一:通过windows对象来实现Canvas键盘事件监听与处理 // key event - use window as object window.addEventListener('keydown', doKeyDown,true);
二:通过在Canvas对象上添加其它支持键盘事件的DOM元素实现键盘事件支持
复制代码代码如下: canvas id="event_canvas"tabindex="0" /canvas // key event - use DOM element asobject canvas.addEventListener('keydown', doKeyDown,true); canvas.focus();
复制代码代码如下: var tempContext = null; // global variable 2d context var started = false; var mText_canvas = null; var x = 0, y =0; window.add window.onload = function() { var canvas = document.getElementById("event_canvas"); console.log(canvas.parentNode.clientWidth); canvas.width = canvas.parentNode.clientWidth; canvas.height = canvas.parentNode.clientHeight; if (!canvas.getContext) { console.log("Canvas not supported. Please install a HTML5 compatible browser."); return; } // get 2D context of canvas and draw rectangel tempContext = canvas.getContext("2d"); tempContext.fill ; x = canvas.width/2; y = canvas.height/2; tempContext.fillRect(x, y, 80, 40); // key event - use DOM element as object canvas.addEventListener('keydown', doKeyDown, true); canvas.focus(); // key event - use window as object window.addEventListener('keydown', doKeyDown, true); // mouse event canvas.addEventListener("mousedown", doMouseDown, false); canvas.addEventListener('mousemove', doMouseMove, false); canvas.addEventListener('mouseup', doMouseUp, false); } function getPointOnCanvas(canvas, x, y) { var bbox = canvas.getBoundingClientRect(); return { x: x - bbox.left * (canvas.width / bbox.width), y: y - bbox.top * (canvas.height / bbox.height) }; } function doKeyDown(e) { var keyID = e.keyCode ? e.keyCode :e.which; if(keyID === 38 || keyID === 87) { // up arrow and W clearCanvas(); y = y - 10; tempContext.fillRect(x, y, 80, 40); e.preventDefault(); } if(keyID === 39 || keyID === 68) { // right arrow and D clearCanvas(); x = x + 10; tempContext.fillRect(x, y, 80, 40); e.preventDefault(); } if(keyID === 40 || keyID === 83) { // down arrow and S clearCanvas(); y = y + 10; tempContext.fillRect(x, y, 80, 40); e.preventDefault(); } if(keyID === 37 || keyID === 65) { // left arrow and A clearCanvas(); x = x - 10; tempContext.fillRect(x, y, 80, 40); e.preventDefault(); } } function clearCanvas() { tempContext.clearRect(0, 0, 500, 500) } function doMouseDown(event) { var x = event.pageX; var y = event.pageY; var canvas = event.target; var loc = getPointOnCanvas(canvas, x, y); console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")"); tempContext.beginPath(); tempContext.moveTo(loc.x, loc.y); started = true; } function doMouseMove(event) { var x = event.pageX; var y = event.pageY; var canvas = event.target; var loc = getPointOnCanvas(canvas, x, y); if (started) { tempContext.lineTo(loc.x, loc.y); tempContext.stroke(); } } function doMouseUp(event) { console.log("mouse up now"); if (started) { doMouseMove(event); started = false; } }
HTML部分:
复制代码代码如下: body h1 HTML Canvas Event Demo - By Gloomy Fish /h1 pre Press W, A, S, D keys to move /pre div id="my_painter" canvas id="event_canvas" tabindex="0" /canvas /div /body html教程