4]; for(i=0;i<16;i++)  a[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++)   if(a[i][j] && gwins[col+i+1][row+j])    k=0; return(k);}/* 测试当前方块是否可以向左行*/int leftok(){ int i,j,k=1,a[4][4]; for(i=0;i<16;i++)  a[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++)   if(a[i][j] && gwins[col+i][row+j-1])   k=0; return(k);}/* 测试当前方块是否可以向右行*/int rightok(){ int i,j,k=1,a[4][4]; for(i=0;i<16;i++)   a[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++)  if(a[i][j] && gwins[col+i][row+j+1])   k=0; return(k);}/* 测试当前方块是否可以变形*/int upok(){ int i,j,k=1,a[4][4]; for(i=0;i<4;i++) for(i=0;i<16;i++)   a[i/4][i%4]=boxstastu[nbs][nbx+1][i]; for(i=3;i>=0;i--) for(j=3;j>=0;j--)   if(a[i][j] && gwins[col+i][row+j])    k=0; return(k);}/*当前方块落下之后,给屏幕坐标作标记*/void setgwins(){  int i,j,a[4][4];  funbox(0,0,minbscolor,0);  for(i=0;i<16;i++)   a[i/4][i%4]=boxstastu[nbs][nbx][i];  for(i=0;i<4;i++)  for(j=0;j<4;j++)   if(a[i][j])   gwins[col+i][row+j]=1;  col=1;row=7;}/*游戏结束*/void gameover(){  int i,j;  for(i=20;i>0;i--)  for(j=1;j<15;j++)   onebox(j*MINBOXSIZE,i*MINBOXSIZE,2,0);  texts(103,203,"Game Over",3,10);}/*按键的设置*/void call_key(int keyx){  switch(keyx){   case VK_DOWN: { /*下方向键,横坐标加一。*/    if(downok()){      col++;      funbox(0,0,minbscolor,0);    }    else{      funbox(0,0,minbscolor,0);      setgwins();      nextfunbox(STARTCOL,STARTROW,4,4);      boxrad();      nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);      delete();    }    break;   }   case VK_UP: { /*上方向键,方向形状旋转90度*/    if(upok())      nbx++;    if(nbx>3)      nbx=0;    funbox(0,0,minbscolor,0);    break;   }   case VK_LEFT:{ /*左方向键,纵坐标减一*/    if(leftok())     row--;    funbox(0,0,minbscolor,0);    break;   }   case VK_RIGHT:{ /*右方向键,纵坐标加一*/    if(rightok())      row++;    funbox(0,0,minbscolor,0);    break;   }   case VK_SPACE: /*空格键,直接落到最后可以落到的们置*/    while(downok())      col++;    funbox(0,0,minbscolor,0);    setgwins();    nextfunbox(STARTCOL,STARTROW,4,4);    boxrad();    nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);    delete();    break;    default:    {      texts(423,53,"worng key!",1,4);      texts(428,80,"Plese Enter Anly Key AG!",1,4);      getch();      clscr(420,50,622,97,BGCOLOR);    }   }}/*时间中断开始*/void timezd(void){  int key;  SetTimer(newhandler);  boxrad();  nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);  for(;;){   if(bioskey(1)){    key=bioskey(0);    funbox(0,0,BGCOLOR,BGCOLOR);    if(key==VK_ESC)     break;     call_key(key);   }   if(TimerCounter>gameleav[leav]){    TimerCounter=0;    if(downok()){     funbox(0,0,BGCOLOR,BGCOLOR);     col++;     funbox(0,0,minbscolor,0);    }    else {     if(col==1){      gameover();      getch();      break;     }     setgwins();     delete();     funbox(0,0,minbscolor,0);     col=1;row=7;     funbox(0,0,BGCOLOR,BGCOLOR);     nextfunbox(STARTCOL,STARTROW,4,4);     boxrad();     nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);    }   }  }}/*主程序开始*/void main(void){  int i,j;  char *nm="00000";  init(VGA,VGAHI);  cls();  /*屏幕坐标初始化*/  for(i=0;i<=WINSCOL+1;i++)  for(j=0;j<=WINSROW+1;j++)  gwins[i][j]=0;  for(i=0;i<=WINSCOL+1;i++) {   gwins[i][0]=1;   gwins[i][15]=1;  }  for(j=1;j<=WINSROW;j++){   gwins[0][j]=1;   gwins[21][j]=1;  }  clscr(0,0,640,480,15);  win(1,1,639,479,4,15);  win(LWINSCOL+MINBOXSIZE-2,LWINSROW+MINBOXSIZE-2,LWINSCOL+15*MINBOXSIZE+2,LWINSROW+21*MINBOXSIZE+2,BGCOLOR,0);  nextnbs=random(8);  nextnbx=random(4);  sprintf(nm,"%d",num);  texts(456,173,"Number:",1,15);  texts(456,193,nm,1,15);  texts(456,243,"Next Box:",1,15);  timezd();  KillTimer();  closegraph();} 

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持VEVB武林网。


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