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Android编程实现3D滑动旋转效果的方法

2020-04-11 11:19:12
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本文实例讲述了Android编程实现3D滑动旋转效果的方法。分享给大家供大家参考,具体如下:

这里我们通过代码实现一些滑动翻页的动画效果。

Animation实现动画有两个方式:帧动画(frame-by-frame animation)和补间动画(tweened animation)

本示例通过继承Animation自定义Rotate3D,实现3D翻页效果。效果图如下:

1、Rotate3D(Animation)

首先,自定义Animation的3D动画类Rotate3D

public class Rotate3D extends Animation {   private float fromDegree;  // 旋转起始角度   private float toDegree;   // 旋转终止角度   private float mCenterX;   // 旋转中心x   private float mCenterY;   // 旋转中心y   private Camera mCamera;   public Rotate3D(float fromDegree, float toDegree, float centerX, float centerY) {     this.fromDegree = fromDegree;     this.toDegree = toDegree;     this.mCenterX = centerX;     this.mCenterY = centerY;   }   @Override   public void initialize(int width, int height, int parentWidth, int parentHeight) {     super.initialize(width, height, parentWidth, parentHeight);     mCamera = new Camera();   }   @Override   protected void applyTransformation(float interpolatedTime, Transformation t) {     final float FromDegree = fromDegree;     float degrees = FromDegree + (toDegree - fromDegree) * interpolatedTime;  // 旋转角度(angle)     final float centerX = mCenterX;     final float centerY = mCenterY;     final Matrix matrix = t.getMatrix();     if (degrees <= -76.0f) {       degrees = -90.0f;       mCamera.save();       mCamera.rotateY(degrees); // 旋转       mCamera.getMatrix(matrix);       mCamera.restore();     } else if (degrees >= 76.0f) {       degrees = 90.0f;       mCamera.save();       mCamera.rotateY(degrees);       mCamera.getMatrix(matrix);       mCamera.restore();     } else {       mCamera.save();       mCamera.translate(0, 0, centerX); // 位移x       mCamera.rotateY(degrees);       mCamera.translate(0, 0, -centerX);       mCamera.getMatrix(matrix);       mCamera.restore();     }     matrix.preTranslate(-centerX, -centerY);     matrix.postTranslate(centerX, centerY);   } }

然后,实例化Rotate3D的旋转方向

public void initAnimation() {   // 获取旋转中心   DisplayMetrics dm = new DisplayMetrics();   dm = getResources().getDisplayMetrics();   mCenterX = dm.widthPixels / 2;   mCenterY = dm.heightPixels / 2;   // 定义旋转方向   int duration = 1000;   lQuest1Animation = new Rotate3D(0, -90, mCenterX, mCenterY);  // 下一页的【question1】旋转方向(从0度转到-90,参考系为水平方向为0度)   lQuest1Animation.setFillAfter(true);   lQuest1Animation.setDuration(duration);   lQuest2Animation = new Rotate3D(90, 0, mCenterX, mCenterY);   // 下一页的【question2】旋转方向(从90度转到0,参考系为水平方向为0度)(起始第一题)   lQuest2Animation.setFillAfter(true);   lQuest2Animation.setDuration(duration);   rQuest1Animation = new Rotate3D(0, 90, mCenterX, mCenterY);   // 上一页的【question1】旋转方向(从0度转到90,参考系为水平方向为0度)   rQuest1Animation.setFillAfter(true);   rQuest1Animation.setDuration(duration);   rQuest2Animation = new Rotate3D(-90, 0, mCenterX, mCenterY);  // 上一页的【question2】旋转方向(从-90度转到0,参考系为水平方向为0度)   rQuest2Animation.setFillAfter(true);   rQuest2Animation.setDuration(duration); }

2、Activity

首先,定义两个布局文件,用于旋转的画面切换

main.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"   android:id="@+id/layout_main"   android:layout_width="fill_parent"   android:layout_height="wrap_content"         android:orientation="vertical"> ... </LinearLayout>

next.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"   android:id="@+id/layout_next"   android:layout_width="fill_parent"   android:layout_height="wrap_content"         android:orientation="vertical"> ... </LinearLayout>

限于篇幅,完整布局文件请详见源码 ^_^

然后,初始化两个旋转的布局文件资源

private void initMain(){     setContentView(R.layout.main);   layoutmain = (LinearLayout)findViewById(R.id.layout_main);   btn_MainLast = (Button)findViewById(R.id.main_last);   btn_MainNext = (Button)findViewById(R.id.main_next);   btn_MainLast.setOnClickListener(listener);   btn_MainNext.setOnClickListener(listener); } private void initNext(){     setContentView(R.layout.next);   layoutnext = (LinearLayout)findViewById(R.id.layout_next);   btn_NextLast = (Button)findViewById(R.id.next_last);   btn_NextNext = (Button)findViewById(R.id.next_next);   btn_NextLast.setOnClickListener(listener);   btn_NextNext.setOnClickListener(listener); }

最后,设置布局文件中的按钮监听事件,响应3D旋转动画和方向

private View.OnClickListener listener = new View.OnClickListener() {   @Override   public void onClick(View v) {     switch (v.getId()) {     case R.id.main_last:  // 上一页       layoutmain.startAnimation(lQuest1Animation);  // 当前页向左旋转(0,-90)       initNext();       layoutnext.startAnimation(lQuest2Animation);  // 下一页向左旋转(90, 0)       break;     case R.id.main_next:  // 下一页       layoutmain.startAnimation(rQuest1Animation);  // 当前页向右旋转(0,90)       initNext();       layoutnext.startAnimation(rQuest2Animation);  // 下一页向右旋转(-90, 0)       break;     case R.id.next_last:       layoutnext.startAnimation(lQuest1Animation);       initMain();       layoutmain.startAnimation(lQuest2Animation);       break;     case R.id.next_next:       layoutnext.startAnimation(rQuest1Animation);       initMain();       layoutmain.startAnimation(rQuest2Animation);       break;     }   } };

完整实例代码代码点击此处本站下载

希望本文所述对大家Android程序设计有所帮助。

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