在Andoird开发中,需要实现很多功能,但是很多功能都会收到组件的限制,如果这个时候我们使用定制的组件,那这个组件就可以由我们自己控制,下面武林技术频道和大家分享Android提高之多方向抽屉实现方法,一起来看看吧!
工程代码中Panel的演示效果如下所示:
这个Panel控件可以轻易实现不同方向的抽屉效果,比SlidingDrawer有更强的扩展性!
在多次使用Panel的过程中,发现Panel有个bug,会间断性出现“闪烁”,也就是在onTouchListener里面的触发ACTION_DOWN后,抽屉瞬间弹出然后瞬间回收(版本日期为Feb 3, 2009)。把原Panel的OnTouchListener加以替换,即以下代码:
OnTouchListener touchListener = new OnTouchListener() { int initX; int initY; boolean setInitialPosition; public boolean onTouch(View v, MotionEvent event) { if (mState == State.ANIMATING) { // we are animating return false; }// Log.d(TAG, "state: " + mState + " x: " + event.getX() + " y: " + event.getY()); int action = event.getAction(); if (action == MotionEvent.ACTION_DOWN) { if (mBringToFront) { bringToFront(); } initX = 0; initY = 0; if (mContent.getVisibility() == GONE) { // since we may not know content dimensions we use factors here if (mOrientation == VERTICAL) { initY = mPosition == TOP? -1 : 1; } else { initX = mPosition == LEFT? -1 : 1; } } setInitialPosition = true; } else { if (setInitialPosition) { // now we know content dimensions, so we multiply factors... initX *= mContentWidth; initY *= mContentHeight; // ... and set initial panel's position mGestureListener.setScroll(initX, initY); setInitialPosition = false; // for offsetLocation we have to invert values initX = -initX; initY = -initY; } // offset every ACTION_MOVE & ACTION_UP event event.offsetLocation(initX, initY); } if (!mGestureDetector.onTouchEvent(event)) { if (action == MotionEvent.ACTION_UP) { // tup up after scrolling post(startAnimation); } } return false; }};
替换为:
OnTouchListener touchListener = new OnTouchListener() { float touchX, touchY; public boolean onTouch(View v, MotionEvent event) { if (mState == State.ANIMATING) { // we are animating return false; } int action = event.getAction(); if (action == MotionEvent.ACTION_DOWN) { if (mBringToFront) { bringToFront(); } touchX = event.getX(); touchY = event.getY(); } if (!mGestureDetector.onTouchEvent(event)) { if (action == MotionEvent.ACTION_UP) { // tup up after scrolling int size = (int) (Math.abs(touchX - event.getX()) + Math .abs(touchY - event.getY())); if (size == mContentWidth || size == mContentHeight) { mState = State.ABOUT_TO_ANIMATE; //Log.e("size", String.valueOf(size)); //Log.e(String.valueOf(mContentWidth),String.valueOf(mContentHeight)); } post(startAnimation); } } return false; }};
即可修复这个bug,并且也同样实现了OnClickListener的功能,可以把原Panel的OnClickListener给删掉了!
上述的实例大家了解的怎样了,我们要自己操作一遍才能印象深刻,希望能帮助到大家学习Andoird开发,有任何疑问欢迎踊跃提问哦。
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