很多购物网站现在都支持360实物全景图像,可以360度任意选择查看样品,这样对购买者来说是一个很好的消费体验,网上有很多这样的插件都是基于jQuery实现的有收费的也有免费的,其实很好用的一个叫3deye.js的插件。该插件支持桌面与移动终端iOS与Android, 它的demo程序:http://www.voidcanvas.com/demo/28823deye/
自己玩了玩这个Demo以后,照着它的思路,用HTML5 Canvas也实现了类似的功能。
所以先说一下它的360度全景图的原理
1. 首先需要对实物拍照,间隔是每张照片旋转15度,所以需要23张照片。
2.照片准备好了以后,尽量选择JPG格式,裁剪到适当大小。
3.JavaScript中预加载所有照片,可以配合进度条显示加载精度
4.创建/获取Canvas对象,加上鼠标监听事件,当鼠标左右移动时候,适度的绘制不同帧。大致的原理就是这样,简单吧!
实现代码:
!DOCTYPE html html head meta charset=utf-8 title Full 360 degree View /title script var ctx = null; // global variable 2d context var frame = 1; // 23 var width = 0; var height = 0; var started = false; var images = new Array(); var startedX = -1; window.onload = function() { var canvas = document.getElementById( fullview_canvas canvas.width = 440;// window.innerWidth; canvas.height = 691;//window.innerHeight; width = canvas.width; height = canvas.height; var bar = document.getElementById( loadProgressBar for(var i=1; i i++) bar.value = i; if(i 10) images[i] = new Image(); images[i].src = 0 + i + .jpg else images[i] = new Image(); images[i].src = i + .jpg ctx = canvas.getContext( 2d // mouse event canvas.addEventListener( mousedown , doMouseDown, false); canvas.addEventListener( mousemove , doMouseMove, false); canvas.addEventListener( mouseup , doMouseUp, false); // loaded(); // frame = 1 frame = 1; images[frame].onload = function() { redraw(); bar.style.display = none function doMouseDown(event) { var x = event.pageX; var y = event.pageY; var canvas = event.target; var loc = getPointOnCanvas(canvas, x, y); console.log( mouse down at point( x: + loc.x + , y: + loc.y + ) startedX = loc.x; started = true; function doMouseMove(event) { var x = event.pageX; var y = event.pageY; var canvas = event.target; var loc = getPointOnCanvas(canvas, x, y); if (started) { var count = Math.floor(Math.abs((startedX - loc.x)/30)); var frameIndex = Math.floor((startedX - loc.x)/30); while(count 0) console.log( frameIndex = + frameIndex); count--; if(frameIndex 0) frameIndex--; frame++; } else if(frameIndex 0) frameIndex++; frame--; else if(frameIndex == 0) break; if(frame = 24) frame = 1; if(frame = 0) frame = 23; redraw(); function doMouseUp(event) { console.log( mouse up now if (started) { doMouseMove(event); startedX = -1; started = false; function getPointOnCanvas(canvas, x, y) { var bbox = canvas.getBoundingClientRect(); return { x: x - bbox.left * (canvas.width / bbox.width), y: y - bbox.top * (canvas.height / bbox.height) function loaded() { setTimeout( update, 1000/8); function redraw() // var imageObj = document.createElement( img // var imageObj = new Image(); var imageObj = images[frame]; ctx.clearRect(0, 0, width, height) ctx.drawImage(imageObj, 0, 0, width, height); function update() { redraw(); frame++; if (frame = 23) frame = 1; setTimeout( update, 1000/8); /script /head body progress id= loadProgressBar value= 0 max= 23 /progress canvas id= fullview_canvas /canvas button quot;loaded() Auto Play /button /body /html
Demo演示文件下载地址- fullview_jb51.rar
相关推荐:
怎样用H5 Canvas实现3D动态Chart图表
html2 canvas实现浏览器截图
JS+canvas绘制的动态机械表动画效果
以上就是HTML5 Canvas实现360度全景方法的详细内容,其它编程语言
郑重声明:本文版权归原作者所有,转载文章仅为传播更多信息之目的,如作者信息标记有误,请第一时间联系我们修改或删除,多谢。
新闻热点
疑难解答