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实例讲解使用C++绘制GDI位图的基本编写

2020-02-24 14:28:32
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大家听说过C++绘制GDI位图吗?其实每个程序员都要熟悉C语言的任何操作,但是大家都不是全能的,都要慢慢的循序渐进,本文是实例讲解使用C++绘制GDI位图的基本编写,一起跟着武林技术频道小编的步伐来学习吧!

1、加载位图

2、建立兼容DC

3、选择之前的位图对象

4、用贴图函数BitBlt()

HBITMAP bitmap=(HBITMAP)LoadImage(NULL,L"Name.bmp",IMAGE_BITMAP,high,length,LR_LOADFROMFILE); HWND tmp=CreateCompatiable(g_hdc); SelectObject(tmp,bitmap); BitBlt(g_hdc,0,0,high,length,tmp,0,0,SRCCOPY); 

 

Demo完整代码:

#include <windows.h> #include <time.h>  const int TAR_HIGH=800; const int TAR_WEIGHT=600; const wchar_t TAR_TITLE[]=L"致我们不磨灭的青春和理想-建大英雄传";  HDC g_hdc=NULL; HDC g_mdc=NULL; HBITMAP g_hbitmap=NULL;  void Game_Paint(HWND hwnd) {   SelectObject(g_mdc,g_hbitmap);   BitBlt(g_hdc,0,0,TAR_HIGH,TAR_WEIGHT,g_mdc,0,0,SRCCOPY); }  bool Game_Init(HWND hwnd) {   g_hdc=GetDC(hwnd);   //在这里做初始化工作   g_hbitmap=(HBITMAP)LoadImage(NULL,L"content.bmp",IMAGE_BITMAP,TAR_HIGH,TAR_WEIGHT,LR_LOADFROMFILE);   //建立DC   g_mdc=CreateCompatibleDC(g_hdc);    Game_Paint(hwnd);   ReleaseDC(hwnd,g_hdc);   return 1; }  bool Game_Clear(HWND hwnd) {   DeleteObject(g_hbitmap);   DeleteDC(g_mdc);   return 1; }   LRESULT CALLBACK SdjzuProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam) {   switch(message)   {     PAINTSTRUCT paintstruct;   case WM_PAINT:     //新增设备环境句柄调用     g_hdc=BeginPaint(hwnd,&paintstruct);     Game_Init(hwnd);     EndPaint(hwnd,&paintstruct);     ValidateRect(hwnd,NULL);     break;     case WM_KEYDOWN:       if(wParam=VK_ESCAPE)       DestroyWindow(hwnd);       break;   case WM_DESTROY:     PostQuitMessage(0);     break;   default:     return DefWindowProc(hwnd,message,wParam,lParam);   }   return 0; }   int WINAPI WinMain( __in HINSTANCE hInstance, __in_opt HINSTANCE hPrevInstance, __in LPSTR lpCmdLine, __in int nShowCmd ) {   WNDCLASSEX wndclass={0};   wndclass.cbSize=sizeof(WNDCLASSEX);   wndclass.style=CS_HREDRAW|CS_VREDRAW;   wndclass.lpfnWndProc=SdjzuProc;   wndclass.cbClsExtra=0;   wndclass.cbWndExtra=0;   wndclass.hInstance=hInstance;   wndclass.hIcon=(HICON)::LoadImage(NULL,L"tarico.ico",IMAGE_ICON,0,0,LR_DEFAULTSIZE|LR_LOADFROMFILE);   wndclass.hCursor=LoadCursor(NULL,IDC_ARROW);   wndclass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);   wndclass.lpszMenuName=NULL;   wndclass.lpszClassName=L"sdjzuhero";    //注册窗口    if(!RegisterClassEx(&wndclass))     return -1;   HWND hwnd=CreateWindow(L"sdjzuhero",TAR_TITLE,WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX,CW_USEDEFAULT,CW_USEDEFAULT,TAR_HIGH,TAR_WEIGHT,NULL,NULL,hInstance,NULL);//第三个参数控制了窗口的样式,合集为WS_OVERLAPPEDWINDOW   MoveWindow(hwnd,250,80,TAR_HIGH,TAR_WEIGHT,true);   ShowWindow(hwnd,nShowCmd);   UpdateWindow(hwnd);    //载入报错模块    MSG msg={0};   while(msg.message!=WM_QUIT)   {     if(PeekMessage(&msg,0,0,0,PM_REMOVE))     {       TranslateMessage(&msg);       DispatchMessage(&msg);     }   }    UnregisterClass(L"sdjzuhero",wndclass.hInstance);    return 0; } 以上文章就是武林技术频道小编为大家分享的有关期实例讲解使用C++绘制GDI位图的基本编写,大家一定要谨慎,不能直接套用模板,不合适的还是要自己根据情况进行修改。
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