一、
二、
三、代码例子
1.新建 PointClass.cs
namespace StructAndClass{ internal class PointClass { public PointClass(int x, int y) { X = x; Y = y; } public int X { get; set; } public int Y { get; set; } }}
2.新建 PointStruct.cs
namespace StructAndClass{ internal struct PointStruct { public int X { get; set; } public int Y { get; set; } public PointStruct(int x, int y) { X = x; Y = y; } }}
3.Program.cs
using System;namespace StructAndClass{ internal class Program { private static void Main(string[] args) { Console.WriteLine("PointStruct ====="); var pStruct = new PointStruct(10, 10); Console.WriteLine("初始值:x={0},y={1}", pStruct.X, pStruct.Y); ModifyPointStruct(pStruct); Console.WriteLine("调用 ModifyPointStruct() 后的值:x={0},y={1}", pStruct.X, pStruct.Y); Console.WriteLine(); Console.WriteLine("PointClass ====="); var pClass = new PointClass(10, 10); Console.WriteLine("初始值:x={0},y={1}", pClass.X, pClass.Y); ModifyPointClass(pClass); Console.WriteLine("调用 ModifyPointClass() 后的值:x={0},y={1}", pClass.X, pClass.Y); Console.Read(); } private static void ModifyPointStruct(PointStruct point) { Console.WriteLine("调用方法:ModifyPointStruct"); point.X = 20; point.Y = 20; Console.WriteLine("修改成的值:x={0}, y={1}", point.X, point.Y); } private static void ModifyPointClass(PointClass point) { Console.WriteLine("调用方法:ModifyPointClass"); point.X = 20; point.Y = 20; Console.WriteLine("修改成的值:x={0}, y={1}", point.X, point.Y); } }}
4.结果:
【解析】
ModifyPointStruct(PointStruct point) 调用时修改的只是结构副本,所以原来的结构并没有发生变化;
ModifyPointClass(PointClass point) 调用时所修改的对象是原对象,因为参数传递过来的是一个引用地址,这地址指向原对象
四、总结
结构是值类型并在堆栈中传递,每次使用方法进行修改的都只是结构副本;
至于类,传递的是内存地址的引用,修改的就是初始值
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