最近在复习数据结构,涉及到堆栈的实现,通过类模板可以使堆栈的存储数据类型更为灵活,下面是堆栈的实现代码:
#ifndef MYSTACK_H#define MYSTACK_H#include <iostream>using namespace std; template <typename T>class MyStack{public: MyStack(int size); ~MyStack(); bool stackEmpty();//判空 bool stackFull();//判满 void clearStack();//清空 int stackLength();//长度 bool push(T elem);//压栈 bool pop(T &elem);//出栈 bool stackTop(T &elem);//返回栈顶 void stackTranverse();//遍历栈 private: T *m_pStack;//栈指针 int m_iSize;//栈容量 int m_iTop;//栈顶}; template <typename T>MyStack<T>::MyStack(int size){ m_iSize = size; m_pStack = new T[m_iSize]; m_iTop = 0;}template <typename T>MyStack<T>::~MyStack(){ delete m_pStack; m_pStack = NULL;}template <typename T>bool MyStack<T>::stackEmpty() {//判空 return m_iTop == 0 ? true : false;}template <typename T>bool MyStack<T>::stackFull() {//判满 return m_iTop == m_iSize ? true : false;}template <typename T>int MyStack<T>::stackLength() {//栈长度 return m_iTop;}template <typename T>void MyStack<T>::clearStack() {//清空 m_iTop = 0;}template <typename T>bool MyStack<T>::push(T elem) {//压栈 if (stackFull()) { return false; } else { m_pStack[m_iTop++] = elem; return true; }}template <typename T>bool MyStack<T>::pop(T &elem) {//出栈 if (stackEmpty()) { return false; } else { elem = m_pStack[--m_iTop]; return true; }}template <typename T>bool MyStack<T>::stackTop(T &elem) {//返回栈顶元素 if (stackEmpty()) { return false; } else { elem = m_pStack[m_iTop-1]; return true; }}template <typename T>void MyStack<T>::stackTranverse() {//遍历栈 int i = 0; for (i = 0; i < m_iTop; i++) { cout << m_pStack[i]; }}#endif
其中需要注意的是类模板需要在每个函数之前写上模板定义template <typename T>,并且将类名写成MyStack<T>,函数中涉及到类的使用时用T代替即可。
接着我用一个坐标点类Coordinate来做测试:
在Coordinate类中利用函数重载运算符<<实现坐标点的打印
#include <ostream>using namespace std; class Coordinate{public: friend ostream& operator<<(ostream &out, Coordinate &coor); Coordinate(int x=0,int y=0) { m_iX = x; m_iY = y; } ~Coordinate() { }private: int m_iX; int m_iY;};ostream& operator<<(ostream &out, Coordinate &coor) { out << "(" << coor.m_iX << "," << coor.m_iX << ")" << endl; return out;}
下面是测试主函数:
#include <iostream>#include "MyStack.h"#include "Coordinate.h"using namespace std; int main() { MyStack<Coordinate> *pStack = new MyStack<Coordinate>(5); pStack->push(Coordinate(3, 5));//坐标点入栈 pStack->push(Coordinate(7, 5)); pStack->push(Coordinate(6, 5)); pStack->push(Coordinate(4, 5)); pStack->push(Coordinate(3, 5)); pStack->stackTranverse();//遍历栈 Coordinate t; pStack->pop(t);//出栈 cout <<"弹出的t为:"<< t ; cout << "长度:" << pStack->stackLength(); pStack->clearStack();//清空栈 pStack->stackTranverse(); //delete pStack; //pStack = NULL; system("pause"); return 0;}
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